|Upgraded To||Merchant Ship|
|Cost to Upgrade||200 Food |
Its function is for early trade to develop, generating gold in exchange for any of the other three resources, by forming Trade Routes between two players' Docks. Much like Fishing Boat they are unarmed and unarmored and such need protecting. They can also be upgraded to Merchant Ships in the Bronze Age.
They can be trained from the Dock. Boats are twice as resistant to conversions than regular units. Minoan naval units cost 30% less and Yamato get 30% more HP while Palmyran trading vessels can carry twice the amount of gold per trip.
A player will trade 20 of their selected resource for 20 Gold at any allied, neutral or enemy dock. The default resource is wood, which you can change at any time. The boat will take 20 Gold from the Dock's inventory. The inventory slowly increases to a limit of 100. If there is less than 20 Gold, the Trade Boat will have to wait for the Dock to produce more. When the Trade Boat returns to its home Dock it will deposit the Gold, and you will receive an amount based on the distance between the two docks. The bottom number out of 20 is the amount of Gold you will receive for your resources, ranging from 7 to 75.
They can be upgraded to Merchant Ships which provide greater yield and speed. If trade is particularly important due to lack of gold on the map, then the upgrade is a top priority.
Civilization Bonuses Edit
- Yamato: Trade Boats have +33% hit points, totaling it up to 259.
- Palmyrans: Trade Boats provide twice as much Gold per trip.
- Minoans: Trade Boats costs 30% less Wood.
- Macedonians: Trade Boats are four times more resistant against conversion.
Small boats were used by Stone Age peoples for trading across rivers, lakes, and oceans. We know, for example, that tool stone found on Aegean Islands was brought to the mainland and other islands by traders long before large seagoing boats existed. Primitive trading boats were usually dugout canoes, papyrus bundles, or hide boats with a limited cargo capacity. They probably carried only limited quantities of valuable trade goods, such as carvings, ivory, furs, tool stone, decorative minerals, and amber. Large bulk cargoes could not be carried profitably in small trading boats.
— The Age of Empires manual
|Units in Age of Empires|
|Age of Empires|
|Priest · Villager · Trade Boat · Merchant Ship · Fishing Boat · Fishing Ship · Light Transport · Heavy Transport|
|Infantry||Clubman · Axeman · Short Swordsman · Broad Swordsman · Long Swordsmen · Legion · Bowman · Improved Bowman · Composite Bowman · Hoplite · Phalanx · Centurion|
|Cavalry||Scout · Cavalry · Heavy Cavalry · Cataphract · Chariot · Chariot Archer · Elephant Archer · Horse Archer · Heavy Horse Archer · War Elephant|
|Siege||Stone Thrower · Catapult · Heavy Catapult · Ballista · Helepolis|
|Naval||Scout Ship · War Galley · Trireme · Catapult Trireme · Juggernaut|
|The Rise of Rome expansion|
|Armored Elephant · Camel Rider · Fire Galley · Scythe Chariot · Slinger|