This article is about the Villager in Age of Empires. For the Villager in other games of the series, see Villager.
AgeStone Age
Trained atTown Center
Cost50 food
Rate of FireVery Fast
Villagers are the backbone unit for every civilization in Age of Empires. Their purpose is to construct buildings and gather up resources for the use of the player to train units, build more and upgrade them as well as advancing Ages to unlock even more buildings, units and upgrades to train, build and upgrade. They can be trained from Town Center. Villagers are a bit slower than infantry.

Tasks Edit

Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing.

  • Builder - builds buildings
  • Farmer - gathers food from Farm
  • Fisherman - gathers Food from fish schools near shore.
  • Forager - gathers Food from bushes
  • Woodcutter - gathers wood from trees
  • Miner - gathers gold and stone from their corresponding mines.
  • Hunter - kills and gathers Food from animals
  • Repairman - repairs buildings and boats.
  • If they are attacking enemies or remain idle, they will remain as "Villagers"

When attacked, hunters and villagers have an increased attack strength if Jihad is researched.

Buildings Edit

Villager can build the following buildings:

Stone Age

Tool Age

Bronze Age

Iron Age

Upgrades Edit

Asia market bronze Market provides:

Govcenter Government Center provides with:

Temple Temple provides with:

Civilization Bonuses Edit

Some civilizations' Villagers have bonuses for some of their tasks.

  • Assyrians and Yamato: Villagers move 30% faster.
  • Egyptians: Villagers gather gold 20% more efficiently.
  • Sumerians: Villagers have +15 hit points.
  • Babylonians: Villagers gather stone 30% more efficiently.
  • Persians: Villagers gather food from hunted animals 30% more efficiently.
  • Phoenicians: Villagers gather wood 30% more efficiently (this was reduced to 15% after the Age of Empires v1.0c / Rise of Rome v1.0a patch.[1]).
  • Shang: Villagers are 30% cheaper (this was reduced to 20% after the Age of Empires v1.0c / Rise of Rome v1.0a patch.[1]).
  • Macedonians: Villagers have +2 line of sight and are four times more resistant to conversion.
  • Palmyrans: Villagers costs 50% more food but have +1 armor and work 10% faster.

What certain civilizations cannot build:

  • Minoans and Yamato: Villagers cannot build Fortifications, Guard Towers and Ballista Towers.
  • Persians: Villagers cannot build Academies and Ballista Towers.
  • Carthaginians: Villagers cannot build Fortifications.
  • Shang: Villagers cannot build Ballista Towers.
  • Romans: Villagers cannot build Guard Towers and Ballista Towers.
  • Macedonians: Villagers cannot build Fortifications and Temples.

A Villager in-game

Cheats Edit

Putting in the cheat medusa in the chat box turns them into Medusa units that turn in Dark Riders when they are killed by enemy units.

Changelog Edit

Definitive Edition Edit

  • Hunters work 5% faster than before (previously they were as slow as Foragers).
  • Gold and stone miners work 15% faster (to compensate bug fixes to technologies).
  • Zealotry (renamed Jihad): Villager carry capacity penalty more consistent for different villager types; villager speed bonus to +10%.
  • Siegecraft: Villager bonus attack vs walls and towers slightly reduced.
  • Wheel researched slower (+15 sec.).
  • Assyrian and Yamato Villagers now move 10% faster (down from 18%)
  • Palmyran Villagers work 25% faster for all tasks (previously 20% faster for some tasks, 0% faster for others).

Trivia Edit

  • Their weapon (when fighting enemy units) looks like a bone from the Stone Age to the Bronze Age. When Iron Age is researched, this is replaced by a weapon that looks like a fork, whose animation speed seems faster (despite the attacking speed being the same).
    • Their animation in the Iron Age is later used for the Spearman and Pikeman.

History Edit

Most people of ancient times lived out their lives working to make a living, primarily as hunters, gatherers, and fishermen originally, and later as farmers and herders. The agricultural revolution that began around 8000 BC freed more and more people from the daily pursuit of sustenance as food production became more dependable and efficient. New specialists included potters, metalworkers, builders, scribes, leather workers, woodworkers, traders, and professional soldiers. By the end of the ancient period, food production employed less than half the population within civilized culture.

— The Age of Empires manual

See also Edit

References Edit

  1. 1.0 1.1
Buildings Tree
First Town Center
Storage Pit
Archery Range
Small Wall
Watch Tower
Siege Workshop
Medium Wall
Government Center
Sentry Tower
More Town Centers
Guard Tower
Ballista Tower