|First Appearance||The Asian Dynasties|
|Age Available||Fortress Age|
|Base Hit Points||260|
|Resists||30% vs. Ranged|
|Melee Damage||17 (Ranged Damage)|
|Melee Multipliers||x1.75 vs. Heavy Infantry|
x0.75 vs. Cavalry
x0.75 vs. Coyote Runner
x2.0 vs. Light Cavalry
x1.5 vs. Eagle Runner Knight
|Area of Effect||1|
|R.O.F.||1.0 / 3.0 (Siege)|
The Urumi Swordsman is an Indian unit available starting in the Fortress Age that can only be sent from cards from the Home City. Urumi Swordsman have high hitpoints, high range damage with a ranged area effect, a high rate of fire, and a multiplier against Heavy Infantry. Urumi beat all Heavy Infantry in hand-to-hand combat, and are incredibly powerful, but will lose to Melee Cavalry. The Urumi Swordsman shipment can be game changing, easily killing Infantry, but need to be protected. The Indian Fast Fortress is incredibly powerful, largely due to Urumi Swordsman, but should be mixed with anti cavalry, such as Sepoys or Howdahs. Also due to their high ranged resistance and more than average speed they are not as vulnerable to Ranged Infantry as other Melee Infantry, and because they have some range, they can attack a Ranged units while being hit by the ranged attack of the unit because due to its ranged it will not be close enough for the enemy range unit so that the unit can engage by the melee weapon.
The Urumi is not available until the Fortress Age, and can only be sent from the home city shipments. The Urumi Swordsman has an infinite card in the Industrial Age, so they can be massed in Industrial age, especially with the use of Sacred Fields.
They are very powerful and versatile swordsmen being able to defeat the strongest heavy infantry in the game. While being a melee unit it has some range which allow them to do the first hit in a melee battle. They are very useful against civilizations like Germans, British, etc., which often depend upon infantry and heavy cavalry for their army. It also does a splash damage that means they are also good against a group of units, that means a small number of Urumi can wipe out and an entire army of infantry.
Like most shipment-only units, the Urumi is upgraded automatically when the player advances in age, but unlike the other similar units like the Spahi and Skull Knight, the unit name changes to reflect that; Ankathari in Fortress Age, Verumkai in Industrial Age, and Gurukkal in Imperial Age.
Just like the other Indian units, there is a Mansabdar Urumi also available to inspire other Urumi's in combat. However the Mansabdar Urumi cannot be trained from the Charminar Gate and can only be recieved by the shipment card "Urumi Regiment" which is available in the Industrial Age sending 10 Urumis and a Mansabdar Urumi.
"Practitioners of the Indian martial art of Kalarippayattu, which dates back to at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art.
Masters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies."