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Villager (Age of Empires II)

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  1. Villager
    Villager
    AgeDark Age
    Dark-age-logo-small
    Trained atTown Center
    Town-center-logo
    TypeCivilian
    Cost 50 Food
    HP25
    Attack3
    Armor0
    Pierce
    Armor
    0
    SpeedMedium
    Villagers are once again working as the backbone for every civilization in Age of Empires II. This time there are both males and females which randomly appear from the Town Center. Other than the addition of both genders, the Villager is the same and does all the tasks he (and now she) did in Age of Empires, which where constructing buildings and gathering resources with the addition of the new task Herding.

In Age of Empire II every civilization except the Chinese and Mayans start with three Villagers. These Villagers can be upgraded with the Loom and Sappers Technology; Spanish players can also research Supremacy, which increases their overall fighting skills. However, Villagers make poor workers in battlefield conditions as they will stop whatever they are doing when attacked; however, they are useful when kept in the rear of an army to repair damaged siege weapons. They are also the only units that can gather food from deer and boar when killing them.

Contents

Tasks Edit

Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing.

  • Builder builds buildings
  • Farmer gathers food from Farm
  • Fisherman gathers food from fish schools near shore.
  • Forager gathers food from bushes
  • Lumberjack - gathers Wood from trees
  • Miner gathers Gold and Stone from their corresponding mines.
  • Herder herds Sheep near Town Center or Mill, kills and gathers Food from them.
  • Hunter kills and gathers food from wild animals
  • Repairer repairs buildings, boats and siege units
  • If not being assigned into any task, they will remain "Villagers". They will also be renamed Villagers if they are tasked to attack an enemy building or unit.

If being attacked, hunters and villagers have an increased attack strength.

Buildings Edit

Buildings which the villagers can build from Dark Age are:

From Feudal Age:

From Castle Age:

From Imperial Age:

Upgrades Edit

Town Center provides:

  • Loom is likely the first technology to be researched by any player starting in the Dark Age. Costing 50 gold, Loom massively increases villagers' survivability by giving them +1 armor, +2 pierce armor, and +15 health.
  • Wheelbarrow makes villagers move +10% faster and carry +25% more resourcers.
  • Hand Cart further makes villagers move +10% faster and carry +50% more resources.

Lumber Camp provides:

Mining Camp provides:

University provides:

Castle provides:

  • Sappers enables villagers to do +15 damage against any building when ordered to attack one. Not available for Byzantines, Franks, Japanese, Koreans and Saracens.
  • Supremacy further increases a villager's combat prowess, granting them +40 hit points, +6 attack strength and +2 armor/pierce armor levels. Only available to the Spanish.

Monastery provides:

  • Faith makes villagers 50% harder to convert.

Civilization Bonuses Edit

Villageraoe2
  • Aztec villagers carry +5 resources.
  • Briton villagers gather 25% faster from herdables.
  • Celtish villagers gather wood 15% faster, herdables cannot be stolen within a unit's Line of Sight.
  • Chinese start with +3 villagers, but with -200 Food .
  • Gothic villagers have +5 attack vs. wild boar, carry +15 meat.
  • Korean villagers have +3 Line of Sight.
  • Mayans start with +1 villager, but with -50 Food , natural resources last 20% longer.
  • Mongol villagers gather 50% faster from huntables.
  • Spanish villagers build 30% faster.
  • Turkish villagers gather gold 15% faster.
  • Villagers in a team containing Teutons are more resistant to conversion.

What certain civilizations cannot build:

TriviaEdit

Male villagers attack slightly faster then female ones.

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