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User interface is the way that the player controls actions in the game in the Age of Empires series. Most user interfaces feature a medium-to-large size bar on the bottom, and a small bar on the top. Most of the User Interface designs are based on art reliefs or textiles. The main function of the user interface is to provide information about the player's progress in the game, such as the resource inventory and it is where certain basic or advanced commands could be found.

User interface in Age of EmpiresEdit

  • User interface in Age of Empires is quite simple. On top of the screen, that is where the tool bar is located, while on the bottom, it shows the Command bar.
    1. On the left side of the toolbar, it shows the player his/ her stockpile of resources. In other words, it shows the player how much Wood, Food, Gold and Stone he/she currently have.
    2. To the right of the resource inventory(on the middle part of the toolbar), it shows on what Age the player is currently in. Pressing F11 will display the population of the player (under the Age information) which shows the player's current population over the population limit
    3. To the right of the Age information (on the right hand side of the toolbar), is the Diplomacy tab.
    4. To the right of the Diplomacy tab (on the rightmost side), is the Menu tab.
  • On the lower toolbar:
    1. On the lower left of the screen, it shows the player information of the selected unit (attack, armor, range, hit points, etc), though it could be blank of no unit is selected.
    2. On the lower middle of the screen, is the main command tab. If the player selects his/ her own unit, there are always two buttons or three buttons available, depending on which type of unit is selected.
      1. For military units there is usually one button, which is the Stand Ground button. Upon selecting Stand Ground, all selected units will remain standing on their location (even if enemies come nearby) unless moved by the player. Ranged units will fire on units that can be reached within their Range
      2. For Priests, there are two buttons, one is the Convert, which will allow the player to convert by left-clicking on the button, followed by left-clicking on the desired enemy unit to be converted. (Though it is advisable to just right-click on the desired unit.) The other one is the Heal button. Like conversion, it will allow the player to heal by left-clicking on the button, followed by left-clicking on the desired friendly unit to be healed, though it is advisable to just right-click on the desired unit.
      3. For Villagers, there are two buttons. First one is the build button, which upon clicking will display all buildings which can be built by the player, then left-click on the building on the list then left click somewhere on the map to place the foundation. Though it is still advisable to use Hotkeys to place building foundations much faster. The second buttons is the Repair button. The player can left-click on the said button, then left-click on an existing, damaged building to repair, though it is still advisable to simply right-click on the damaged building
      4. For the Stone Thrower line and Catapult Trireme line, an additional "Attack Ground" feature is available.
      5. Transport Ships have the unload and unload buttons
      6. Trade Boats buttons will allow you to exchange Wood, Food or Stone for Gold before right-clicking on any other player's Dock to perform the trade
      7. An additional Stop button appears beside the aforementioned buttons if the selected unit(s) of the player are moving. The stop button disappears immediately if the selected unit(s) stop moving for whatever reason (either the Stop button is pressed or unit has reached its destination or stuck prior to reaching the destination, or possibly killed)
      8. If a player's own building is selected, the buttons available will be the units that can be trained or technologies that can be researched from the selected building.
    3. If a player selects a unit or building which belongs to other player's, the command bar will be empty.
    4. On the lower right most side (beside the main Command bar) is the mini map. Pressing F4 will toggle Score for all players in the game which appears above the mini map

User Interface Designs Edit

  • The interface design is shared by civilizations who share the same architectural style
    1. Egyptian, Assyrian and Sumerian- shows a Pharaoh wearing a headdress
    2. Greek, Phoenician and Minoan
    3. Babylonian, Hittite and Persian- shows a lion
    4. Choson, Yamato and Shang
    5. Roman, Carthaginian, Palmyran and Macedonian

User interface in Age of Empires IIEdit

Like its predecessor, Age of Empires II has a toolbar on top and command and info bar at the bottom.

On the upper toolbar:

  1. On the left hand side Toolbar, it also displays the player's stockpile of resources. Also, the population of the player is included among the resources. Pressing F11 will display the game speed and difficulty settings below the resources inventory
  2. To the right of the resource stockpile display is the Age information
  3. To the right of the Age information is the Objectives tab, which shows the objectives of the game if playing campaign scenarios, or the game's settings (Map Type, Map Size, Difficulty, etc.) when playing a Standard Game
  4. To the right of the right of the objectives tab is the tech tree tab, which allows the player to view technologies available to the chosen civilization.
  5. To the right of the tech tree tab is the chat tab, which displays texts created by other players during the game, or dialog given by certain characters from the campaign
  6. To the right of the chat tab is the Diplomacy tab
  7. To the right of the diplomacy tab is the menu bar

On the lower toolbar, the command bar is more advanced compared to its predecessor.

