The Turks were best known for winning many battles in the Crusades as well as successfully besieging Constantinople which ended European foothold of the Silk Road and contact with the Orient. The Turks were also highly involved in the sciences and mathematics especially in the area of alchemy that would later form the backbone of modern chemistry. Being an Islamic civilization, they were notable for transmitting this knowledge to the west. To reflect this achievement, Turks mine gold faster and research Chemistry for free. This allows them to use gunpowder units immediately. They also used gunpowder quite effectively, becoming the first "gunpowder empire," having received it from their control of the Silk Road. Therefore, many of their unique bonuses and technology benefits their gunpowder units. They have stronger yet lower costing gunpowder units from Archery Ranges, Siege Workshops and Docks. These gunpowder units are also created faster granted by their team bonus. However, their Mangonels are inferior to most civilizations as they lack the Onager upgrade and subsequently, the Siege Onager upgrade. Therefore, when playing as the Turks, given their civilization bonus and team bonus, it is advisable to create more gunpowder units in their armies. Their unique unit, the Janissary, is a gunpowder unit that is essentially a more powerful version of the Hand Cannoneer. The Janissary is strong against infantry and even cavalry if massed, but are surprisingly weak against most other archer units, especially Skirmishers]. The Turks also have free cavalry upgrades. Artillery, their unique technology, increases range for all cannon units. This allows Bombard Towers and Bombard Cannons to hit targets from further away and gives Turkish Elite Cannon Galleons 17 range. Turkish Elite Cannon Galleons with Artillery and Trebuchets with Siege Engineers researched are tied for longest range attack in the game.
Unique Unit: Janissary (hand cannoneer with increased range)