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Wars of Liberty
FoundedJune 20, 2006
ReleasedSeptember 9th, 2011
Version1.08d
Websitehttp://aoe3wol.com
PlatformPC, Mac, Linux
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Wars of Liberty is a non-commercial and fan-based modification for Ensemble Studios' last RTS game before its demise, Age of Empires III. This mod features a great deal of reworked new gameplay elements and a huge amount of new civilisations. The game is focused on the world history during the 19th century.

Gameplay Edit

Screen32

"brazilian buildings"

These civilizations are very different from each other, most receive a new AI personality, new technologies, new cards, and the new ones receive their own Home City . All of the new civilizations and most of the existing ones have many new unique units, in addition to several new standard units. All these new units have had care put into them to make them as distinctive, realistic and interesting as possible. A new feature, called Immigrants is available for the South American Countries instead of mercenaries, where the player can essentially play as those Immigrants.

  • 34 new civilizations have been announced, with 21 included in the current version: the Argentinians, Paraguayans, Tupi, Brazilians, Colombians, Americans, Canadians, Mexicans, Egyptians, Ethiopians, Zulu, Australians, Bulgarians, Greeks, Romanians, Serbians, Habsburgs, Chileans, Incas, Mapuche, and Peruvians.
  • Over forty new random maps have been included. The WotTA-only ones can be found in the main list; the others, by clicking on "Custom Maps" at the skirmish screen. Total of 100 total random maps by the time the Delta version is released.
  • Nine new Native Settlements can appear on the new maps: Bandeirante, Republiqueta, Quilombola, Guarani, Guaicuru, Aymara, Pirate, Order of Christ and Sertanejo. 21 additional African native settlements will be added in the Delta version, known as "African Commodities".
  • 40 new huntables appear on the new maps when the Delta version is released.
  • Age up to a new age: The Great War age. This will enable World War I-themed units such as zeppelins, airplanes, dreadnoughts, tanks, and several new techs.
  • Two brand new cultures: Africans, Balkans, Latin Americans, South American Natives, Anglos, Middle Eastern, and Southeast Asians..
  • Church completely redesigned. When playing as any civilization, a religion can be adopted, enabling the redesigned priest and multiple religion-specific techs. There are ten different religions to choose.
  • Revolutionaries redesigned with new bonuses, new politicians, and new units.
  • Spies completely redesigned in a new Espionage system. Now available to all civilizations.
  • AOM God powers are brought back...sort of... for the South American Native Culture, renamed as Nature Powers.
  • UI redesigned in 1440p Ultra HD resolution, compared to the original UI was only designed in 1024x768.

Beta Civilizations Edit

Civilization Personality Main Bonuses Unique units

Argentineans, Argentines

Bartolome Mitre

  • They have a mounted Explorer.
  • Their Villagers are Gauchos, a mounted Villager with more HP and attack.
  • Their herdables animals spawn others after some time.
  • All coin crates replaced by silver crates, which grant 10% more coin than usual.
  • Start with 2 cows, get extra cows with every age up.
  • All cavalry units get 0.375 faster with every age up, meaning that at Imperial Age they're 1.5 faster than usual cavalry, and they can become even faster with cards and techs.
  • They can carry infantry around quickly with the Transport Wagon.
  • Instead of livestock pens, they have pastures that double as mills.
  • Their unique building is the pasture, a livestock pen that can train zebus, a better type of cow

Lassador

Montonera

Mounted Grenadier

Transport Wagon

Estancia

Pasture

Zebu

Colombians, Colombian

Simon Bolivar
  • They have Simon Bolivar as the Explorer.
  • They have tents instead of houses.
  • Colombians don't gather food; it's produced depending on how big your army is. The bigger the army, the bigger the economy.
  • Buildings spawn guerrillas when destroyed. Guerilla units are weak soldiers that can spawn from irregular places to surprise the enemy.
  • Livestock animals don't get killed; instead, they produce by simply gathering at livestock.
  • Most cards spawn Guerillas.

Independentista

Llanero

Guerrilla

Brazilians, Brazilian

Dom Pedro II
  • Starts with a Bandeirante, a weak but immortal Explorer, and a Jesuit Priest, who can attack units, heal and build Churches, Trading Posts and Town Centers.
  • Bandeirantes can be sent from homecity.
  • They have African Slaves as Villagers, that are stronger that Settlers.
  • When they age up they get an agricultural wagon that can become a Mill or Plantation.
  • Their unique building is the Fazenda, a better plantation
  • They get an extra immigrant and religion.
  • They can quickly purchase a group of slaves from the Town Center for an increasing amount of coin.
  • They can whip their slaves, making them better at gathering but weaker in combat.
  • Instead of hunting techs, they have plantation techs at the market.

