Tiger Claws are fast melee infantry, similar to the Rodelero but still very different in practice. They are far from the best Native unit, but can still be useful.
Unlike other similar units, Tiger Claws have a ranged resistance rather than a melee so, combined with their lack of an anti-cavalry bonus, they are ill-suited for fighting cavalrymen and heavy infantry. Tiger Claws are very vulnerable to heavy infantry and artillery.
However, they have an anti-infantry bonus that combined with their speed and their classification as infantry rather than heavy infantry, allows them to resist and hunt down enemy Skirmishers and other ranged infantry.
Their speed also makes them efficient raider units, while they are also affected by two out of three Bhakti technologies, making them more capable at later stages of the game.
|Click for a list of Tiger Claw related home city cards|
"The tiger claw, or “bagh nakh,” is a weapon named for the wound it inflicts: a series of slice marks that resemble the clawing left by a wild animal. Usually made of metal, the tiger claw was wielded by Indian assassins and warriors of the seventeenth century. The basic design consists of a metal handle that is grasped in the palm. Two to four curved claws sprout from handle, sticking from the gap between the fighter’s fingers. More of a close-quarters, brawling weapon, the tiger claw is believed to have also been used in larger battles, most famously by Sivaji, the powerful emperor of the Indian Maratha."