Walking Woods is a Norse Heroic Age god power in Age of Mythology that is available to worshipers of Njord. When invoked, it transforms up to eight trees into Walking Trees that will attack any enemy units or buildings on sight.
Strategy[]
Prior to patch 2.7, the player had no control over the affected trees, but shared their Line of Sight until they were killed. Walking Woods can be used both defensively or offensively. They can provide protection to friendly units in remote areas or can be used to supplement the player's own army.
The Trees can also drag down the economy of an enemy by placing them in a forest used by lumberjacks. This will not only force villagers to retreat but also deny the enemy up to 1,200 wood (or up to 1,600 wood if invoked on Gaia Forest Trees).
Changelog[]
Age of Mythology[]
- Walking Trees have 350 hit points, 30 crush damage, and cannot be issued commands.
The Titans[]
- Walking Woods cannot be invoked on Gaia Forest trees.
- Walking Trees have 300 hit points.
Tale of the Dragon[]
- Walking Woods can be invoked on Gaia Forest trees.
- With patch 2.7, Walking Trees have 240 hit points, 15 crush damage, and can be issued commands.