Bandeirante

Jesuit Priest

Caçador Montado

Voluntário da Pátria

Guarda de Honra da Fazenda

Tupis, Tupi

Cunhambebe
  • They cant gather Coin, because they don`t know it; they can only use Wood and Food.
  • They don't have horses.
  • They have 3 different Villagers: Paje that dance in the Fire Pit, Gatherers, that gather Food from Berry Bushes and farms, and Hunters, that recollect Wood. The male Settlers can fish in the shore.
  • Buildings have less hitpoints but are cheaper and build faster.

Uybasi Archer

Ibijara

Maraketoara

Pombero

Blowgun Prowler

Thunder gun

Paraguayans, Paraguayan

Solano Lopez
  • Their villagers are villeros that work as soldiers, but gather slower and can only build basic buildings.
  • They have a female Explorer, that slows down other explorers.
  • They have small factories called Works for each resource, which means they don't need villagers.
  • Master Engineer gathers wood, and is the only unit who can build military buildings and Works.
  • Their barracks spawn Primero de Linea, and their stables spawn Aca-Caraya
  • Their unique building is the iron works, that spawns Cohetes and has powerful unique techs.

Christian canon

Aca Caraya

Primero de Línea

Cohete

Gamma Civilizations Edit

A new Gamma version is available at the website, and requires Ao3+TWC+TAD and patch 1.03 for TAD.

Mexico Benito Juarez
  • They have the Presidio, a small fort that trains villagers.
  • Each of their techs gives Pistoleros.
  • The Delta version changes the Mexican villager from the campesieno to the chinaco. When it dies it gives back a portion of its cost, and leaves a grave where it died for some seconds.
  • The only Latin American civilization to have saloons

Soldadera Insurgente Chinaco Presidio

Korea (does not exist in the game. why?) Empress Myeongseong
  • Buildings complete themselves, once the foundation is built
  • Ships are trained in fleets of different units.
  • Their buildings repair themselves all on their own.
  • Their monk is a cavalry archer.
Catapult

Nho Myong

Gong Dangpa

Lancer

Firelancer

Choson Cavalry

Battle Wagon

Hwacha

Hyeonja

Fire Ox

Hongi-po

Kwason

Panokseon

Turtle Ship

Americans Abraham Lincoln
  • They have extra market techs at the American unique building, the General Store.
  • They have 6 "Great Companies" to choose from at the General Store: Texaco, Colt's Patent Firearms, John Deer, Tiffany, General Electric, and Ford.
  • They are the only Anglo civ to have to the hospital, unlocked by selecting Clara Barton as a politician.
  • They can choose between the Confederate and Union factions at the Congress.

Confederates: Zouave, Texas Ranger, Sharpshooter, and Cavalry Corps

Union : Continental Marine, Mounted Riflemen, Gatling Gun, Nurse, and Buffalo Soldier

Canadians John MacDonald
  • They age up with wood instead of food.
  • Each building spawns a maple tree.
  • Congress is replaced by Parliament. They can choose between New British and New French factions at the Parliament.
  • In Delta version the rifleman will be able to counter cavalry and hold its ground against heavy gunpowder ranged infantry instead of being a skirmisher.
  • Instead of Houses they have Log Cabins that trickle Wood
New Britain: Foot Guard, Fencible Mountie, and Blackwatch

New France: King Mosquetaire, Metis Rebel, Missisauaga Horse, and Voltigeur de Quebec

Delta Civilizations Edit

Released. Check the WotTA forums for updates.

Egypt Muhamad Ali Pasha
  • Buildings are mobile, and cost food and wood.
  • Their royal unit is the Mameluke.
  • Their military techs at the Library make each Caravan spawn Felahin
  • Their economic techs at the Library make Ali Pasha empower Villagers
  • Their civil techs at Library spawn several different types of Caravans.

Fellah

  • Naffutun
  • Merisherese
  • Mameluke
Australia Henry Parkes
  • Trains Pilgrims alongside a sheep.
  • Unit cost depends on their population.
  • Choose between Natives and Colonists at the parliament.

Natives: Headhunter, Tupara Gunman, Black Tracker, Native Police

Colonists: Bushrangers, Rum Corpsman, Pom-pom, Waler Horse.

