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Turmaicon
Turma
Civilization Atlanteans
Age/God Classical Age
Unit Type Archer
Cost 50 Wood
45 Gold
Population 3
Attack Hack Pierce Crush
- 4 -
Range 12 feet
Hit Points 80
Armour Hack Pierce Crush
5% 30% 80%
Speed 5 feet/second
Line of Sight 18 feet
Train at Counter-Barracks
Train Time 14 seconds


The Turma is a cavalry archer available in the Classical Age. They are only good against other archers. It is similar to the Egyptian Slinger, but are faster and more mobile.

Attack Bonuses Edit

God Bonuses and Upgrades Edit

General Edit

Oranos increases Turma speed by 10%.

Strategy Edit

They make excellent raiders because their attributes make them very resistant to ranged attacks, and they can defeat most archers easily. They also have a small bonus against Throwing Axemen, but this bonus is mitigated by their low hack armor, which makes anything other than true archers very dangerous, especially cavalry that can outrun them. In the Classical Age they are also important as they are the only way for the Atlanteans to counter archers in that age. Unlike the Norse and Greeks they cannot train true cavalry until the Heroic Age, thus Turma fulfill the anti-archer role for the Classical Age but are essentially obsolete or relegated to a support role by the Heroic Age.

MythologyEdit

The swift, front-armored Atlantean Turma is exceptionally good against archers such as the Toxotes and Arcus, but is weak against all other units.

The training of the Atlantean Turma was very focused and dangerous, requiring years to perfect. Both horse and rider had to be athletic, tough, and fast. A veteran Turma could kill a bird in flight with a well-aimed javelin throw. The horses, descended from wild Atlantean stock, were no less exceptional. These horses were so prized that capturing even one from the Atlanteans in battle was considered great good fortune - even if the battle was lost. Many great bloodlines were founded in other regions by such captured Atlantean stock.

Turma Hero Edit

Turma Hero Icon
Turma
Civilization Atlanteans
Age/God Classical Age
Unit Type Hero, Archer
Cost 90 Wood
75 Gold
Favor
Population 3
Attack Hack Pierce Crush
- 4 -
Range 12 feet
Hit Points 90
Armour Hack Pierce Crush
5% 30% 99%
Speed 5.3 feet/second
Line of Sight 22 feet
Train at Turma
Train Time 0 seconds


Like all Atlantean human units, a Turma can be converted into a Hero at any time, provided the player has sufficient resources.

Attack Bonuses Edit

God Bonuses and Upgrades Edit

General Edit

TriviaEdit

  • Turma originates from Roman military terminology referring to a Light Equite squadron of some 30-32 units.

GalleryEdit

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