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Town Center

From Age of Empires

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Contents

[edit] Age of Empires

Image:TownCenterAoE1.jpg
Name Town Center
Age Bronze Age
Prerequisites Build Granary, Market, Government Center (or no other Town Center)
Type Civilian
Wood Gold
200 None
HP 600









Unlike in future AoE games, the Town Center in Age of Empires resembles a fountain more closely than a building. The Town Center serves as the main drop-off point for villagers to deposit their resources. Other functions the Town Center fulfills include training villagers and advancing into the next age. Age of Empires I is the only game in the series in which the Town Center cannot defend itself. Like a House, a Town Center supports 4 population. Players  cannot build more Town Centers unless their civilization has entered the Bronze Age and has a Granary, Market and Government Center present as well. However, it is possible create a new Town Center in any age without any of the requisite buildings, if the player has no Town Center to begin with or had lost his original one.

As in future games (excluding in Age of Empires III, where the main land shipment building applies), cheat units spawn at the Town Center.

[edit] Age of Empires II

[[Image:{{{Image}}}]]
Name Town Center
Age Castle Age
Prerequisites None
Type Civilian
Wood Gold
275 None, though 100 stone
HP 2400







Town Centers are slightly more expensive, which is justified by their increased importance and versatility.

They retain their role of train villagers, advancing into the next age and serving as a main drop site for villagers to store the resources they have collected.  In Age of Empires II, Town Centers can also be used as defensive structures. A Town Center can garrison up to 15 units; villagers and archer units increase its firepower. Town Center  are some of the only buildings that have no minimum range without upgrades, apart from the Bombard Tower.

The Town Center is particularly useful for setting up camp in a new area to gather resources, as it spawns villagers, and is the centre of any encampment.

[edit] Upgrades available

[edit] Age of Mythology

In Age of Mythology, the town center fires arrows at enemies, train villagers and heroes, advance age, and acts as a drop site for collected resources. Unlike previous titles, the Town Center cannot be built anywhere but only on Settlements, which are found at fixed places around the map.

[edit] Age of Empires III

[[Image:{{{Image}}}]]
Name Town Center
Age Fortress Age
Prerequisites None, must be built by Explorer
Type Civilian
Wood Gold
600 0
HP {{{Hit Points}}}



The Town Center, as always, is the starting building for a colony and also acts as the default Home City drop-off point. The town centers can train villagers, call in one levy of Minutemen, and can advance to the next age.

The town center is a strong building. It can defend itself from its top tower and can garrison up 10 villagers to protect them. If the player's Explorer has fallen in battle too close to enemy territory, instead of invading the enemy town he/she may choose to pay ransom money and recieve his/her Explorer back safely.

Only the Explorer can build a Town Center and each player is limited to only one before Fortress Age which after that increases to three.

Portuguese get a free Covered Wagon every time they Age up until Industrial Age and together with some Home City shipments can have the maximum increase to Six Town centers.

Spanish in the other hand has a shipment which increases Town Center population so much that Houses become unnecessary.