Chile Manuel Rodriguez
  • Villagers are Rotos that train in pairs and work twice as fast.
  • Military units are trained in pairs.
  • Trade route bonus from the many railroads of Chile.
  • Can build a Salitrera to autoproduce Crates.
  • Instead of Markets they have Pulperias, which buy crates instead of resources
  • Rotos are trained at Trading Posts
  • They can train mares.
  • Battalion civico
  • aballeria de linea .salitrera .pulperia
Ethiopia Menelik II Shewa
  • They build with porters instead of villagers; town centers spawn porters.
  • They have the strongest buildings and defenses.
  • Their explorer is Emperor Menelik II, who can summon a lion roar to stun enemies.
  • Their economic techs at the Library spawn food crates.
  • Their civil techs at the Library give more population per house.
  • Their military techs at library provide military bonuses.
  • Their royal unit is the Mehal Sefari, which has more hitpoints when near a base.
.mehal sefari .tygria lancer .oromo rider . camel rider
Inca Tupac Amaru
  • Buildings cost coin.
  • Villagers generate coin when gathering other resources.
  • Use Temples for tasking Tambos to train units.
  • Units are stronger when nearby buildings.
  • Their buildings give gold when destroyed.
  • Can build monuments in enemy bases
.sapa inca .chasqui champi .bolas .huaminca .vilacamba arquebuiser .manco horseman .inca mortar
Mapuche Calfucura .they can send various shipments at the same time .XP trickles faster.Villagers autogather XP
Trangolaf, Tralkatufe, Tripailaf, Huampelen, Witinufe, Mallalkalwello, Malon, Artillery Piece
Zulu Shaka
  • They cannot train units. Instead, their Town Center spawns Youths that mature into their units.
  • Their military techs at the Library bring free impis and increase infantry speed.
  • Infantry run faster and have special tactics.
  • Their civil techs at the Library spawn African Builders (similar to Iroquois Travois)
  • Their economic techs at the Library bring free cows, make villagers walk faster, and increase Youth build limit.
  • Their royal unit is the Ishikulu, a powerful spearman.
  • They have Matriarchs that spawn Youths.
  • Their hero is Shaka, who can hit enemies with a shield.

Impi

Youth

Double Ram

Umpakati

Ishikulu

Catapult

Habsburgs Marie Lousie
  • All units are mercenaries.
  • They age up by marrying a foreign princess and absorbing their nation's bonus.
  • They send Mercenaries from different parts of Europe.
  • Their Villagers are Settler Wagons and female villagers that can detect spies.

Pavisier

Magyar Hussar Landsknecht Doppelsoldner Grenzer Pandur Reiter Krajisnik Saker Fougasse demicanon Magyar Grenadier Polish winged hussar (polish wife in imperial age)

Greeks Theodoros Kolokotronis
  • They have Olive Plantations.
  • They have the Fish Trap, a naval food gathering building
  • The only Balkan civilization to age up at the dock
  • Very strong home city cards linked to politicians that have a half blue, half light green border

Klepht (gunpowder ranged infantry)

Chorophylax (rifleman)

Danish

Coming Soon

  • When they age up a Golden age starts: XP taken from increases, and Villagers gather faster
  • They can train villagers from Ox Carts
  • Resources are gathered and buildings are built by infantry units
  • They have extra techs on snowy maps.
  • In snowy maps, enemy ships are slowed down when close to their dock.
  • Ox Cart (wagon that trains Settlers and gives bonuses to nearby gathering)
  • Snapphane (Age II, ranged infantry, replaces Musketeer)
  • Gunboat (light warship)
Italians
  • Coming Soon
- Architect (villager)- Merchant (villager)

- Alpino (ranged infantry)

Others not yet ksnown

Romanians

Coming Soon

  • They train villagers from vardos, Romanian wagons
  • The Domnitor, their explorer, moves slowly but can kill any unit, even other explorers, in one hit.
  • They start with two ravens that scout the map by themselves.
  • Animals can be put to work in the Circus.
  • They can scare the enemy using their Forest of the Dead, a unique ability.
  • Calarasi
  • Dominator
  • Vanatori
Serbs Peter I
  • When one of their units dies, it incites allies to attack faster. Enemies suffer attrition damage when invading a Serbian town.
  • They can set fire to their own buildings, preventing enemies from getting XP, and damaging nearby units.

Chetnik

Bulgarians Tzar Ferdinand I

Coming Soon

Coming Soon

  • Opalchentsie
Belgium ?

