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This article is about the unit in Age of Mythology. For the similar unit in Age of Empires II, see Throwing Axeman (Age of Empires II).
The Throwing Axeman is a Norse ranged infantry unit in Age of Mythology and the only one there is. It is the Norse counter-infantry unit and the only ranged human unit they have, as they lack dedicated archers. However, this is no longer the case in Tale of the Dragon, the addition of the Bogsveigir filling that role.

Attack Bonuses Edit

Upgrades and God Bonuses Edit

Specific Edit

General Edit

Odin enables Throwing Axemen to regenerate, at 0.8 hp/s when idle.

Loki makes them train 10% faster.

Strategy Edit

The main strength of Throwing Axemen is their distinctive ranged hack attack. It allows them to destroy many units with low hack armor such as siege weapons and many flying units. They are even better against flying units thanks to the Axe of Muspell technology. They also deal considerable damage to buildings, even over obstacles such as walls. When behind cover, they can tear into cavalry and simply slaughter other infantry units.

Without cover, Throwing Axemen are considerably weaker as they have low hit points and can easily be cut down by faster units such as cavalry. Also, despite what the game literature says, the Throwing Axeman is weak against other counter-infantry such as the Hypaspist and the Axeman, losing in one-to-one fights against them. However, their greatest weakness is against archers, especially ranged counter-archers, all of which have a large attack bonus against Throwing Axemen.

History Edit

We know little about how warriors fought using throwing axes, but we do know that at least one Norse/Germanic tribe, the Franks, derived their name from a knife or axe that they apparently threw in battle. It is possible that they threw one weapon just prior to joining hand-to-hand combat, at which point they switched to another axe or sword. Throwing a weapon just prior to close fighting may have wounded and shaken many of the enemy just before the moment of contact, giving an initial, and perhaps decisive advantage to the throwers.

Gallery Edit

Military units in Age of Mythology
Culture Type Units
Greeks Infantry Hoplite  · Hypaspist  · Myrmidon (Zeus) · Militia (Poseidon)
Archers Toxotes  · Peltast  · Gastraphetes (Hades)
Cavalry Hippikon  · Prodromos  · Hetairoi (Poseidon)
Siege weapons Petrobolos  · Helepolis
Ships Trireme  · Pentekonter  · Juggernaut
Other Kataskopos  · Physician
Egyptians Infantry Spearman  · Axeman  · Mercenary  · Khopesh Swordsman
Archers Slinger  · Chariot Archer
Cavalry Camelry  · War Elephant  · Mercenary Cavalry
Siege weapons Catapult  · Siege Tower
Ships Kebenit  · Ramming Galley  · War Barge
Norse Infantry Ulfsark  · Throwing Axeman  · Huskarl
Archers Bogsveigir
Cavalry Raiding Cavalry  · Jarl
Siege weapons Portable Ram  · Ballista
Ships Longboat  · Drakkar  · Dragon Ship
Atlanteans Infantry Murmillo  · Katapeltes  · Destroyer  · Fanatic
Archers Arcus  · Turma
Cavalry Contarius
Siege weapons Cheiroballista  · Fire Siphon  · Onager
Ships Bireme  · Fireship  · Siege Bireme
Other Oracle
Chinese Infantry Halberdier
Archers Chu Ko Nu  · Mounted Archer
Cavalry Cataphract  · General  · Scout Cavalry  · War Chariot
Siege weapons Fire Lance  · Sitting Tiger
Ships Junk  · Fire Ship  · Siege Junk