|Course of campaign|
- Native Trading Post (Incas) is a player that consists of a Trade Workshop, some Houses and a Merchant. The merchant though, will tell you how to get past the Amazones, who were hostile to you at the early parts of the game. And giving you an objective to do good deeds toward the Amazones in order to please them so that the give you access in order to sail across.
- Spanish (Incas) are a player whose only purpose was to serve as a placeholder for your units at the beginning of this scenario.
- Temple (Incas) are a player that has a Monk and a Monastery, if approached, the monk will tell you that he want to exact revenge, giving you a choice to do bad deeds to the Amazones in order to threaten them so that they give you access to sail across.
The following players' stance towards the player is 'ally', and the player may attack them without resistance.
- Amazone Suppliers (Incas) are a group of people that you could plunder (by killing their villager) or click on them to negotiate, some requires you to complete a quest in order to get food.
- Fishermen (Incas) are a group of people that you can negotiate for food (by clicking the villager) or plunder them (by killing the villager) in order to get some food
Enemy to ally Edit
- Amazones (Incas) are the strongest player in this scenario and they had a base, which was protected by some watch towers, Amazone Archers, Amazone Spearmen, Kamayuks . They had some canoes that guard the river. Once you do all the good deeds, they will be allied and give you access to sail across, which was needed to win the scenario.
- Amazone Patrols (Incas) are a player that consists of Amazone Spearmans, and Amazone Archers, with some Kamayuks . Their task is to patrol the map. Unlike the Amazones, they will not change their stance with the player throughout the game.
Francisco de Orellana and his expedition team are now in two Transport Ships, namely "San Pedro" and "Victoria". While the troops are running short of food, they would learn that the Amazon River is heavily guarded by female warriors known as "Amazones". Therefore, they would have to turn back and land on the southern shore for food, while figuring out a way to get pass the Amazones.
The player would have to kill all the Villagers at the village where the troops land on, in order to obtain 75 food, and continue seeking for food elsewhere. If the player approaches the native trading post, the merchant (a petard) would suggest treating the other native villagers kindly, which would count as a "good deed". If the player approaches the Temple in the west, the blind priest (a Monk) would request to avenge his lost eyes, which would count as an "evil deed". The player must accumulate either 6 "good deeds" or 6 "evil deeds" to persuade the Amazones to open up the river and let the player pass through. Each deed would be marked with a flag at the western corner of the map. A "good deed" would place a red sun flag on the right hand side of the ground, while an "evil deed" would place a blue flag on the left hand side of the ground.
The player must click on the merchant and the blind priest to talk to them. Once the blind priest is selected and he had made his request, he would disappear and all the four Turkeys would be given to the player and get slaughtered immediately. Besides these four turkeys, any turkey being found by the player would be slaughtered as well. Each slaughtered turkey would give the player 5 food (tribute from Gaia).
There are a few shrines, which are actually a Relic and a Berry Bush. Clicking on the relic would mean plundering food, therefore counted as an "evil deed". Clicking on the berry bush would mean "leaving it alone" therefore a "good deed".
If the player chooses to go for a good deed, the player must click on the relevant person to deal with him/her. Simply clicking on fishermen at fishing villages would get food immediately, while dealing with the green villages ("Amazone Suppliers") would require fulfilling quests which would reward the player with food in return. Whenever there is a chief (in purple - "Temple"), click on him.
The chief of the green village in the south of the Amazones' river pass would request the player bring their trade cart to the mining site in the southeast. The female villager in the north of the village where the player landed, would request to bring back her lost Llama, which is just nearby in the north. The trader (a male villager) in the east of the llama farm would offer to buy one transport ship from the player with 100 food. If the player gives him both of the transport ships, one of them would be returned to the player. The hunter at the Barracks in the north would request to help him kill the Jaguar nearby. The village in the east would request to help them investigate on the volcano in the south of them, which has been destroying their crops, therefore must figure out a way to calm down the volcano. The player would have to travel to the volcano, and destroy the boulder (labelled as a "yurt" that belongs to the green player).
Along the way, the player would encounter resistance by either red canoes, or gray Amazone patrols (mainly Amazon Warriors or Amazon Archers). The player must be aware that in this scenario, the player's units are set to "no attack stance" by default, therefore if the player is unable to avoid fighting the Amazones (though it is officially advised by in-game instruction to avoid), the player must either attack them manually, or set to "aggressive" or "defensive" mode).
As long as the Amazones agree to open up and let the player pass through the river, they become "allies" with the player, and the player may safely sail through the pass to the east of the river (marked with a blue flag) and Orellana should get down there. Therefore, the scenario is won.