Thoth
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| |||
| Thoth | |||
|---|---|---|---|
| Age | Mythic Age | ||
| Civilization | Egyptian | ||
| God Power | Meteor | ||
| Myth Unit | Phoenix/ War Turtle | ||
| Technology 1 | Valley of the Kings | ||
| Technology 2 | Tusks of Apedemak | ||
| Technology 3 | Book of Thoth | ||
Contents |
Strategy
Edit
Thoth provides a variety of upgrades with an emphasis on the military which makes him an effective choice in turning the tide of a pitched battle. He greatly increases the speed at which Migdol Stronghold units are created, allowing those units to be created almost instantly. In addition he boosts the attack and HP of War Elephants. This causes these already formidable units to become even more dangerous. Economically he improves the gather rate for almost all sources, allowing for an economy to sustain itself in longer games. He also has two Myth Units- the Phoenix and the War Turtle, providing powerful assets on both land and sea.
God Power
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- Meteor- Rains down meteors in target area, doing massive damage to buildings and moderate damage to units
Technologies
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- Valley of the Kings- Migdol Stronghold creates units 66% faster
- Tusks of Apedemak- War Elephants gain 20% HP and 10% attack
- Book of Thoth- Improves gather rate for wood, gold, and farms by 10%
Myth Units
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- Phoenix- A flying Myth Unit that turns into an egg when killed and can be reborn
- War Turtle- A naval Myth Unit that can throw enemy ships out of the water.
Mythology
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He is the god of Wisdom, the husband of Ma'at and brother of Khnum (the Moon God).
| Gods | ||||
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| Classical Age
| Heroic Age
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| Greek
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| Egyptian
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| Norse
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| Atlantean
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