In Treaty, the player who serves as host to a game may specify a time period in which players are not allowed to wage war on each other, thus negating Rushes.
Fortunately, this is the best time for player to gather up their resources and build up their defenses when the Treaty runs out and the enemy attacks.
Age of Empires II Edit
Treaty is an option for the host of a multiplayer game to set up for a match, available from the Forgotten expansion on.
With the Forgotten expansion, there is a treaty option in the game's lobby settings. It can be set so than no player can attack each other for the first hour. All players will temporarily be set to Ally with each other.
With the Treaty mode active, players will notice a yellow box around the base of each player. Before the Treaty ends, this is a "no build zone" for all other players.
Age of Mythology Edit
Choosing the Treaty mode prevents players of a game from attacking each other for a set amount of time (15 minutes). It also prevents people from building too close to starting Town Centers
Treaty is available as a scroll option from the game mode dropdown menu when setting up a random map game.
Age of Empires III Edit
During Treaty, players may create Blockades, in order to prevent the enemy from receiving shipments from their Home City. However, they cannot construct structures that are way too far from their starting Town Center, to avoid abusing base defences and limit offensive expansion.
This also extends to Trading Posts; distant trading sites cannot be built upon.
There are five Treaty selections in-game: the player may set the Treaty period to 10, 20, 30 or 40 minutes, and there is also the Treaty-No blockade mode. During the last, the Treaty period draws for 40 minutes, but without the capability to create Blockades.
- Treaty is not technically a game mode in Extended Edition, but instead an scroll option, meaning that it is interchangeable with Supremacy, Lightning and Deathmatch.