Belgium is the secret civ, as they are a union between the Flemish and Waloons. Bonuses coming soon

  • Mitraileuse
  • Boer
Delta Edits to the Original Civs
  • The British longbowman is replaced by the greenshirt, an accurate ranged unit.
  • For the British, the Musketeer is replaced by the Redcoat, self-explanatory
  • The British now get a musketeer for each military building built
  • The British get the Higlander and the Scots Grey
  • British ships have a higher build limit.
  • The French get the Foreign Legion
  • The French have more royal guard units
  • The Russians get special techs in winter maps
  • TheRussians get the Ryadovoi, a rifleman that will probably replace the Strelet
  • The Ottomans now gather coin by attacking enemies
  • Ottoman hussar replaced by akinci a hand cav with a shield
  • Ottomans get 3 new infantry including azaps which are a pikeman, an archer unit, and nizim cecid's which are good against cavalry and infantry.
  • The Japanese are modernized and get meiji era units:
  • The yumi archer is replace by the Kihei, a Meiji era skirmisher
  • The Ashigaru is replaced by the Shaguma, a Musketeer wearing long red wig
  • The Naginata Rider is replaced by the Gunto Rider, a mounted swordsman
  • The Flaming Arrow is replaced by the Kanohou a European canon
  • The Atakabune now uses the Tekousen model
  • The Tekousen replaced by the Joukisen, a steam ship.
  • The Bacamartier gets a new texture
  • The Ukrainian immigrant military unit gets a new texture

Cultures Edit

Europeans

  • Hospital, a new building unique to the Europeans that train surgeons, heal nearby units, research technologies and in delta will cast diseases at enemies
  • Along with the Latin Americans, they are the only culture to have Royal Guard upgrades
  • Shared units are: Pikeman, Crossbowman, Musketeer, Skirmisher, Hussar, Falconet, Culverin, Heavy cannon, Mortar, Horse Artillery, Frigate, Caravel, Galley, Fishing boat, and Villager

Spanish

Portuguese

French

Germans

British

Russians

Dutch

Ottoman

Italians

Habsburgs

Danish

Belgians

Maltese

Swedish

Latin

American

  • Spy replaced by Coronel; cannot hide, but has various other abilities. They are trained at the new building: Town Hall.
  • Saloon replaced by Immigrants; which provides powerful units and techs. Costs Home City shipments and also has an ultimate tech.
  • Lack Halberdiers and Crossbowmen.
  • Shared units are: Pikeman, Carabinero, Musketeer, Skirmisher, Bacamartier, Hussar, Dragoon, Aspide, Bomb Cart, Gonada, Pedrero, Passavolante and Corvette.
  • Each age-up politician has a different cost and age-up time.
  • Only one politician to advance to Imperial Age.
  • No capitol

Argentina

Paraguay

Colombia

Brazil

Chile

Mexico

Peru

South American Native
  • Age-up when they reach a certain number of monuments. (Subject to change in Delta)
  • Instead of churches they have monuments, which can summon nature powers. There are 2 shared powers and 3 unique ones, and each new age unlock one power.
  • Forts replaced by Pucaras.
  • Share an artillery unit called the Yaba

Tupi

Mapuche

Inca

African
  • Age-up automatically when certain techs are researched at the Library. The Library techs are divided into military, civil and economic.
  • Home city buildings are replaced by ambassadors. Each African civ has 4 foreign ambassadors and one national leader, and with the exception of the national leader, each ambassador sends different types of unit shipment. Ambassador cards provide a small bonus that differs for each ambassador. They can also send consulate units, but they cost export.
  • Start with a hero unit. Heroes can be killed but respawn after a few minutes.
  • Shared units are: Askari, Bowmen, Firebrand, Mountain Gun, Revolving Gun, Escort, African Villager, Assegai, and Camel Rider.
  • They have three military buildings: The Garrison (trains cheap units), the Cantonement (trains moderately priced units) and the Palace ( trains expensive units)
  • Instead of farms, they have Lots, which work like farms in AOK
  • Each nation has a royal unit that costs export

Egypt

Ethiopia

Zulu

Anglo
  • They have a unique building called the Congress, allowing: choosing between two different factions, gaining access to faction battalions, and voting on issues for effects.
  • Can choose between two different factions at the Congress.
  • Unlock unique units based upon faction and the politicians in each faction.
  • Each politician possesses a unique tech.
  • They have two types of towers: Lookouts, that provide line of sight, and Shelters, that have to be garrisoned by infantry to fire.
  • They start with a variable number of Fur Traders (which double as hunters) and Shepherd Dogs. The dogs are immortal pets who can gather treasures and mark territory

