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This article is about the technologies in Age of Empires II. For technologies in other games of the series, see Technology.

Listed below are all technologies available in Age of Empires II. Unit and building upgrades are not included.

F = food W = wood G = gold S = stone

Building technologies

Technology Age Building Cost Effect
Townwatch Town Watch II Town Center 75F Building LOS +4
Townpatrol Town Patrol III Town Center 300F 100G Building LOS +4
Treadmillcrane Treadmill Crane III University 300F 200W Villagers build 20% faster
Masonry Masonry III University 150F 175W Buildings +10% HP and +1/+1 armor
Architecture Architecture IV University 300F 200W Buildings +10% HP and +1/+1 armor
Hoardings Hoardings IV Castle 400F 400W Castle HP +21%

Economy technologies

Technology Age Building Cost Effect
Wheelbarrow Wheelbarrow II Town Center 175F 50W Villager speed +10%, carrying capacity +25%
Handcart Hand Cart III Town Center 300F 200W Villager speed +10%, carrying capacity +50%
Doublebitaxe Double-Bit Axe II Lumber Camp 100F 50W Villagers chop wood 20% faster
BowSaw Bow Saw III Lumber Camp 150F 100W Villagers chop wood 20% faster
Twomansaw Two-Man Saw IV Lumber Camp 300F 200W Villagers chop wood 10% faster
Horsecollar Horse Collar II Mill 75F 75W Farms +75 food
Heavyplow Heavy Plow III Mill 125F 125W Farms +125 food, Villagers +1 food carry capacity
Croprotation Crop Rotation IV Mill 250F 250W Farms +175 food
Goldmining Gold Mining II Mining Camp 100F 75W Villagers mine gold 15% faster
Goldshaftmining Gold Shaft Mining III Mining Camp 200F 150W Villagers mine gold 15% faster
Stonemining Stone Mining II Mining Camp 100F 75W Villagers mine stone 15% faster
Stone Shaft Mining Stone Shaft Mining III Mining Camp 200F 150W Villagers mine stone +15% faster
File:Cartography.jpg Cartography II Market Free See allies' LOS
CaravanII Caravan III Market 200F 200G Trade Carts and Trade Cogs move 50% faster
Coinage Coinage II Market 200F 100G Tribute fee 20%
Banking Banking III Market 300F 200G Tribute fee 0%
Guilds Guilds IV Market 300F 200G Trading fee 15%
Gillnetsicon Gillnets III Dock 150F 200G Fishing Ships work 25% faster

Monk technologies

Technology Age Building Cost Effect
Redemption Redemption III Monastery 475G Monks can convert most buildings and siege units
Atonement Atonement III Monastery 325G Monks can convert other Monks
Herbalmedicine Herbal Medicine III Monastery 350G Garrisoned units heal 4x faster
Heresy Heresy III Monastery 1000G Units converted by enemy Monks die instead of joining them
Sanctity Sanctity III Monastery 120G Monks +15 HP
Fervor Fervor III Monastery 140G Monk speed +15%
Faith Faith IV Monastery 750F 1000G Units are harder for enemy Monks to convert
Illumination Illumination IV Monastery 120G Monk rejuvenation speed +50%
Blockprinting Block Printing IV Monastery 200G Monk conversion range +3
Theocracy Theocracy IV Monastery 200G Only one Monk in a group must rest after a conversion

Infantry technologies

Technology Age Building Cost Effect
Tracking Tracking II Barracks 50F Infantry +2 LOS
Squires Squires III Barracks 100F Infantry speed +10%
Arson Arson III Barracks 150F 50G Infantry +2 attack vs buildings
Forging Forging II Blacksmith 150F Infantry/cavalry attack +1
Ironcasting Iron Casting III Blacksmith 220F 120G Infantry/cavalry attack +1
Blastfurnace Blast Furnace IV Blacksmith 275F 225G Infantry/cavalry attack +2
Scalemailarmor Scale Mail Armor II Blacksmith 100F Infantry armor +1/+1
Chainmailarmor Chain Mail Armor III Blacksmith 200F 100G Infantry armor +1/+1
Platemailarmor Plate Mail Armor IV Blacksmith 300F 150G Infantry armor +1/+2

