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The Town Center is a vital economic building for all civilizations throughout the Age of Empires games.
Age of Empires Edit
- Main article: Town Center (Age of Empires)
Age of Empires II Edit
|First Appearance||Age of Empires II|
|Cost||275 Wood |
|Age Available||Dark Age (one)|
Castle Age (additional)
|Base Hit Points||2400|
Allows Age advancement
Town Centers are slightly more expensive in Age of Empires II and possess increased importance and versatility.
They retain their role of training villagers, advancing into the next age and serving as a main drop site for villagers to store the resources they have collected. In Age of Empires II, Town Centers can also be used as defensive structures. A Town Center can garrison up to 15 units; villagers and archer units increase its firepower. Town Center are some of the only buildings that have no minimum range without upgrades, apart from the Bombard Tower.
Unlike Age of Empires I or III, the number of Town Centers one can build is unlimited. However, more than one Town Center can only be built from the Castle Age onward. (Before reaching the Castle Age, if a player has no Town Center, e.g. when playing the Nomad gametype or if the initial Town Center is destroyed, a single new Town Center may be built.)
The Town Center is particularly useful for setting up camp in a new area to gather resources, as it spawns villagers, and is the center of any encampment.
All villages and towns had an administrative center that was the seat of governmental power and leadership. During the Dark Ages this might have been the local leader's home. Later it might have been the town hall or local lord's manor house. The town center was often the place where important supplies were stored, especially food surpluses. The destruction of the town center usually meant the loss of the town's governmental infrastructure. If this could not be restored, the town or village ceased to function.
Upgrades available Edit
- Dark Age - Loom
- Feudal Age - Town Watch
- Feudal Age - Wheelbarrow
- Castle Age - Town Patrol
- Castle Age - Hand Cart
Age of Mythology Edit
- Main article: Town Center (Age of Mythology)
Age of Empires III Edit
East European Town Center
|First Appearance||Age of Empires III|
|Age Available||Fortress Age|
Allows Age advancement.
The Town Center in Age of Empires III is the starting building for a colony and acts as the default Home City drop-off point. Town Centers can train Settlers/Villagers, call in one levy of Minutemen, and can advance to the next Age.
The Town Center is a strong building. It can defend itself from its top tower and can garrison Settlers/Villagers to protect them (more does not increase firepower). If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, he/she may choose to pay ransom money and receive his/her Explorer back safely. Also some civilizations can activate the "revolution" ability, which costs 1000 of every resource. The ability makes the player rebel against there home country which: 1. Converts all settlers to colonial militia. 2. Changes the player deck to the revolution deck which has 4 Gatling gun, 16 colonial militia, and 2 ironclads cards. Each may be sent infinite times. 3. Does not allow player to train more settlers.
The Spanish in the other hand have a shipment which increases Town Center population so much that Houses become unnecessary when they possess three Town Centers.
Germans also have a team shipment that increases the attack and hitpoints of their Town Centers.
- Settler - Not available for French
- Levy - Calls forth Minutemen for one time.
- Coureur des Bois - French only
- Envoy - Dutch only
- Ransom - Buys a fallen Hero or Explorer back to Town Center
- Home City Shipment - Triggers shipments to arrive here.
|Click for a list of Town Center related home city cards|
British / Dutch / French / Russans / Spanish Edit