Town Center
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The Town Center is a vital economic building for all civilizations throughout the Age of Empires games.
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Age of Empires
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- Main article: Town Center (Age of Empires)
Age of Empires II
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| Town Center | |
| | |
| Economic | |
|---|---|
| First Appearance | Age of Empires II |
| Cost | 275 Wood 100 Stone |
| Age Available | Dark Age (one)![]() Castle Age (additional) ![]() |
| Base Hit Points | 2400 |
| Use | Trains Villagers Allows Age advancement |
| Civilizations | All |
Town Centers are slightly more expensive in Age of Empires II and possess increased importance and versatility.
They retain their role of training villagers, advancing into the next age and serving as a main drop site for villagers to store the resources they have collected. In Age of Empires II, Town Centers can also be used as defensive structures. A Town Center can garrison up to 15 units; villagers and archer units increase its firepower. Town Center are some of the only buildings that have no minimum range without upgrades, apart from the Bombard Tower.
Unlike Age of Empires I or III, the number of Town Centers one can build is unlimited. However, more than one Town Center can only be built from the Castle Age onward. (Before reaching the Castle Age, if a player has no Town Center, e.g. when playing the Nomad gametype or if the initial Town Center is destroyed, a single new Town Center may be built.)
The Town Center is particularly useful for setting up camp in a new area to gather resources, as it spawns villagers, and is the center of any encampment.
Overview
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All villages and towns had an administrative center that was the seat of governmental power and leadership. During the Dark Ages this might have been the local leader's home. Later it might have been the town hall or local lord's manor house. The town center was often the place where important supplies were stored, especially food surpluses. The destruction of the town center usually meant the loss of the town's governmental infrastructure. If this could not be restored, the town or village ceased to function.
Upgrades available
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- Dark Age - Loom
- Feudal Age - Town Watch
- Feudal Age - Wheelbarrow
- Castle Age - Town Patrol
- Castle Age - Hand Cart
Age of Mythology
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- Main article: Town Center (Age of Mythology)
Age of Empires III
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| Town Center | |
| East European Town Center | |
| Economic | |
|---|---|
| First Appearance | Age of Empires III |
| Cost | 600 Wood |
| Age Available | Fortress Age |
| Use | Trains Settlers/Villagers. Allows Age advancement. |
| Civilizations | All |
The Town Center in Age of Empires III is the starting building for a colony and acts as the default Home City drop-off point. Town Centers can train Settlers/Villagers, call in one levy of Minutemen, and can advance to the next Age.
The Town Center is a strong building. It can defend itself from its top tower and can garrison Settlers/Villagers to protect them (more does not increase firepower). If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, he/she may choose to pay ransom money and receive his/her Explorer back safely.
Only the Explorer or a Covered Wagon can build a Town Center and each player is limited to only one before Fortress Age which after that increases to three.
The Portuguese receive a free Covered Wagon every time they Age up until the Industrial Age and together with some Home City shipments can have the maximum increase to six Town Centers.
The Spanish in the other hand have a shipment which increases Town Center population so much that Houses become unnecessary when they possess three Town Centers.
Germans also have a team shipment that increases the attack and hitpoints of their Town Centers.