Canada

USA

Australia

Balkans
  • They age up through big button techs on the Mill, Stable, Artillery Foundry, Barracks and Livestock Pen. They can also build military buildings from the Discovery Age.
  • Shared units are Hajduk (archaic musketeers), Maceman, Seimen, Mule Artillery (slow, cheap light cannons), Schneider Gun, Boyar, (cavalry archers) Stradiot (melee cavalry), and Marauder (torch wielding melee cavalry) Scharwloze (machine gunner)
  • Their homecities have a palace view.
  • They have Star Forts, which have more HP than forts but less attack.
  • Instead of Mills they have different kinds of crops. To build crops you must first build a base and then plant the crops over it. Each crop has a different cost, duration, and build time. Villagers can only gather from a planted crop once the player enables the gather ability (enabled with a button) for each individual crop, which will also stop the increase of food available from that planted crop.
Bulgarians

Serbians

Romanians

Greeks

Middle East (Coming soon...)

  • Instead of having a Town Center, they have the Citadel. This is the only defensive structure for the Middle Eastern civs other than the Arabians
  • Age up through Cultural Aspects at the Royal Court. Instead of giving resources or units, the options impact your Leader, adds a bonus to your civ or adds a protocol for the Royal Court. There is a level system for the Cultural Aspects.
  • Instead of spies they are able to train Hashashins at the Hookah Lounge
  • Their villager unit is the Servant
  • Their minuteman unit are Lashkars
  • The unique explorer/hero unit for Middle Eastern civs are Leaders. Each civ has their own unique version of the Leader.
  • Leaders can't gather treasures, this job is done by the Nomad

Afghans

Persians

Arabians

Uzbeks

Southeast Asians (Coming soon...) Not revealed. Indonesians

Siamese

Vietnamese

Standalone Civilizations (Coming soon...) Not revealed. Polynesians

DLC Civilizations Edit

  • Maltese: Their army will be based off the Knights of St. John, but all their units will be unique.
  • Afghans:
  • Arabians:
  • Uzbeks:
  • Persians: They have their own unique Minuteman unit that will continue to spawn until it reaches its build limit.
  • Swedish:
  • Vietnamese:
  • Siamese

Immigrants Edit

  • Italians: Best plantation gatherers, can train Redshirts and Uttili
  • Germans: Best builders can train Bruumers, Chevaulegers and Krupp Stahlkanone
  • Ukrainians: Can train Scarlet sails and Kozafy (units are placeholders)
  • Confederates: Best miners, can train Filibusters.
  • Irish: Best fighters, can train Patricio, Fenian and Wild Goose
  • Polish: Best hunters, can train Vistula Regimental and Krzyzanowski's Cavalry
  • Scandinavians: Best fishermen, can train Immigrant Fishing Boat and Ski Trooper
  • Southeast Asians: Largest numbers, can train Patangpuluh and Tonkinese Riflemen
  • Lebanese: They can train their own skirmisher unit

Religions Edit

  • Catholicism: Makes priests the best, but costs the most faith. Its healer is the Priest. It allows building a second temple. Its temple is called the Abbey.
  • Anglicanism: Unknown bonus. Its healer is the Deacon. The name of its temple is unknown.
  • Lutheranism: Unknown bonus. Its healer is the preacher. The name of its temple is unknown.
  • Baptism: A religion dominant in much of the new world; its techs don't cost faith and are cheap. Its healer is the Reverend. Reverends can be trained from houses with the home parish tech, and the name of its temple is the Parish.
  • Orthodox:
  • Camdonble: An African religion that is unique to Brazil. Its healer is the Babalorixa, and its temple is called the Casa Branca.
  • Shamanism: A native religion. Its healer is the shaman and its temple is simply called the Temple.
  • Secularism: An emphasis on the scientific method rather than organized religion. The laws of physics give artillery increased range, the theory of evolution allows genetic breeding, making crops grow faster, and the healer can heal faster than any religious healer. Its healer is the Physician, and its temple is simply called the Temple.
  • Islam: Can call a jihad where units become much stronger but all units then will cost faith.(priest name: imam)
  • Judaism: (priest name: rabbi)
  • Calvinism: (priest name: Huguenot)
  • Hinduism: (priest name: Acharya)
  • Buddhism: (priest name: Bhikkhu)
  • Shintoism: (priest name: Kannushi)
  • Taoism: (priest name: Daoshi)
  • Animism:
  • Heliolatry:
  • Sunni Islam
  • Shia Islam
  • Zoroastrianism

