|First Appearance||Age of Mythology|
|Base Hit Points||300|
|Melee Damage||Hack (8)|
Walking Oaks are myth units that are available solely to worshipers of Njord in Age of Mythology. More specifically, they are summoned when a player invokes Walking Woods on a forest of Oak Trees (both the spring and the autumn versions) or Gaia Forest Trees.
Up to eight trees can be transformed into Walking Oaks, that will attack any enemy units or buildings on sight.
The player has no control over the trees, but shares their line of sight and they remain until killed. Walking Oaks can be used both defensively or offensively. They can provide protection to friendly units in remote areas or can be used to supplement the player's own army. However, they do mediocre damage to units, and heroes kill them easily. It is best to invoke Walking Woods near enemy fortifications as they can destroy buildings easily due to the fact that they deal crush damage.
The trees can also drag down the economy of an enemy by placing them in a forest used by lumberjacks. This will not only force villagers to retreat but also deny the enemy up to 1200 Wood (or up to 1600 Wood if invoked on Gaia Forest trees.) Invoking Walking Oaks requires careful timing as the trees are incredibly stupid. They will favor attacking units over buildings despite their advantage and can easily be lured away from an enemy base with a single unit. Even if the trees kill said unit in the chase, they will not return to continue attacking the enemy but rather remain idle until a new foe appears in their LOS.
"Scientific name -- Quercus deinos
Size -- 75' - 100'
Diet -- Humans and their edifices
Slow to anger, but fierce when aroused, these ambulatory trees aggressively defend their territory. Their trunks turn axes that would normally fell them and only heroes are tough enough to stave them off effectively."