|This article is about the god in Age of Empires: Mythologies. For the god in Age of Mythology, see Tyr.|
God Power Edit
- Fimbulwinter: covers the land in a three-year winter, preventing enemies from creating units or buildings on tiles adjacent to their Town Centers. Lasts for 3 turns.
- Human infantry gain +5% HP
- Human infantry gain +2 Movement
- Feral Spirit: Fenrir Wolves gain +10% HP, +10% Attack and +5% Defense
- Berserkergang: Human infantry gain +10% HP and +5% Defense
- Bravery: Huskarls gain +20% Attack
- Stoicism: Human units suffer strength reduction due to damage as if they had 25% more of their maximum HP than they do.
Myth Unit Edit
- Fenrir Wolf: a fast and cheap light infantry type Myth Unit.