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The Story of Our Founders
Gajah-Mada-level-1-map
Scenario Info
Game RajaIcon Rise of the Rajas
Campaign Gajah Mada
Civilization Malay
Color Red
Course of Campaign
Scenario No. 1
Previous N/A
Next Unconditional Loyalty

The Story of Our Founders is the first scenario in the Gajah Mada Campaign in Age of Empires II HD: Rise of the Rajas.

It follows the first king of the Majahapit Empire, Raden Wijaya, establishing his new kingdom on Java.

PlayersEdit

AllyEdit

  • Javanese (Malay) form the villages dotting the landscape. They are allied to all players and perform an immersive role.

Neutral, possible ally, then enemyEdit

  • Mongols (Mongols) are the forces of Kublai Khan, invading the area. They are hostile towards the player's enemies, and living by the motto "my enemy's enemy is my friend" they suggest an alliance with the player after conquering a few villages. After one of the two enemies is defeated, however, they betray the player and switch their allegiance back to enemy. Their base is in the very south of the map and they field a hard-to-counter army consisting of Light Cavalry, Cavalry Archers, Mangudai, Mangonels and Battering Rams. They will usually beat Singhasari by themselves.

EnemyEdit

  • Singhasari (Malay) is the former territory of the collapsed Singhasari Kingdom and now has been occupied by Kediri loyalists. Their base, guarded with Walls and Watch Towers, is located to the east. Their army consists of Crossbowmen, Long Swordsmen, Battle Elephants, Pikemen, Cavalry Archers, and Mangonels. They will usually be conquered by the Mongols. They resign when their Town Center is destroyed.
  • Kediri's Castle (Malay) is, as the name suggests, a very well fortified stronghold in the west. Their units also guard the Javanese villages. Given the resources, which arrive by trading carts spawning at 3 different points on the map, they train Knights, Crossbowmen, Pikemen and Battle Elephants.

StrategyEdit

SettingEdit

The player starts in the Castle Age, but with only Dark Age technologies researched, the aging up being done via trigger.

While the initial population cap is 75, it can be raised by conquering villages (+5 per village, up to 125). This is done by destroying the Watch Tower guarding the village, upon which a player's Watch Tower will spawn automatically at the location. The player's Watch Tower can also in turn be destroyed by enemies, so they should be guarded by units, preferably Pikemen, because they can deal with Battle Elephants and Knights while the tower makes short work of ranged units. However, the player cannot construct new towers, so they have to rely on units or Castles for defense. The player should still research the Guard Tower upgrade, though.

As a potential strategy, the player could also surround the towers with houses, preventing enemy units from getting into melee range of them (or at least from getting a full surround) and forcing them to destroy the houses first. Houses are cheap and have decent durability against anything except siege weapons, so they can make good impromptu walls for the towers provided there is enough space, and allow the player to save their stone for Castles.

The player starts with a small but easy-to-defend base in the north of the map. The space is very constricted, but additional room can be acquired by chopping the wood to the north, which reveals a larger area filled with additional resources, most importantly gold.

A Relic can be found west from Singhasari's base.

There is various "equipment" to be found on the map, but the only one of them being actually useful is a Siege Workshop in the west, spawning a Trebuchet and two Siege Rams, which have to be protected at all costs, as they can't be replaced, with the player limited to the Castle Age. Getting the other equipment can be useful, though, as it means the player can save resources that they would otherwise have to spend on technologies.

Building a base and conquering the villagesEdit

The player starts with a small base, unupgraded army and ample resources to quickly expand the base and upgrade the units. The base is very defensible with only one small access which can easily be walled of.

It might be a good idea to construct a dock very early, as the Malay have cheaper Fishing Ships and Fish Traps (plus the Fish Traps last indefinitely, making them a good long term investment, providing unlimited and safe food) as no enemy has any fleet whatsoever and one of Singhasari's gold mines can be attacked from the river. The player should be careful not to sail too far south though, as Singhasari has some towers.

A Lumber Camp should be constructed north, as behind the trees there is more space and resources, and when cutting too far south-east the villagers will be in range of Singhasari towers.

At the beginning of the game the player mostly has to deal with raids by Singhasari and the Mongols; however, they also fight each other, so the player should focus on defense and taking villages.

Before venturing out, it might be a good idea to build a Blacksmith and research some upgrades to strengthen the sizeable but weak army. When heading southwest immediately there are some Gaia Battle Elephants to be found which can easily conquer the first village.

Malay Battle Elephants are arguably the worst of all civilisations, lacking Bloodlines and even Chain Barding Armor, but in turn they are 20% cheaper, costing 96 food and 56 gold. Even without the upgrades, they are probably the best melee unit, and preferable in any way over Knights, of which the Malay have the worst of any civilisation in the game. An exception is fighting ranged units, as the AI can kite the slow elephants indefinitely.

The opponents train very diverse armies, so it's quite hard to counter them effectively. Monks are the best counters to enemy battle Elephants, and can also heal the bulky elephants of the player.

After conquering some villages [?] the Mongols offer an alliance. This should be accepted, as not only does their raiding cease, they also focus their attention towards Singhasari and eventually beat them, so the player can focus mostly on the villages, letting the two enemies wear out each other's resources and dealing with the Mongols later.

Another important side task at this stage of the game is to cut off Kediri's Castle of resources. Their supplies arrive via Trade Carts which spawn at three set points at the very edge of the map: North-west, south-west and south-east, so it is a good idea to either station some fast units there or simply wall off the entry point with Palisade Walls, making the carts stuck. Without those supplies, they are unable to train any new units, allowing the player to concentrate on the Mongols.

The betrayal of the MongolsEdit

When one of the two other enemies is defeated (most likely Singhasari, because as mentioned before, the Mongols will eventually overwhelm them and destroy their Town Center, prompting them to resign), the Mongols betray the Majahapit. However, the player can choose to betray the Mongols themselves at any given time via the diplomacy button, if they see an opportune moment, but this is not advised. The Mongols will also turn back to enemies, when the player constructs a building in their base.

Before this happens, as mentioned before,it is advisable to take care of Kediri's Castle's supply lines,allowing the player to focus on the Mongol threat.

The Mongols' army is very hard to counter (for unit list check the "Players" section). Knights would normally stomp any of their units, however, as mentioned before, the Malay Knights are abysmal, so the player has to be creative with a wide variety of units themselves when fighting the Mongols.

Their base is quite well defended, but their Castle and some of their military production buildings can be besieged by Trebuchet from a small beach north-west of their moat. The beach should be fortified beforehand though (while they are still allies), as their Mangudai make short work of any siege weapons.

At some point the Mongols will resign, giving all of their remaining Villagers and buildings to the player.

Besieging Kediri's CastleEdit

If the aformentionen preparations are taken (cutting off their resources, keeping the Trebuchet), conquering Kediri's Castle is a mere formality. The Trebuchet can make short work of their Towers, Gates and Castle from afar, if protected by other units, while the enemy can't reinforce their army.

With all three enemies defeated, Raden Wijaya's army is successful in founding the Majahapit Empire.

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