Listed below are all technologies available for research in Age of Empires II .
Building technologies [ ]
Economy technologies [ ]
Technology
Age
Building
Cost
Effect
Time
Wheelbarrow
Town Center
175 food , 50 wood
Villager +10% speed, +25% carrying capacity
75
Hand Cart
300 food , 200 wood
Villager +10% speed +50%, carrying capacity
55
Double-Bit Axe
Lumber Camp /Mule Cart
100 food , 50 wood
Villagers chop wood 20% faster
25
Bow Saw
150 food , 100 wood
Villagers chop wood 20% faster
50
Two-Man Saw
300 food , 200 wood
Villagers chop wood 10% faster
100
Horse Collar
Mill /Folwark
75 food , 75 wood
Farms +75 food
20
Heavy Plow
125 food , 125 wood
Farms +125 food, Villagers +1 food carry capacity
40
Crop Rotation
250 food , 250 wood
Farms +175 food
70
Gold Mining
Mining Camp /Mule Cart
100 food , 75 wood
Villagers mine gold 15% faster
30
Gold Shaft Mining
175 food , 75 wood
Villagers mine gold 15% faster
75
Stone Mining
Mining Camp /Mule Cart
100 food , 75 wood
Villagers mine stone 15% faster
30
Stone Shaft Mining
175 food , 75 wood
Villagers mine stone 15% faster
75
Caravan
Market
200 food , 200 gold
Trade Carts and Trade Cogs move 50% faster
40
Coinage
Market
200 food , 100 gold
Tribute fee 20%
70
Banking
300 food , 200 gold
Tribute fee 0%
70
Guilds
Market
300 food , 200 gold
Trading fee 15%
50
Gillnets
Dock
150 food , 200 wood
Fishing Ships work 20% faster
45
Military technologies [ ]
Infantry [ ]
Missile / siege [ ]
Technology
Age
Building
Cost
Effect
Time
Thumb Ring
Archery Range
300 food , 250 wood
Archers fire faster and with 100% accuracy
45
Parthian Tactics
Archery Range
200 food , 250 gold
Mounted archers and Arambai +1/+2 armor and +2 attack vs Spearmen
65
Fletching
Blacksmith
100 food , 50 gold
Archers, Galleys , Castles, and Towers +1 range and attack. Town Centers +1 attack and Line of Sight .
30
Bodkin Arrow
200 food , 100 gold
35
Bracer
300 food , 200 gold
40
Padded Archer Armor
Blacksmith
100 food
Archers +1/+1 armor
40
Leather Archer Armor
150 food , 150 gold
Archers +1/+1 armor
55
Ring Archer Armor
250 food , 250 gold
Archers +1/+2 armor
70
Ballistics
University
300 wood , 175 gold
Archers, Galleys, and defensive structures fire more accurately at moving targets
60
Heated Shot
University
350 food , 100 gold
Towers +125% and Castles +25% attack against ships
30
Murder Holes
University
200 food , 100 stone
Eliminates minimum range of all buildings
35
Arrowslits
University
250 food , 250 wood
Watch Towers /Guard Towers /Keeps /Donjons +1/+2/+3/+3 attack
25
Chemistry
University
300 food , 200 gold
Missile units (including siege) +1 attack Prerequisite for Hand Cannoneer , Bombard Cannon , Cannon Galleon and Bombard Tower (technology)
100
Siege Engineers
University
500 food , 600 wood
Siege weapons +1 range (except for Rams and Armored Elephants ) and +20% attack vs buildings (Petards and Flaming Camels +40%)
45
Cavalry [ ]
Dock technologies[ ]
Unique technologies [ ]
Main article: Unique technology
While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. They were introduced in The Conquerors , where every civilization got one (two for the Goths ) unique technology that was available for research at the Castle in the Imperial Age . The Forgotten gave every civilization a second unique technology (except the Goths) so that every civilization now has one in the Castle Age and one in the Imperial Age.
Miscellaneous technologies [ ]
Technology
Age
Building
Cost
Effect
Time
Loom
Town Center
50 gold
Villager +15 hit points , +1/+2 armor
25
Feudal Age
Town Center
500 food
Advance to Feudal Age
130
Castle Age
800 food , 200 gold
Advance to Castle Age
160
Imperial Age
1,000 food , 800 gold
Advance to Imperial Age
190
Treason
Castle
400 gold
See enemy Kings for a short time (Regicide only) Can be researched multiple times
1
Sappers
Castle
400 food , 200 wood
Villagers +15 attack vs buildings , +15 vs stone defense , +3 vs rams
10
Spies
Castle
200 gold per enemy Villager Min 200 gold , Max 30,000 gold
See enemy Line of Sight
1
Bombard Tower
University
800 food , 400 wood
Requiring Chemistry, it grants the constructing of Bombard Towers once researched
60
Removed technologies [ ]
Campaign-only technologies [ ]
Technology
Age
Building
Cost
Effect
Time
Comments
Marakkalam Vessels
Dock
500 food , 400 gold
Ships traveling in the deep sea no longer suffer attrition
70
Available only in Rising Star
Commoner Promotions
Town Center
800 food , 600 gold
+20 population cap
[What? ]
Available to the Oda in Nobunaga
Battlefield Trophies
Town Center
800 food , 800 wood
Killing enemy units generates gold.
[What? ]
Available to the Takeda in Nobunaga
Kuruma Gakari
Town Center
600 food , 400 gold
Elite Samurai move faster
[What? ]
Available to the Uesugi in Nobunaga
True Pure Land
Town Center
600 food , 400 gold
Each Town Center (maximum 5) spawns 5 lkko Ikki. Units have more conversion resistance.
[What? ]
Available to the Mori in Nobunaga
Portuguese Traders
Town Center
1,000 food , 1,000 gold
Feitoria generate double resources
[What? ]
Available to the Otomo in Nobunaga
Industrious Peasants
Town Center
1,000 wood , 500 gold
Farmer work rate doubled
[What? ]
Available to the Chosokabe in Nobunaga
Trade for Supplies
Mill and Longhouse
425 gold
Exchange gold for food at an equal rate
[What? ]
Available to the Player in Ragnar
Dane Axes
Pagan Shrine
700 food , 500 gold , 4 stone
Infantry get attack bonus vs cavalry and additional gold from civilian units.
[What? ]
Leidangr
700 food , 200 gold , 2 stone
Norse Warrior gold cost is replaced by additional food cost.
[What? ]
River Raids
900 food , 500 gold , 8 stone
Norse Warriors move 30% faster.
[What? ]
Wolf Cloaks
900 food , 500 gold , 6 stone
Night attack bonus is doubled to +4 attack at night.
[What? ]
Bearded Axes
900 food , 500 gold , 8 stone
Throwing Axemen and Jarls have +1 range.
[What? ]
Bogsveigar
850 food , 500 gold , 8 stone
Archer-line and Longboats receive +1 attack.
[What? ]
Shield Wall
1,200 food , 500 gold , 10 stone
Infantry damage adjacent units.
[What? ]
Ulfberht Swords
1,200 food , 750 gold , 12 stone
Infantry have +4 attack.
[What? ]
Availability grid [ ]
The following tables show the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. The last two columns indicate the total available research count.
= Available
= Unavailable
= Unavailable, but fully covered by a civilization bonus
Economic, building, and Monastery technologies [ ]
Military and ship technologies [ ]
Upgrades [ ]
Main article: Upgrade (Age of Empires II)