|Description||Animates Trees to attack enemies nearby|
|First Appearance||Age of Mythology|
|Base Hit Points||300|
|Melee Damage||Hack (8)|
The player has no control over the trees, but shares their line of sight and they remain until killed. Walking Woods can be used both defensively or offensively. They can provide protection to friendly units in remote areas or can be used to supplement the player's own army. However, they do mediocre damage to units, and heroes kill them easily. It is best to invoke Walking Woods near enemy fortifications as they can destroy buildings easily due to the fact that they deal crush damage.
The trees can also drag down the economy of an enemy by placing them in a forest used by lumberjacks. This will not only force villagers to retreat but also deny the enemy up to 1200 Wood (or up to 1600 Wood if invoked on Gaia Forest Trees.) Invoking Walking Woods requires careful timing as the trees are incredibly stupid. They will favor attacking units over buildings despite their advantage and can easily be lured away from an enemy base with a single unit. Even if the trees kill said unit in the chase, they will not return to continue attacking the enemy but rather remain idle until a new foe appears in their LOS.
Types of Walking Trees Edit
Depending on the type of trees where the Walking Woods god power is invoked, the corresponding myth units will have a different upper body appearance (as seen in the gallery), but also a slightly different history section, concerning their scientific name; this actually hints the species of the tree on which the power is invoked:
- Walking Acacia
- Walking Oak
- Walking Palm
- Walking Pine
- Walking Snowy Pine
- Walking Marsh (The Titans)
- Walking Tamarack (The Titans)
- Walking Bamboo (Tale of the Dragon)
- Walking Jungle Tree (Tale of the Dragon)
- Walking Jungle Palm (Tale of the Dragon)
- Prior to the Extended Edition, Walking Woods could not be invoked on trees summoned with the Gaia Forest god power.