|This article is about the Minor Tribe unit in Age of Empires III. For the similar unit in Age of Empires III or other games of the series, see War Elephant.|
|First Appearance||Age of Empires III: The Asian Dynasties|
|Cost||80 Wood ,|
|Age Available||Colonial Age|
|Base Hit Points||425|
|Resists||30% vs. Ranged|
|Melee Multipliers||x1.5 vs. Infantry|
x0.7 vs. Heavy Infantry
|Area of Effect||2|
It is the strongest native unit in the game. It has high hit points and damage, but it has the lowest build limit of all native units. Like all elephants, it is fairly good against buildings.
They can be a helpful addition to your army if you are in need an area damage-dealing unit. They can also be shipped infinite times from the Indian home city in groups of eight, for a sum of 1000 Coin.
When playing as the Indians, it is highly recommended to combine the infinite War Elephant shipment with Mercenary Loyalty, Grazing and Elephant Combat; with all three shipments researched, the shipment becomes cheaper, War Elephants auto-gather wood, which is a highly necessary resource for Indians at all stages of a game, and they become cheaper.
The result is a cost effective, population-free army of "lightning bruisers" that provide a trickle of Wood and can also efficiently siege enemy bases. It should be noted, however, that this combination is available at the Industrial Age, where other options may be preferred.
|Click for a list of War Elephant related home city cards|
Note: Only War Elephant-related shipments are listed, not ones that benefit all unit stats, such as Dravidian Martial Arts or Shivaji's Tactics.
"Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic."