This article is about the unit. For the armor class, see Armor class: Turtle Ship.
Turtle Ship
Unit information
Type Naval vessel
Gunpowder unit
Introduced in ConquerorsIcon The Conquerors
Civilization ConquerorsIcon Koreans
Age Castle-age-reseach Castle Age
Trained at Dock-logo Dock
Training time 50 seconds
Training cost
Wood 180
Gold 180
Hit points 200, 300 (Elite)
Attack 50 melee
Blast radius 0.5
Rate of Fire 6.04
Frame delay 0
Range 6
Accuracy 100%
Projectile speed 7.8
Melee armor 6, 8 (Elite)
Pierce armor 5, 6 (Elite)
Armor classes Ship (+8, +11 (Elite))
Turtle Ship (+1 (Elite))
Gunpowder unit
Unique unit
Speed 0.9
Line of Sight 8
Unit evolution
Upgrades to TurtleShipIcon Elite Turtle Ship
Upgrade cost Elite-unique-research 1,000 food, 800 gold
Upgrade time 65 seconds

"Korean unique unit. Slow, ironclad battleship used to destroy other ships at close range."

Age of Empires II description

The Turtle Ship is the second unique unit of the Koreans in Age of Empires II: The Conquerors. It can be trained at the Dock once the Castle Age is reached. It is a heavily armored gunpowder warship.

Turtle Ships can be upgraded to Elite Turtle Ships in the Imperial Age.

Tactics Edit

The Turtle Ship is one of the major Korean advantages. A single Turtle Ship can wipe out a small fleet of enemy vessels.

The Turtle Ship's main weaknesses are its short range and slow speed, allowing other ships to utilize hit-and-run tactics on it. The cost is also a drawback.

This means that the best choice against Turtle Ships is probably to mass Galleons, since the they are cheaper, faster, and long-ranged, allowing them to utilize hit-and-run tactics. Bombard Cannons and Monks from inland are also good choices against Turtle Ships.

The player must not fall in the trap to only create Turtle Ships as that mistake can prove costly. To use them properly, Turtle Ships must be paired with other naval vessels, most likely Galleons, which have a long-ranged attack and hinder the enemy to use hit-and-run tactics. The role of the Turtle Ship in the navy is to soak up a lot of damage while dealing a considerable amount of damage to enemy vessels. Therefore, they should be used in the first frontline.

Turtle Ships are very heavily armored, with the non-elite Turtle Ship possessing +8 defense against anti-ship attack bonuses that other ships and towers typically deal against ships. The Elite Turtle Ship even has +11 defense against anti-ship attack bonuses, making it especially formidable. This bonus defense nullifies all the bonus attack that ships (War Galleys and Fire Ships) and Towers deal against naval vessels. Elite Turtle Ships also receive a small +1 defense boost against Fast Fire Ships (which have their own specific attack bonus against Turtle Ships).

Further statistics Edit

As Turtle Ships are unique to the Koreans, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Ships at close distance, buildings on the shoreline, units on the shoreline or shallows
Weak vs. Bombard Cannons, Monks, Trebuchets, Castles, towers, Condottieri (in the shallows)
Armor Careening Careening (+0/+1)
Speed Drydock Dry Dock (+15%)
CastleAgeUnique Panokseon (+15%, Koreans only)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Shipwright Shipwright (+54%)
Train cost Shipwright Shipwright (-20%)
Upgrades Turtle Ships can be upgraded to Elite Turtle Ships

Team bonuses Edit

Changelog Edit

The Conquerors Edit

  • Turtle Ships require a Castle.
  • Turtle Ships cost 200W/200G.

The Forgotten Edit

  • Turtle Ships now cost 180W/180G.

The African Kingdoms Edit

  • Turtle Ships no longer require a Castle.

Trivia Edit

  • Despite being gunpowder units, Turtle Ships are unaffected by the Turkish team bonus.
  • The Turtle Ship is one of only four units in the game without any attack bonus (the other being the Militia, the Boyar, and the Knight line).
  • The Elite Turtle Ship is the only unit to have both its regular armor and pierce armor improved upon upgrade.

History Edit

"Under attack by samurai Japan in 1592, the fate of Korea and perhaps China depended on breaking the invader’s supply lines at sea across the Straits of Korea. Korean admiral Yi Sun-Shin won two great naval victories off southern Korea with the aid of Turtle Ships, the first armored warships in history. These oarpowered ships had a low profile and mounted a battery of cannons on their broadside. Their sides and top were rounded and shaped like a flat turtle shell. They were not well suited for use on the high sea but quite useful in coastal waters where waters were relatively calm. The Japanese ships were at a great disadvantage in combat against them. Most missile fire glanced off their rounded armor. They offered no openings for enemy boarding parties. Unarmored enemy ships were quickly disabled by their cannon."

Gallery Edit