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This article is about the building in Age of Empires II. For the similar building in other games on the series, see Watch Tower.
Watch Tower
Watchtowericon
Building info
Type Tower
Introduced in KingsIcon The Age of Kings
Civilization All civilizations
Age Feudal-age-reseach Feudal Age
Construction time 80 seconds
Use Attacks enemies at sight
Cost
Wood 25
Stone 125
Stats
Size 1x1 tiles
Hit points 1020
Garrison 5
Attack 5 pierce
Attack bonuses +7 vs Ship
+2 vs Spearman
+1 vs Camel
Rate of Fire 2.03
Range 8
Minimum range 1
Accuracy 100%
Projectile speed 7
Melee armor 1
Pierce armor 7
Armor classes Building
Standard building
Stone defense
Line of Sight 10
Building evolution
Upgraded to Watchtowericon Guard Tower
Upgrade cost Guard-tower-research 100 food, 250 wood
Upgrade time 30 seconds

"Basic stone tower. Automatically attacks enemy units and buildings within range."

Age of Empires II description

The Watch Tower is a Tower in Age of Empires II that becomes available once the Feudal Age is reached. Watch Towers provide a good defense in the early game.

In the Fortress map setting, every player receives several Watch Towers at the beginning of the game, all randomly placed along the Walls surrounding the settlement. The Towers serve as a useful early defense system while the players develop.

Tactics and placement Edit

Towers are an essential part of any kind of fortification. The Watch Tower is the first to become available and provides early protection to the player's village against raiding parties and rushes. Watch Towers should be placed in choke points to make them more effective. Also, they should be protected with Walls since in the Feudal Age player's cannot research Murder Holes, making Watch Towers highly vulnerable to melee attacks.

Watch Towers can also be used offensively. Most civilizations can perform a tactic commonly known as the "trush" (Tower rush), which is based on creating several Watch Towers around an enemy settlement, preferably close to valuable resources (usually gold). To employ this tactic, the player must first accumulate some stone for the Towers along Dark and Feudal Ages, build a Blacksmith to improve the Watch Tower attack and range, and then send at least five Villagers to the enemy settlement with some supporting troops (preferably Archers). Once the Villagers approach to the enemy settlement, they should then build a supporting Watch Tower that must be at a certain distance in order to not be noticed by the enemy, then the first disrupting Tower must be placed within the range of the supporting Tower, and then the third one and all the next ones must be placed within the range of each other and surround the Town Center of the enemy. If the enemy attacks the Villagers, they are just garrisoned in the closest Tower to protect them.

Garrisoned foot archers and Villagers increase the number of arrows Watch Towers fire, thus increasing the damage. Up to five (10 for the Teutons) foot-soldiers (infantry and archers, although infantry do not increase the firepower) may be garrisoned in a Watch Tower. Garrisoned units slowly regenerate lost hit points.

Further statistics Edit

Building strengths and weaknesses
Strong vs. Ships, archers, weak melee units
Weak vs. Siege weapons, Tarkans, Huskarls, War Elephants, Cannon Galleons
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
CastleAgeUnique Great Wall (+30%, Chinese only)
Attack Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
Chemistry Chemistry (+1)
Arrowlits Arrowslits (+1)
Heatedshot Heated Shot (+125% attack against ships)
CastleAgeUnique Yeomen (+2, Britons only)
CastleAgeUnique Yasama (adds two extra arrows, Japanese only)
Range Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
Murderholes Murder Holes (eliminates minimum range)
Firing rate CastleAgeUnique Stronghold (+25%, Celts only)
Accuracy Ballistics Ballistics (hit moving targets)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction speed Treadmillcrane Treadmill Crane (+20%)
Other Herbalmedicine Herbal Medicine (garrisoned units heal faster),
Unique-tech Crenellations (enables garrisoned infantry to shoot arrows, Teutons only)
Upgrades Watch Towers can be upgraded to Guard Towers

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • The upgrade to the Guard Tower costs 100F/250S.
  • Watch Towers have an attack bonus of +7 against camels because they share an armor class with ships.

The Conquerors Edit

The Forgotten Edit

The African Kingdoms Edit

  • Camels are moved out of the ship armor class, and the Watch Towers lose their attack bonus against them. They now have +1 attack against them.
  • Arrowslits introduced. Initially, it becomes available in the Castle Age and gives Watch Towers +2 attack. With patch 4.8, Arrowslits moved to the Imperial Age and now gives +1 attack.
  • Japanese: With patch 4.8, Yasama now gives Watch Towers two additional arrows.

Trivia Edit

  • If the player starts with a Watch Tower in the Dark Age (e.g. Fortress maps), then the player may build additional ones earlier than the Feudal Age.

History Edit

Some of the earliest fortified stone structures were simple watch towers. From the watch tower a local lord could keep a large area in view. The stone structure made it impregnable to assault except by a major force. The lord could withdraw into the tower, putting his animals on the bottom, stores and treasure on a second floor, living on upper floors, and fighting from the top. The Normans were famous for building stone watch towers across their lands in Normandy and England to provide military and political control.

Gallery Edit