Two-Handed Swordsman
Unit information
Type Infantry
Introduced in KingsIcon The Age of Kings
Civilization See description
Age Imperial-age-research Imperial Age
Trained at Barracks-logo Barracks
Training time 21 seconds
Training cost
Food 60
Gold 20
Hit points 60
Attack 12 melee
Attack bonuses +8 vs Eagle Warrior
+4 vs Standard Building
Rate of Fire 2.03
Melee armor 0
Pierce armor 1
Armor classes Infantry
Speed 0.9
Line of Sight 5
Unit evolution
Upgraded from LongswordsManIcon Long Swordsman
Upgrades to ChampionIcon Champion
Upgrade cost Champion-research 750 Food, 350 Gold
Upgrade time 100 seconds

"Stronger than Long Swordsman. Cheap and quick to create."

Age of Empires II description

The Two-Handed Swordsman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line.

Two-Handed Swordsmen are available to all civilizations except for the Persians.

Tactics Edit

There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply.

Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade.

The Malay case is particularly interesting as one of their unique technologies is Forced Levy which eliminates the gold cost of Militia-line units including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers).

Further statistics Edit

Unit Strengths and Weaknesses
Strong vs. Skirmishers, Halberdiers, Camels, Eagle Warriors, buildings, Light Cavalry
Weak vs. Archers, Scorpions, Cataphracts, Jaguar Warriors, Boyars, Hand Cannoneers, Conquistadors, Janissaries, Slingers, Teutonic Knights
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Arson Arson (+2 attack against standard buildings)
Unique-tech Garland Wars (+4, Aztecs only)
Unique-tech Druzhina (Slavs only, gives trample damage)
CastleAgeUnique Chieftains (Vikings only, gives +5 attack against cavalry and +2 against camels)
Armor Scalemailarmor Scale Mail Armor (+1/+1)
Chainmailarmor Chain Mail Armor (+1/+1)
Platemailarmor Plate Mail Armor (+1/+2)
Speed Squires Squires (+10%)
Sight Tracking Tracking (+2)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Unique-tech Perfusion (+100%, Goths only)
Train cost Unique-tech Forced Levy (Malay only, eliminates the gold cost)
Upgrades Two-Handed Swordsmen can be upgraded to Champions

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Two-Handed Swordsmen have 11 attack.
  • Two-Handed Swordsmen have +3 attack against buildings.
  • Two-Handed Swordsmen have 0 pierce armor.
  • Goths: Two-Handed Swordsmen are 25% cheaper.

The Conquerors Edit

  • Two-Handed Swordsmen have +6 attack against Eagle Warriors.
  • Two-Handed Swordsmen now have 1 pierce armor.
  • Heresy introduced.
  • Goths: With patch 1.0c, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced.

The Forgotten Edit

  • Two-Handed Swordsmen now 12 attack.
  • Two-Handed Swordsmen now have +4 attack buildings.
  • Two-Handed Swordsmen now +8 attack against Eagle Warriors.

The African Kingdoms Edit

  • Arson introduced.
  • With patch 4.8, Chieftains now affects Two-Handed Swordsmen.

Trivia Edit

  • The Militia line is the only unit line in the game with more than three stages.
  • The Malay is the only civilization to have the Militia line (except the Champion) as trash units (once the Forced Levy is researched).

History Edit

"As armor improved, so did weapons. The two-handed sword was an innovation that allowed a man to swing with the power of both arms, not just one. This was a long and heavy sword, and it required a strong and well-trained man. The two-handed swordsman was a formidable adversary in hand-to-hand combat. Two-handed swordsmen used no shield and relied on the power of their attack to overcome an opponent's shield and armor. Although he struck fewer times, each swing had the potential of being a mortal blow, regardless of the armor and weapons of the defender."

Gallery Edit

Unit Evolution: Militia

MilitiaIcon MilitiaManAtArmsIcon Man-at-ArmsLongswordsManIcon Long Swordsman2HandedswordsmanIcon Two-Handed SwordsmanChampionIcon Champion

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