|The Emperor Sleeping|
|Game||The Age of Kings|
|Course of Campaign|
Scenario Instructions Edit
Starting Conditions Edit
- Starting Age: Imperial Age
- Starting resources: 1500 Wood, 1500 Food, 1000 Gold, 1500 Stone
- Population limit: 75
- Starting units:
- Don't destroy the Dome of the Rock.
- Deliver the body of Barbarossa (in the pickle barrel) to the Dome of the Rock in Jerusalem.
- Use your available time to orchestrate an efficient attack. Position your pikes around elephants and your knights near siege weapons.
- You can pass through Saracen and Persian gates so long as you are allied.
- Invest heavily in siege weapons, particularly Capped Rams.
- Convert Persian elephants to gain valuable assault units.
- Richard the Lionhearted (Britons): Richard the Lionhearted has a camp in the west with a Market but no military buildings. He personally commands an army of Elite Longbowmen, Cavaliers, and two Trebuchets. They will attack the Saracen towns after being approached by any of the player's units.
- Damascus (Persians): Damascus is located in the center of the map. Their fortified town is surrounded by Saladin's camps and walls. Once the countdown reaches zero, Damascus changes the diplomatic stance to enemy. Damascus trains Elite War Elephants, Paladins, Trebuchets, and Onagers, and pose the most immediate threat to the player's town due to the location.
- Saladin (Saracens): Saladin has two towns, one in the east and one in the west. Together with Damascus, they have a wall from west to east that separates the map entirely. Once the countdown reaches zero, Saladin changes the diplomatic stance to enemy. He trains Elite Mamelukes, Siege Onagers, Arbalests, and Monks. He also commands some Archers of the Eyes.
- Jerusalem (Byzantines): Jerusalem lies in the south. It is well fortified, but not protected by an army; only a few Monks wander around behind the walls.
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You must break the walls and get through Saladin's camp to get to Jerusalem that create no units other than monks, and all towers must be destroyed to help the trade cart make it. You lose if the Dome of the Rock gets destroyed (Similar to Saladin), or if the trade cart dies (Similar to Joan of Arc). Since Damascus is Persian and usually sends Trebuchets, Paladins and War Elephants at you, it might be a good idea to convert these to protect and replenish your soldiers.
There are actually 2 Saracen towns, one in the east and one in the south just north of Jerusalem, the latter of which is completely walled in as stated above. It would be a good idea to destroy the eastern Saracen town (along with the Persian town if possible) before breaching the walls to the central Saracen town.
There are 2 Relics on the map, one just south of your starting point, which should be grabbed immediately by your monks before the Saracens do so, and another one in the east deep inside the Saracen base. Picking up the 2nd Relic is a lot more difficult but can be done if you surround the Relic with your units or build a Palisade Wall around it to prevent any Saracen monks from picking it up until you can send one of your own monks to collect it. Researching Fervor to increase your monk's movement speed would be very useful in this regard. Either way, having an unlimited supply of gold will make the scenario much easier as the majority of the gold seams are located in enemy territory.
Don't forget to research Spies in the beginning, as it only costs a few gold!
- In real life the attempt to conserve Barbarossa's body in a vinegar barrel was unsuccessful and instead his flesh was interred in the Church of St Peter in Antioch, his bones in the cathedral of Tyre, and his heart and inner organs in Tarsus.
- Damascus is represented by the Persians in-game. This is incorrect, as Damascus was then controlled by the Ayyubid dynasty (that Saladin founded) and thus, should be represented by the Saracens instead.