Age of EmpiresEdit
Regular Trees in this game yield 75 Wood per unit while forest trees yields 40 Wood per unit. All trees have 25 hit points which must be eliminated in order to harvest wood. They are revealed in the mini map in dark green color which is adopted in the later games. There are 3 different kinds of trees each corresponding to different types of terrain. Palm trees are found in the desert while pine trees and forest trees appear on grassy terrain.
Age of Empires IIEdit
Ordinary trees yield 125 Wood per unit whereas forest trees yield 100 Wood per unit. There are 4 different kinds of trees each corresponding to different types of terrain. Besides a more accurate size rendition, trees in this version compared to its predecessor have an additional form on snow. Trees are also weaker, having 20 hit points and taking bonus damage from Villagers which requires only 2 hits before falling.
Age of MythologyEdit
In the game, there are several kinds of trees (Oak, Pine, Desert Palm, Savanna, Norse, Erebus, Gaia Forest, Jungle, Bamboo, Chinese Jungle) that exist, with their types corresponding to the habitat of every map's setting. In the mini map, they are shown as dark green in color. All non-Gaia forest trees contain 150 Wood.
Several God Powers are related to trees: Njord's Walking Woods power transforms trees (except Gaia Forest trees) into walking trees that attack any enemy units or buildings near them, Freyja's Forest Fire sets selected trees on fire and damages nearby enemy units and buildings, Gaia's Forest creates a small forest of 20 aspen trees, each containing 200 Wood. Theia's Hesperides spawns a tree that cannot be used as a wood source, or destroyed (but can be captured by enemies) that trains up to five Dryads and shields against enemy God Powers.