Age of Empires Series Wiki
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The Trade Route is a predetermined path across a map in Age of Empires III to which a Gaia-controlled (and completely non-interactable) trade units are traveling. Control over the bulk of the route can mean the difference between victory or defeat. The Trade Route replaces the Trade feature of previous games in the series.

Overview[]

Route

A Trading Post, next to a Trade Route

To secure the route, Trading Posts must be built on the trading stops along it, and walls can not be built over them. While the train does not count as a true unit in terms of interaction or collision with other units, or for line of sight improvements, it will cause gates to open and close if built close enough. This occurs regardless of who owns the entire route, or the gates themselves.

Controlling most of the Trading Posts on the map (both on the Trade Route and other Trading Post sites at Minor civilization settlements) enables the Trade Monopoly countdown to achieve victory without fully destroying the enemy.

Rates and improvements[]

Train

A fully upgraded Trade Route

The length of the Trade Route determines the total resources acquired per pass, and is randomly generated; however, larger maps are guaranteed to have longer routes, while some medium-sized maps have a large number of individual trading posts (e.g. Araucania). The following lists the average rates; results may vary in some situations. Resources are not delivered per second, but in lump sums equivalent to a trickle of that amount over the time taken to travel the route.

Resources will be wasted if two or more players upgrade the Trade Route from their own Trading Posts at the same time.

AI players only occasionally research the trade route Level 2 improvement technologies, and rarely upgrade to Level 3.

Note: Upgrading the Trade Route will increase the gather rate for ALL players using that Trade Route, not just the player or their allies.
Method Rate
Level 1 1.2 experience per second
Level 2 2.0 resources per second
Level 3 2.4 resources per second
Age Upgrade Cost Effect
Age II tech tree aoe3
Level 2 200 food
200 wood
Upgrades the Trade Route where the Trading Post is built to use Level 2 Trade units which can deliver resources, moves faster and has greater LOS
Age IV tech tree aoe 3
Level 3 300 wood
400 coin
Upgrades the Trade Route where the Trading Post is built to use Level 3 Trade units which move faster and have greater LOS; requires Level 2

Trading units and upgrades[]

Different trade units are represented depending on the region and mean:

Region Level 1 Level 2 Level 3
North America Travois portrait aoe3de Travois Stagecoach icon Stagecoach Iron Horse Train (Iron Horse)
Central/South America Barter merchant portrait Barter Merchant Traveling Merchant Icon Traveling Merchant Iron Horse Train (Iron Llama)
Asia Rickshaw1 icon portrait Rickshaw Trade cart icon Trade Cart Iron Horse Train (Iron Horse)
Africa/Middle East African trader icon Trader Caravan trade Caravan Trader (Caravan Trade) Saharan trade Caravan Guide (Trans-Sahara Trade)
Sea Trade ship icon Oceanic Carrack Trade galleon icon Trade Galleon (Trade Galleons) Trade fluyt icon East Indiaman (East India Trading Company)
European Rivers Trade boat 01 icon River Trader Trade boat 02 icon Cargo Boat (Waterways) Trade boat 03 icon Trading Barge (River Traffic)
European Land Scholar portrait Scholar Stagecoach icon Stagecoach Train europe icon Train (Railroad)

Trivia[]

  • The Train in American and Asian maps is based on the Lincoln Memorial Train.
  • The Train in European maps is based on the Midland Railway 483 Class. This is anachronistic, as these were built in 1914-1921.

Gallery[]

Gameplay elements in the Age of Empires series
Age ยท Ability (M ยท III ยท IV) ยท Architecture set (II ยท III) ยท Area of Effect (Trample damage) ยท Armor/Resists (hack/melee ยท pierce/ranged ยท crush/siege)  ยท Armor class/Tag (I - original ยท I - Return of Rome ยท II ยท IV) ยท Artificial intelligence ยท Attack (Attack bonus/Multiplier) ยท Attack delay ยท Attack ground ยท Aura ยท Auto Scout ยท Building (I ยท II ยท M ยท III ยท IV) ยท Civilization (I ยท II ยท M ยท III ยท IV) ยท Civilization bonus ยท Cheat code (I ยท II ยท M ยท III ยท IV) ยท Conversion ยท Counter ยท Diplomacy ยท Gaia/Mother Nature ยท Game modes ยท Garrison ยท Gather Point ยท Healing ยท Hit points ยท Hotkey ยท Line of Sight ยท Mini map ยท Player ยท Population ยท Range ยท Rate of Fire ยท Regeneration ยท Relic (II ยท M ยท IV) ยท Renewable resources ยท Repairing ยท Resource ยท Scenario Editor (I ยท II ยท M ยท III ยท IV) ยท Score ยท Signal Allies/Flare ยท Soundtrack (I ยท II ยท M ยท III ยท IV) ยท Speed ยท Stealth mode ยท Taunt ยท Technology (I ยท II ยท M ยท III ยท IV) ยท Technology tree (I ยท II ยท IV) ยท Town Bell ยท Trade ยท Tribute ยท Unit (I ยท II ยท M ยท III ยท IV) ยท Unit formation ยท Unit stance (III) ยท Upgrade (I ยท II ยท III) ยท User interface ยท Victory
Genie Engine
Frame delay ยท Full Tech Tree ยท Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins ยท Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage ยท Projectile duplication
Bang Engine
Autoqueue ยท Snare
Aom original icon Age of MythologyGod (Major ยท Minor) ยท God power ยท Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Allianceยท Banner army ยท Consulate ยท Damage Cap ยท Home City ยท Home City Card ยท Inspiring Flag ยท Minor civilization ยท Promotion ยท Revolution ยท Target Lock ยท Trade Monopoly ยท Trade Route ยท Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty ยท Dynasty ยท Fire armor ยท Imperial Council (Vizier Point) ยท Influence ยท Landmark ยท Religion ยท Sacred Site ยท Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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