  1. On the lower left hand side of the screen, instead of the unit's attribute tab, is the command tab, which by far has greater commands compared to its predecessor.
    1. For non-siege military units and military ships (which do not shoot bombards), it includes advanced commands such as guard another unit, attack stance (aggressive, defensive, stand ground or no attack stance, and certain formations which can help reduce casualties when deploying an army into the battlefield. It also includes the garrison and kill your unit commands, which are available buttons for all units.
    2. For villagers, it includes the usual build/ repair commands. It also includes the garrison and kill your unit commands, which are available buttons for all units.
    3. For Trebuchets it will include the Pack, unpack button, attack ground and attack stance. However for the attack stance command, it will only display Aggressive and No Attack Stance
    4. For the Mangonel line, Cannon Galleon line, Turtle Ships and Bombard Cannon they also have the attack stance option and attack ground feature as well as the kill your unit however it does not have the garrison button
    5. For Scorpions and Rams they have the advanced commands and attack stance as well as kill your unit however no garrison button.
    6. Transport Ships still has the Unload button
    7. Trade Cogs still displays the option to exchange Wood, Food or Stone for Gold before right-clicking on any other player's Dock to perform the trade
    8. Monks and Priests still have the Convert and Heal buttons
    9. Kings and Trade Carts only have garrison and kill your unit options
    10. Stop button still appears on the command bar if unit(s) selected are moving
    11. Buildings still display the units that can be trained or technologies that can be researched from the selected building.
    12. Of course, when selecting another player's unit or buildings, the command tab will be blank
  2. On the middle lower part is the info box, which shows the unit's attributes. If two or more units are selected at a time, the unit's attributes will not be displayed. Instead, this part would be filled with the sprites of the units selected
  3. On the lower right hand side, still, is the mini map. There are other buttons close to the mini map:
    1. One is the idle villager button, which will help the player Villagers not assigned to a task.
    2. There is also a signal button near the mini map, used to send a flare to other players, particularly allies.
    3. The other three buttons are just other options on how to view the mini map, either to show only military units and buildings, to show only civilian units such as villagers, or to show all buildings and units, military or villagers alike.
      • Pressing F4 will toggle Score (as well as Age since The Forgotten) for all players in the game which appears above the mini map.
      • If the option to view only Military on the mini map is selected, it will display the number of military units per unit type (ex. number of siege weapons, cavalry, infantry, etc.) instead of displaying the players' score.
      • If the option to view only civilians on the mini map is selected, it will display the number of villagers per task type (ex. number of lumberjacks, farmers, foragers, etc.) instead displaying the players' score

User Interface Designs Edit

  • Unlike its predecessor, each civilization has its own interface designs instead of per architectural style.
    1. Aztecs: Resembles stonework seen on Aztec temples. Shared with the Incas.
    2. Berbers: Resembles Persian rugs.
    3. Britons: Resembles a stone wall texture, with pillars around the edges.
    4. Burmese: Resembles stained paper walls seen in many Asian temples.
    5. Byzantines: Resembles ornate Byzantine decoration.
    6. Celts: Resembles tartan textiles.
    7. Chinese: Resembles Chinese rugs.

User interface designs in Age of Empires IIIEdit

User interface in Age of MythologyEdit

The user interface in Age of Mythology has been slightly modified compared to the previous installments in the series.

  • The upper toolbar: Unlike in its predecessors, the inventory for stockpile of resources is no longer available here.
    1. The left hand side upper toolbar has only a little banner. Selecting a group of units in-game then right-clicking on the little banner will group the selected units together, and it will already create a larger banner. To select the grouped units, the player can simply click on the larger banner created.
    2. The middle upper tool bar still shows the Age where the player is currently in. Under the Age information, there are four slots which corresponds to the available god power(s) the player have. Pressing F11 will display the time elapsed in the game, as well as the diffulty level the game is set.
    3. To the right of the Age information tab is a large space where the Hero banner and Idle Villager banner may appear. If the player does not have any Heroes the Hero banner won't appear likewise, if the player does not have any idle villagers, the idle Villager banner won't appear.
    4. To the right of the space where the banners may appear is the Tech Tree button, which displays the available units and technologies to the player based on the major god
    5. To the right of the tech tree is the diplomacy tab
    6. To the right of the diplomacy tab is the tribute tab, which will allow the player to tribute to allies
    7. The chat tab, which displays previous messages of other player, as well as in-game dialogues of characters in the campaign.
    8. To the right of the chat bar is the menu bar.
UI

Upper tool bar user interface in Age of Mythology. Use this illustration as a reference for the description above.In this case, F11 is pressed to view time elapsed and difficulty level.

  • The lower toolbar:
    1. On the lower left most portion of the toolbar is where the stockpile of resources can be found (Food, Wood, Gold, Population and Favor)
    2. To the right of the resources tab is the commands tab for the player's own selected units
      1. For villagers (or Norse infantry), there is no longer the Build button. Instead the available buildings the player and that specific can build is available onset upon selecting the specific unit which can build
      2. For military (non-Norse infantry), it will display garrison and advanced command buttons (which still include unit attack stance and certain formations for a selected group of units.
    3. To the right of the command sections is the attribute tab (lower middle part of the screen which will display the unit(s) selected, as well as attributes (attack, hack armor, pierce armor and Hit points). If multiple units are selected at once, only one of the selected units attributes will be shown here. Left-clicking on the unit's icon will display more of the unit's information (known as the history section)
    4. To the right of the unit's attribute section is where all of the selected units are shown (in case multiple units are selected at a time. The maximum number of units that can be selected at a time displayed on the sections is 30.
    5. To the lower right most part of the screen is where the mini map could be found
UI2

Lower tool bar user interface in Age of Mythology. Use this illustration as a reference for the description above. "Advanced Command" buttons has not yet been clicked o this illustration.

Edit

UI3

Lower tool bar user interface in Age of Mythology showing the advanced commands for a unit (after clicking on "Advanced Commands" on the command bar. It will allow the player to choose an Attack stance for the selected unit(s), or do formations to manage units more efficiently. Other commands such as "Kill this unit" is also available.

User Interface Design in Age of Mythology Edit

  • The design for the User Interface in Age of Mythology varies from the major gods. The UI gallery for AoM can be seen on each of the major gods' individual articles

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