|Introduced In||The Age of Kings|
|Training Time||21 seconds|
|Attack Bonuses|| +8 vs Eagle Warrior|
+4 vs Standard Building
|Rate of Fire||2.03|
|Line of Sight||5|
|Upgraded From||Long Swordsman|
|Upgrade Cost||750 Food, 350 Gold|
|Upgrade Time||100 seconds|
"Stronger than Long Swordsman. Cheap and quick to create."—Age of Empires II description
Two-Handed Swordsmen are available to all civilizations except for the Persians.
There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply.
With that said, however, the Two-Handed Swordsman is still one of the stronger non-unique Imperial Age units the player can train, only being particularly weak against heavy cavalry, massed archers, and certain unique units. Their relative cheapness and quick creation also help when a large number of them is needed.
In later stages of the game, Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsmen upgrade is researched. It is mostly used in certain situations where the player has a shortage of food or gold for the final upgrade, or at the early Imperial Age. For the Huns, Ethiopians, Khmer, Malay, and Mayans, this is the most they can get out of the Militia line since they lack the Champion upgrade. The Malay case is particularly interesting as one of their unique technologies is Forced Levy which eliminates the gold cost of Militia-line units including the Two-handed Swordsmen, making a swarm of these units a viable tactic, especially in the late game.
Further statistics Edit
|Unit Strengths and Weaknesses|
|Strong vs.||Skirmishers, Halberdiers, Camels, Eagle Warriors, buildings, Light Cavalry|
|Weak vs.||Archers, Scorpions, Cataphracts, Jaguar Warriors, Boyars, Hand Cannoneers, Conquistadors, Janissaries, Slingers, Teutonic Knights|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 attack against standard buildings)
Garland Wars (+4, Aztecs only)
Druzhina (Slavs only, gives trample damage)
Chieftains (Vikings only, gives +5 attack against cavalry and +2 against camels)
|Armor|| Scale Mail Armor (+1/+1)|
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
|Conversion defense|| Faith|
|Creation speed|| Conscription (+33%)|
Perfusion (+100%, Goths only)
|Train cost||Forced Levy (Malay only, eliminates the gold cost)|
|Upgrades||Two-Handed Swordsmen can be upgraded to Champions|
Civilization bonuses Edit
- Aztecs: Two-Handed Swordsmen are created 15% faster.
- Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper.
- Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper.
- Goths: Two-Handed Swordsmen are 35% cheaper and have +1 attack against buildings. With Perfusion researched, researching Tracking, Squires, and Arson and upgrading to Champion is 100% faster.
- Japanese: Two-Handed Swordsmen attack 33% faster.
- Magyars: Forging, Iron Casting, and Blast Furnace are free.
- Malians: Two-Handed Swordsmen have +3 pierce armor.
- Portuguese: Two-Handed Swordsmen cost 15% less gold.
- Slavs: Tracking is free.
- Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen don't cost gold.
- Vietnamese: Conscription is free.
- Vikings: Two-Handed Swordsmen have 20% more hit points.
Team bonuses Edit
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster.
- A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion.
The Age of Kings Edit
- Two-Handed Swordsmen have 11 attack.
- Two-Handed Swordsmen have +3 attack against buildings.
- Two-Handed Swordsmen have 0 pierce armor.
- Goths: Two-Handed Swordsmen are 25% cheaper.
The Conquerors Edit
- Two-Handed Swordsmen have +6 attack against Eagle Warriors.
- Two-Handed Swordsmen now have 1 pierce armor.
- Heresy introduced.
- Goths: With patch 1.0c, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced.
The Forgotten Edit
- Two-Handed Swordsmen now 12 attack.
- Two-Handed Swordsmen now have +4 attack buildings.
- Two-Handed Swordsmen now +8 attack against Eagle Warriors.
The African Kingdoms Edit
- The Militia line is the only unit line in the game with more than three stages.
- The Malay is the only civilization to have the Militia line (except the Champion) as trash unit (once the Forced Levy is researched).
"As armor improved, so did weapons. The two-handed sword was an innovation that allowed a man to swing with the power of both arms, not just one. This was a long and heavy sword, and it required a strong and well-trained man. The two-handed swordsman was a formidable adversary in hand-to-hand combat. Two-handed swordsmen used no shield and relied on the power of their attack to overcome an opponent's shield and armor. Although he struck fewer times, each swing had the potential of being a mortal blow, regardless of the armor and weapons of the defender."
|Unit Evolution: Militia|