Gamma Random Maps Edit

Araucana .Gran Chacau .Gallopagos .Seratano . Marajo. Dunas. Coin foxes added to Alaska . Acre map and Marajo map have rubber trees that you can collect the sap for coin. Marajo map has sunny and rain cycles and has more wild herdables than any other map. Many non-WotTA custom maps .More Coming soon . (Note that this may not be entirely correct, as the method used to obtain this information is looking at the creation date at the top of the map script and guessing what version the creation date puts it in.)

Delta Random Maps Edit

Gallopagos redone with new turtle model .new desert map with sand dunes shown in screen shots on the Facebook page, presumably African .Congo - the map goes dark again after you are outside of LOS of the area as shown in screen shots on the Facebook page .Dallol (Northern Ethiopia, volcanic desert) .Agreste (Northeastern Brazil). River Nile (water trade route). Gran Chacau redone with less vivid tree leave colors. Iceland. Iberian Peninusla. British Isles. Verdon gorge (France). Atlas Mountains (redone?). Alps. Tuscany (place holder?). balkans. black forest. Scandinavia. black Sea. Eastern European Plains. Llanos (Columbia). Atacama (redone with a dry salt lake). Panama. Cerrado. Andes. A lake map in Africa (Rift Valley?). lake retba (pink lake water). Cape (of Africa). Madagascar. Abyssinia (placeholder? Changed to Horn of Africa?). Sahara. Lower Sahara (placeholder?). barbary coast. Savannah. Great Zimbabwe. Azores (placeholder). [unnamed Ivory Coast area] (placeholder). Himalayas. Steppes. Tianzi Mountains. Aegean Islands (placeholder?). Valley of Kings (placeholder?). Oasis (placeholder?). Guinea Coast (placeholder?). Sinai (placeholder?). Arabia (placeholder?). Red beach [China] (placeholder?, a red colored marsh). Australia (whole continent).

African Commodities Edit

On African maps, the native villages each specialize in a product you trade with them.

There are 21 commodities in total. 8 of them revealed so far.

  • Palm Oil Merchants.
  • Silk Merchants.
  • Vanilla Merchants.
  • Slave Merchants.
  • Coffee Merchants.
  • Black oil Merchants.
  • Rubber Merchants.
  • Lost Treasures Merchants.

New native/mercenary units Edit

  • African: Ruga Ruga, Poacher and Dahomey Amazon.
  • Latin American: Colorado and lanceiro negro.

Currently Active Team Members in Current Known RolesEdit

  • Team leader: Hoop Thrower.
  • Former team leader: Tahattus.
  • Coding: Hoop Thrower and Christos.
  • Social media: Hoop Thrower, Tahattus, Musketeer925 and Alex Julio.
  • Random map scripting: Tahattus.
  • 3D modeling: Tahattus.
  • Team member recruiting: Musketeer925, Tahattus and Christos.
  • Team member training: Tahattus and Christos.
  • AI: Musketeer925
  • Research: Christos and Alex Julio.
  • Secretary: Christos.
  • Textures: Alex Julio.
  • 3D modeling: Alex Julio.
  • Tech icons: KingStiven

Team members Edit

  • Tahattus: former team leader, and was then put in a reduced role while he was in residency in medical school, he handles social media. Also learning random map scripting and 3D modeling now that he has graduated medical school.
  • Hoop Thrower: former co-team leader, now team leader, all coding, and civ concept design including research.
  • Christos: textures and civ concept design including research.
  • Alex Julio: textures and civ concept design including research.
  • Musketeer925: random map scripting, AI scripting, trigger scripting, and advanced tech coding.
  • arcalion: 3D modeling, not an active member any more.
  • DayOfTheNinja: random map scripting, textures, advanced tech codingand civ concept design including research, a ghost member who rarely appears.
  • Sufjanfan: random map scripting, not an active member any more.

There are now a variety of admins of the Facebook page, after Tahattus, Hoop Thrower, and Christos (the previous admins) allowed the fans to be admin as of August 2014.

Assistance from other Mods Edit

  • Peugout407 (Knights and Barbarians mod): textures.
  • AoE_Fan (Knights and Barbarians mod): random map scripting.
  • Alexastor (Napoleonic Era mod): 3D modeling.

External links Edit

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