Missile / siege technologies

Technology Age Building Cost Effect
Thumb Ring Thumb Ring III Archery Range 300F 250W Archers and Cavalry Archers fire faster and with 100% accuracy
Parthian-Tactics Parthian Tactics IV Archery Range 200F 250G Cavalry Archers +1/+2 armor and +4 attack vs Pikemen
Fletching Fletching II Blacksmith 100F 50G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack
Bodkinarrow Bodkin Arrow III Blacksmith 200F 100G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack
Bracer Bracer IV Blacksmith 300F 200G Archers, Cavalry Archers, Galleys, Castles, and Towers +1 range and attack
Paddedarcherarmor Padded Archer Armor II Blacksmith 100F Archer and Cavalry Archer armor +1/+1
Leatherarcherarmor Leather Archer Armor III Blacksmith 150F 150G Archer and Cavalry Archer armor +1/+1
Ringarcherarmor Ring Archer Armor IV Blacksmith 250F 250G Archer and Cavalry Archer armor +1/+2
Ballistics Ballistics III University 300W 175G Archers, Cavalry Archers, Galleys, Castles, and Towers fire more accurately at moving targets
Heatedshot Heated Shot III University 350F 100G Towers +125% and Castles +25% attack against ships
Murderholes Murder Holes III University 200F 100S Eliminates minimum range of all buildings
File:Arrowlits.jpg Arrowslits IV University 250F 250W Watch Towers/Guard Towers/Keeps +1/+2/+3 attack
Chemistry Chemistry IV University 300F 200G Missile units (including siege) +1 attack

Prerequisite for non-unique gunpowder units

Siegeengineers Siege Engineers IV University 500F 600W Siege weapons +1 range (except Rams) and +20% attack vs buildings (Petards +40%)

Cavalry technologies

Technology Age Building Cost Effect
Bloodlines Bloodlines II Stable 150F 100G Mounted units +20 HP
Husbandry Husbandry III Stable 250F Cavalry speed +10%
Forging Forging II Blacksmith 150F Infantry/cavalry attack +1
Ironcasting Iron Casting III Blacksmith 220F 120G Infantry/cavalry attack +1
Blastfurnace Blast Furnace IV Blacksmith 275F 225G Infantry/cavalry attack +2
Scalebardingarmor Scale Barding Armor II Blacksmith 150F Cavalry armor +1/+1
Chainbardingarmor Chain Barding Armor III Blacksmith 250F 150G Cavalry armor +1/+1
Platebardingarmor Plate Barding Armor IV Blacksmith 350F 200G Cavalry armor +1/+2

Ship technologies

Technology Age Building Cost Effect
Careening Careening III Dock 250F 150G Ship armor +1, Transport Ship capacity +5
Drydock Dry Dock IV Dock 600F 400G Ship speed +15%, Transport Ship capacity +10
Shipwright Shipwright IV Dock 1000F 300G Ships wood cost -20% and creation speed -35%

Unique technologies

Main article: Unique technology

Miscellaneous technologies

Technology Age Building Cost Effect
Loom Loom I Town Center 50G Villager HP +15, armor +1/+2
File:Feudal-age-reseach.jpg Feudal Age I Town Center 500F Advance to Feudal Age
File:Castle-age-reseach.jpg Castle Age II Town Center 800F 200G Advance to Castle Age
Imperial-age-research Imperial Age III Town Center 1000F 800G Advance to Imperial Age
Spiestreason Treason IV Castle 400G See enemy Kings for a short time (Regicide only)
Sappers Sappers IV Castle 400F 200G Villagers +15 attack vs buildings
Conscription Conscription IV Castle 150F 150G Unit creation speed at the Barracks, Archery Range, Stable, and Castle +33%
Spiestreason Spies IV Castle

200G per enemy Villager

max. 30,000G

See enemy LOS
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