A Tupi settlement.
|Age of Empires III|
|Technologies||Tupi warrior societies|
Tupi poison arrow frogs
Tupi forest burning
Tupi animal lore
|Tupi blackwood archer|
A Tupi blackwood archer.
|First Appearance||Age of Empires III|
|Cost||50 Food |
|Age Available||Colonial Age|
|Base Hit Points||80|
|Resists||10% vs. melee|
|Melee Multipliers||x2.0 vs. heavy infantry|
x2.0 vs. light cavalry
x2.0 vs. eagle knight
x0.8 vs. cavalry
x0.8 vs. coyote man
|Range Multipliers||Same as melee.|
|R.O.F.||1.5 / 3.0 (melee/ranged, siege)|
The Tupi blackwood archer is a hybrid archer, combining aspects of the crossbowman and skirmisher units. They have fewer hit points than either unit and two less range than a true skirmisher (18 vs. 20), however they have better range than the crossbowman (18 vs. 16) while also having the skirmisher bonus versus heavy infantry and a much faster ranged attack speed (1.5 vs. 3.0). They also inflict superior melee damage than either unit and cost only slightly more than a crossbowman.
Tupi upgrades focus on increasing an allies archers in combat, reducing building wood costs and training Cougars along with the gold reserves and anti-building attacks.
Tupi Poison Arrow Frogs (Discovery Age): Increases archer damage by 10%.
Cost:225 Wood , 225 Coin
Tupi Forest Burning (Discovery Age): Reduces the wood needed for buildings by 20%.
Cost: 175 Food , 175 Coin
Tupi Animal Lore (Discovery Age): Allows Cougars to be trained from the home city.
Cost: 75 Wood , 75 Coin
Tupi Warrior Societies (Fortress Age): Tupi attack and hit points raised by 25%.
Cost: 200 Wood , 150 Coin
Tupi Champions (Industrial Age): Tupi attack and hit points raised by 40%.
Cost: 400 Wood , 300 Coin
- Tupi forest burning can be stacked with other building cost reduction cards for a significant discount.
- The Spanish can have free Barracks and the Chinese can have very cheap war academies when this upgrade is combined with TEAM Cheap Barracks (-50% barracks cost, -25% war academy cost) and/or TEAM Art of War (-30% barracks cost, -30% war academy cost).
- The Spanish can exploit their free barracks to build walls using the structure. If the Russians are the third ally in a 3 vs 3 game and send TEAM Barracks Hitpoints the barracks will possess 5,000 hit points each, significantly more than a basic wall. In conjunction with Improved Buildings they will posses even more hitpoints.
- The Japanese can stack this with their cheap shrine card (Heavenly Kami) for 35% cheaper shrines (81 Wood vs. 125).
- Tupi poison arrow frogs are useful when stacked with other archer damage upgrades and home city card shipments.
- The Japanese Ikko-Ikki monks benefit from this upgrade.
- Tupi animal lore is largely useless, it adds some population free units to your attack force but ultimately it's hard to work into a strategy versus flesh and blood opponents.
- All native tribes can only be upgraded to Legendary/Exalted status at the town center or Capitol, they can be upgraded to Elite/Disciplined or Champion/Honored for free through some Home City shipments.
- Civilizations can remove the upgrade gold costs, or cut the upgrade costs in half depending on their home city cards.
They probably speak Old Tupi, an extinct language of the Tupi-Guarani family.
- se guatavo (I will go)
- tape (path??)
- hee (yes)
- inera (attack)
- nidivi (attack)
|Civilizations & Allies|
|Age of Empires III|
|Civilizations||Aztecs · British · Chinese · Dutch · French · Germans · Indians · Iroquois · Japanese · Ottomans · Portuguese · Russians · Sioux · Spanish · Knights of St. John|
|Minor Natives||Apache* · Carib · Cherokee · Cheyenne* · Comanche · Cree · Huron* · Inca · Klamath* · Mapuche* · Maya · Navajo* · Nootka · Seminole · Tupi · Zapotec* (Former: Aztecs · Iroquois · Lakota)|
|Temples||Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Temple · Udasi Temple · Zen Temple|