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The Town Center is a vital economic building for all civilizations throughout the Age of Empires games.

Contents

Age of Empires Edit

Main article: Town Center (Age of Empires)

Age of Empires II Edit

Town Center
TownCenter ImperialAge
Economic
First AppearanceAge of Empires II
Cost275 Wood
100 Stone
Age AvailableDark Age (one)
Dark-age-logo-small
Castle Age (additional)
Castle-age-reseach
Base Hit Points2400
UseTrains Villagers
Allows Age advancement
CivilizationsAll
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Town Centers are slightly more expensive in Age of Empires II and possess increased importance and versatility.

They retain their role of training villagers, advancing into the next age and serving as a main drop site for villagers to store the resources they have collected. In Age of Empires II, Town Centers can also be used as defensive structures. A Town Center can garrison up to 15 units; villagers and archer units increase its firepower. Town Center are some of the only buildings that have no minimum range without upgrades, apart from the Bombard Tower.

Unlike Age of Empires I or III, the number of Town Centers one can build is unlimited. However, more than one Town Center can only be built from the Castle Age onward. (Before reaching the Castle Age, if a player has no Town Center, e.g. when playing the Nomad gametype or if the initial Town Center is destroyed, a single new Town Center may be built.)

The Town Center is particularly useful for setting up camp in a new area to gather resources, as it spawns villagers, and is the center of any encampment.

OverviewEdit

All villages and towns had an administrative center that was the seat of governmental power and leadership. During the Dark Ages this might have been the local leader's home. Later it might have been the town hall or local lord's manor house. The town center was often the place where important supplies were stored, especially food surpluses. The destruction of the town center usually meant the loss of the town's governmental infrastructure. If this could not be restored, the town or village ceased to function.

Upgrades available Edit

Age of Mythology Edit

Main article: Town Center (Age of Mythology)

Age of Empires III Edit

Town Center
Town center 3age east russian 01
East European Town Center
Economic
First AppearanceAge of Empires III
Cost600 Wood
Age AvailableFortress Age
UseTrains Settlers/Villagers.
Allows Age advancement.
CivilizationsAll
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The Town Center in Age of Empires III is the starting building for a colony and acts as the default Home City drop-off point. Town Centers can train Settlers/Villagers, call in one levy of Minutemen, and can advance to the next Age.

The Town Center is a strong building. It can defend itself from its top tower and can garrison Settlers/Villagers to protect them (more does not increase firepower). If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, he/she may choose to pay ransom money and receive his/her Explorer back safely.

Only the Explorer or a Covered Wagon can build a Town Center and each player is limited to only one before Fortress Age which after that increases to three.

The Portuguese receive a free Covered Wagon every time they Age up until the Industrial Age and together with some Home City shipments can have the maximum increase to six Town Centers.

The Spanish in the other hand have a shipment which increases Town Center population so much that Houses become unnecessary when they possess three Town Centers.

Germans also have a team shipment that increases the attack and hitpoints of their Town Centers.

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