This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology. |
Listed below are all technologies available in Age of Empires II. Unit and building upgrades are not included.
Building technologies
Technology | Age | Building | Cost | Effect |
Town Watch | II | Town Center | 75F | Building LOS +4 |
Town Patrol | III | Town Center | 300F 100G | Building LOS +4 |
Treadmill Crane | III | University | 300F 200W | Villagers build 20% faster |
Masonry | III | University | 150F 175W | Buildings +10% HP and +1/+1 armor |
Architecture | IV | University | 300F 200W | Buildings +10% HP and +1/+1 armor |
Hoardings | IV | Castle | 400F 400W | Castle HP +21% |
Economy technologies
Technology | Age | Building | Cost | Effect |
Wheelbarrow | II | Town Center | 175F 50W | Villager speed +10%, carrying capacity +25% |
Hand Cart | III | Town Center | 300F 200W | Villager speed +10%, carrying capacity +50% |
Double-Bit Axe | II | Lumber Camp | 100F 50W | Villagers chop wood 20% faster |
Bow Saw | III | Lumber Camp | 150F 100W | Villagers chop wood 20% faster |
Two-Man Saw | IV | Lumber Camp | 300F 200W | Villagers chop wood 10% faster |
Horse Collar | II | Mill | 75F 75W | Farms +75 food |
Heavy Plow | III | Mill | 125F 125W | Farms +125 food, Villagers +1 food carry capacity |
Crop Rotation | IV | Mill | 250F 250W | Farms +175 food |
Gold Mining | II | Mining Camp | 100F 75W | Villagers mine gold 15% faster |
Gold Shaft Mining | III | Mining Camp | 200F 150W | Villagers mine gold 15% faster |
Stone Mining | II | Mining Camp | 100F 75W | Villagers mine stone 15% faster |
Stone Shaft Mining | III | Mining Camp | 200F 150W | Villagers mine stone +15% faster |
File:Cartography.jpg Cartography | II | Market | Free | See allies' LOS |
Caravan | III | Market | 200F 200G | Trade Carts and Trade Cogs move 50% faster |
Coinage | II | Market | 200F 100G | Tribute fee 20% |
Banking | III | Market | 300F 200G | Tribute fee 0% |
Guilds | IV | Market | 300F 200G | Trading fee 15% |
Gillnets | III | Dock | 150F 200G | Fishing Ships work 25% faster |
Monk technologies
Technology | Age | Building | Cost | Effect |
Redemption | III | Monastery | 475G | Monks can convert most buildings and siege units |
Atonement | III | Monastery | 325G | Monks can convert other Monks |
Herbal Medicine | III | Monastery | 350G | Garrisoned units heal 4x faster |
Heresy | III | Monastery | 1000G | Units converted by enemy Monks die instead of joining them |
Sanctity | III | Monastery | 120G | Monks +15 HP |
Fervor | III | Monastery | 140G | Monk speed +15% |
Faith | IV | Monastery | 750F 1000G | Units are harder for enemy Monks to convert |
Illumination | IV | Monastery | 120G | Monk rejuvenation speed +50% |
Block Printing | IV | Monastery | 200G | Monk conversion range +3 |
Theocracy | IV | Monastery | 200G | Only one Monk in a group must rest after a conversion |
Infantry technologies
Technology | Age | Building | Cost | Effect |
Tracking | II | Barracks | 50F | Infantry +2 LOS |
Squires | III | Barracks | 100F | Infantry speed +10% |
Arson | III | Barracks | 150F 50G | Infantry +2 attack vs buildings |
Forging | II | Blacksmith | 150F | Infantry/cavalry attack +1 |
Iron Casting | III | Blacksmith | 220F 120G | Infantry/cavalry attack +1 |
Blast Furnace | IV | Blacksmith | 275F 225G | Infantry/cavalry attack +2 |
Scale Mail Armor | II | Blacksmith | 100F | Infantry armor +1/+1 |
