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The Turma is a cavalry archer available in the Classical Age. They are only good against other archers. It is similar to the Egyptian Slinger, but are faster and more mobile.

Attack Bonuses Edit

God Bonuses and Upgrades Edit

General Edit

Oranos increases Turma speed by 10%.

Strategy Edit

They make excellent raiders because their attributes make them very resistant to ranged attacks, and they can defeat most archers easily. They also have a small bonus against Throwing Axemen, but this bonus is mitigated by their low hack armor, which makes anything other than true archers very dangerous, especially cavalry that can outrun them. In the Classical Age they are also important as they are the only way for the Atlanteans to counter archers in that age. Unlike the Norse and Greeks they cannot train true cavalry until the Heroic Age, thus Turma fulfill the anti-archer role for the Classical Age but are essentially obsolete or relegated to a support role by the Heroic Age.

MythologyEdit

The swift, front-armored Atlantean Turma is exceptionally good against archers such as the Toxotes and Arcus, but is weak against all other units.

The training of the Atlantean Turma was very focused and dangerous, requiring years to perfect. Both horse and rider had to be athletic, tough, and fast. A veteran Turma could kill a bird in flight with a well-aimed javelin throw. The horses, descended from wild Atlantean stock, were no less exceptional. These horses were so prized that capturing even one from the Atlanteans in battle was considered great good fortune - even if the battle was lost. Many great bloodlines were founded in other regions by such captured Atlantean stock.

Turma Hero Edit

Like all Atlantean human units, a Turma can be converted into a Hero at any time, provided the player has sufficient resources.

Attack Bonuses Edit

God Bonuses and Upgrades Edit

General Edit

TriviaEdit

  • Turma originates from Roman military terminology referring to a Light Equite squadron of some 30-32 units.

GalleryEdit

Military units in Age of Mythology
Culture Type Units
Greeks Infantry Hoplite  · Hypaspist  · Myrmidon (Zeus) · Militia (Poseidon)
Archers Toxotes  · Peltast  · Gastraphetes (Hades)
Cavalry Hippikon  · Prodromos  · Hetairoi (Poseidon)
Siege weapons Petrobolos  · Helepolis
Ships Trireme  · Pentekonter  · Juggernaut
Other Kataskopos  · Physician
Egyptians Infantry Spearman  · Axeman  · Mercenary  · Khopesh Swordsman
Archers Slinger  · Chariot Archer
Cavalry Camelry  · War Elephant  · Mercenary Cavalry
Siege weapons Catapult  · Siege Tower
Ships Kebenit  · Ramming Galley  · War Barge
Norse Infantry Ulfsark  · Throwing Axeman  · Huskarl
Archers Bogsveigir
Cavalry Raiding Cavalry  · Jarl
Siege weapons Portable Ram  · Ballista
Ships Longboat  · Drakkar  · Dragon Ship
Atlanteans Infantry Murmillo  · Katapeltes  · Destroyer  · Fanatic
Archers Arcus  · Turma
Cavalry Contarius
Siege weapons Cheiroballista  · Fire Siphon  · Onager
Ships Bireme  · Fireship  · Siege Bireme
Other Oracle
Chinese Infantry Halberdier
Archers Chu Ko Nu  · Mounted Archer
Cavalry Cataphract  · General  · Scout Cavalry  · War Chariot
Siege weapons Fire Lance  · Sitting Tiger
Ships Junk  · Fire Ship  · Siege Junk