In-game, the Teutons are specified as an infantry civilization.
Overview[]
Unique unit[]
- Teutonic Knight: Slow but strong infantry.
Unique technologies[]
- Ironclad: Gives siege weapons +4 melee armor.
- Crenellations: Gives Castles +3 range and makes garrisoned infantry shoot arrows.
Civilization bonuses[]
- Monks have double healing range.
- Towers garrison twice as many units.
- Murder Holes and Herbal Medicine are free.
- Farms are 40% cheaper.
- Town Centers can garrison +10 units.
- Barracks and Stable units receive +1/+2 melee armor in the Castle/Imperial Age.
Team bonus[]
- Units resist conversion (half as effective as Faith).
Tech tree key[]
- Red: Buildings
- Blue: Units
- Green: Technologies
- Purple: Unique units
Military[]
Barracks[]
Archery Range[]
Barracks |
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Chemistry | ||||||
Stable[]
Barracks |
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Siege Workshop[]
Blacksmith | ||||||||
Chemistry |
Castle[]
Dock[]
War Galley |
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War Galley |
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Chemistry |
Monastery[]
Defensive structures[]
Bombard Tower | ||||||
Research[]
Blacksmith[]
University[]
➞ | ||||||||
Economy[]
Town Center[]
Mining Camp[]
Lumber Camp[]
Mill[]
Market[]
Mill |
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Others[]
[Finished in 516ms]