Chain Mail Armor | III | Blacksmith | 200F 100G | Infantry armor +1/+1 |
Plate Mail Armor | IV | Blacksmith | 300F 150G | Infantry armor +1/+2 |
Missile / siege technologies
Technology | Age | Building | Cost | Effect |
Thumb Ring | III | Archery Range | 300F 250W | Archers and Cavalry Archers fire faster and with 100% accuracy |
Parthian Tactics | IV | Archery Range | 200F 250G | Cavalry Archers +1/+2 armor and +4 attack vs Pikemen |
Fletching | II | Blacksmith | 100F 50G | Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack |
Bodkin Arrow | III | Blacksmith | 200F 100G | Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack |
Bracer | IV | Blacksmith | 300F 200G | Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack |
Padded Archer Armor | II | Blacksmith | 100F | Archer and Cavalry Archer armor +1/+1 |
Leather Archer Armor | III | Blacksmith | 150F 150G | Archer and Cavalry Archer armor +1/+1 |
Ring Archer Armor | IV | Blacksmith | 250F 250G | Archer and Cavalry Archer armor +1/+2 |
Ballistics | III | University | 300W 175G | Archers, Cavalry Archers, Galleys, Castles, and Towers fire more accurately at moving targets |
Heated Shot | III | University | 350F 100G | Towers +125% and Castles +25% attack against ships |
Murder Holes | III | University | 200F 100S | Eliminates minimum range of all buildings |
File:Arrowlits.jpg Arrowslits | IV | University | 250F 250W | Watch Towers/Guard Towers/Keeps +1/+2/+3 attack |
Chemistry | IV | University | 300F 200G | Missile units (including siege) +1 attack
Prerequisite for non-unique gunpowder units |
Siege Engineers | IV | University | 500F 600W | Siege weapons +1 range (except Rams) and +20% attack vs buildings (Petards +40%) |
Cavalry technologies
Technology | Age | Building | Cost | Effect |
Bloodlines | II | Stable | 150F 100G | Mounted units +20 HP |
Husbandry | III | Stable | 250F | Cavalry speed +10% |
Forging | II | Blacksmith | 150F | Infantry/cavalry attack +1 |
Iron Casting | III | Blacksmith | 220F 120G | Infantry/cavalry attack +1 |
Blast Furnace | IV | Blacksmith | 275F 225G | Infantry/cavalry attack +2 |
Scale Barding Armor | II | Blacksmith | 150F | Cavalry armor +1/+1 |
Chain Barding Armor | III | Blacksmith | 250F 150G | Cavalry armor +1/+1 |
Plate Barding Armor | IV | Blacksmith | 350F 200G | Cavalry armor +1/+2 |
Ship technologies
Technology | Age | Building | Cost | Effect |
Careening | III | Dock | 250F 150G | Ship armor +1, Transport Ship capacity +5 |
Dry Dock | IV | Dock | 600F 400G | Ship speed +15%, Transport Ship capacity +10 |
Shipwright | IV | Dock | 1000F 300G | Ships wood cost -20% and creation speed -35% |
Unique technologies
- Main article: Unique technology
Miscellaneous technologies
Technology | Age | Building | Cost | Effect |
Loom | I | Town Center | 50G | Villager HP +15, armor +1/+2 |
File:Feudal-age-reseach.jpg Feudal Age | I | Town Center | 500F | Advance to Feudal Age |
File:Castle-age-reseach.jpg Castle Age | II | Town Center | 800F 200G | Advance to Castle Age |
Imperial Age | III | Town Center | 1000F 800G | Advance to Imperial Age |
Treason | IV | Castle | 400G | See enemy Kings for a short time (Regicide only) |
Sappers | IV | Castle | 400F 200G | Villagers +15 attack vs buildings |
Conscription | IV | Castle | 150F 150G | Unit creation speed at the Barracks, Archery Range, Stable, and Castle +33% |
Spies | IV | Castle |
200G per enemy Villager max. 30,000G |
See enemy LOS |