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The Great Siege is the third and final scenario of the Bari campaign in Age of Empires II: The Forgotten Empires. It is based on the Siege of Bari by the Normans in 1068–71.

Scenario instructions Edit

This scenario consists of a series of quests, that must be accomplished in a row in order to finally conclude the campaign, by sailing away from the doomed city of Bari.

Main Objective Edit

  • Andreas must survive.
  • Cranos must survive. (during the ship repairing quest) (1)
  • You will lose if the trebuchet gets destroyed. (trebuchet quest) (2)

Secondary Objectives Edit

  • Bring Andreas and his men to the camp marked by the flag.
  • Defend the camp against Norman attacks. You will lose if the barracks are destroyed.
  • Escort the food carts to the granary marked by the flag. You will lose if either cart is destroyed.
  • Meet with Catepan Stephanos Pateranos near the breach in the wall.
  • Destroy three of the four marked buildings (lumberyard, barracks, mill and archery range), while preventing the destruction of any of your own military structures. You will obtain resources to train more troops when you raze any of these buildings.
  • Repair the ship of Loukas Procopius and bring it back to the docks of Bari. (1)
  • Bring Andreas and the trebuchet to Stephanos Pateranos. (2)
  • Destroy the Norman tower. (2)
    • Normans are attacking Stephanos Pateranos from behind. Prevent him from getting killed.
  • Destroy the two Norman docks.
  • Head to the docks of Bari.
  • Sail to freedom.

Players Edit

As with the other scenarios, the player plays as the Byzantines. Their forces are represented by the blue color.

Enemies Edit

  • Normans (Franks) - This player controls the majority of the Norman army, including some prowling Knights, just outside the city of Bari. They are also the faction that attacks the camp that guards the Farms to the west of Bari, with overwhelming forces, consisting of mixed infantry, cavalry and archer units, and also, the one to attack the breach to the north wall, whereas the Norman navy is also under their control. This player begins in the Dark Age.
  • Normans (Franks) - They represent the Norman forces that guard the structures found at the Norman base, to the north of the wall breach.
  • Normans (Franks) - A minor placeholder player, that prevents engaging forces uninvolved with each quest.

Allies Edit

  • Bari (Italians) - Controls the city of Bari, as well as some other structures on the countryside, such as the Farms to the west.
  • Bari (Byzantines) - Conists of the Bari defending forces, including the ones of the Catepan, who must be saved from Norman counterattacks to the northeast of Bari.

Strategy Edit

As soon as the dialogue between Andreas and Stephanos Pateranos is finished, the player is provided with a group of units that includes eight Men-at-Arms, five Crossbowmen and four Pikemen.

Defending the Barracks Edit

Head to the west of the city to defend the Barracks from Norman attacks. Be careful though: just to the middle of the route between Bari and the Barracks prowl three Norman Knights that can kill Andreas should the player make the mistake to send him first. If possible sneak the group past to avoid them.

Stuff all infantry in between Barracks and Palisade Walls. Pull the Knights back to the opposite entrance. Attack the Crossbowmen and Mangonel with Knights after the infantry has killed most units.

Returning to Bari Edit

The next quest is to escort two Trade Carts to the Market at Bari. Before reaching the city, the player will be attacked by a group of two Light Cavalry and three Knights. As soon as they are dealt with, the player can enter the city.

The next task is to meet with the Tagmata captain close to a Castle. After the dialogue, head to the north to the wall breach to meet with Stephanos Pateranos, but don't forget to heal the units at a Monk nearby. The player is then given control of three military structures, they are tributed 1500 food, 1000 gold and wood and also control a fairly large army.

Counterattacking the Normans Edit

The next mission is to destroy three of four marked structures (a renamed large Yurt model named as "lumberyard", a Mill, a Barracks or an Archery Range), while preventing the destruction of their own military structures. The player will receive resources for each structure destroyed (the Mill for example provides 1000 food and 200 wood). Either way, tread carefully, engaging one battlegroup at a time and be prepared to stave off massive counterattacks as well. Both will consist of mixed cavalry units, Nordic Swordsmen, Pikemen, Crossbowmen and the occasional Throwing Axeman, as well as Capped Rams and Scorpions.

In general, the Normans use much larger armies, so it is imperative to abuse every possible advantage. Crossbowmen fare better at hilly ground, like the one found close to the "lumberyard". The Normans use rather large cavalry forces, so the player has to make good use of the cheaper Byzantine counterunits. After managing to destroy three out of four structures, Norman attacks are temporarily halted.

The game will then switch to a scene where Pateranos orders a large group of Knights to fight a Norman army. Then, the next mission given to the player is to acquire a Trebuchet from a man named Loukas Procopius (who is mentioned to have bought it from a Norman soldier). He will demand that Andreas escorts his assistant Cranos to repair a Trade Cog sited to a sandy islet. A Nordic Swordsman and a Throwing Axeman will disembark soon; Cranos must not be killed.

When the deal is done, take the Trebuchet to a gate to the north to acquire a large force. The next quests are to protect Pateranos from being killed, as he is counterattacked by Normans to the north of his position, while destroying a Norman tower.

Try drawing some of the units that defend the tower to the walls to be taken care of, while sending troops to simultaneously defend Pateranos and help the player set up the Trebuchet to destroy the tower. Normans also transport units to the southwest of the tower, so be prepared to protect the Trebuchet at all costs.

Naval battle Edit

When done with, the player will be given a large fleet of five Fast Fire Ships (renamed as Dromons), eight War Galleys and three Demolition Ships. The goal is to destroy two Norman Docks to the north. The enemy is using both naval units (composed of Galleons and Galleys) and shore troops (two Onagers and some Crossbowmen, as well as a Scorpion). They will also send a large fleet after a bit, so manage the ships well, using the Dromons and Demolition Ships to destroy as many ships as possible.

Sailing out of the city Edit

And finally, the last mission: to head towards the harbor to set sail out of Bari. After a dialogue with Loukas Prokopius, order Andreas to enter the Transport Ship and sail to a designated spot. There is a catch though: a few Galleys will come after the ship and they must be destroyed first. This is done by luring them to move to sandbanks; these are triggered to destroy any ships that access them to be destroyed, including the player's.

Once they are done with, the player beats the mission. A cinematic begins, narrating how Andreas' father died defending the city of Bari. Andreas contemplates that it is time he changes profession, seeking a future life of peace.