Technology (Age of Empires II)
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Contents |
Building Technologies
Edit
| Technology | Age | Building | Cost | Statistics |
| Town Patrol | III | Town Center | 300F 200G | Increases building LOS +4 |
| Architecture | IV | University | 200W 300S | Increase building Hit Points and Armor |
| Town Watch | II | Town Center | 75F | Increases building LOS +4 |
| Treadmill Crane | III | University | 200W 300S | Villagers build +20% faster |
| Hoardings | IV | Castle | 400W 400S | Castle Hit Points increased by +1000 |
| Masonry | III | University | 175W 150S | Increase building Hit Points and Armor |
Economic Technologies
Edit
| Technology | Age | Building | Cost | Statistics |
| Coinage | II | Market | 150F 50G | Decrease trading fee to 20% |
| Stone Shaft Mining | III | Mining Camp | 200F 150W | Villagers mine stone +15% faster |
| Banking | III | Market | 200F 100G | No tribute fee |
| Stone Mining | II | Mining Camp | 100F 75W | Villagers mine stone +15% faster |
| Double-Bit Axe | II | Lumber Camp | 100F 50W | Villagers gather wood +20% faster |
| Gold Shaft Mining | III | Mining Camp | 200F 150W | Villagers mine gold +15% faster |
| Caravan | III | Market | 200F 200G | Trade Carts and Trade Cogs move faster |
| Gold Mining | II | Mining Camp | 100F 75W | Villagers mine gold +15% faster |
| Cartography | II | Market | 100F 100G | See Allies LOS |
| Hand Cart | III | Town Center | 300F 200W | Villager speed +10% carrying capacity +50% |
| Crop Rotation | IV | Mill | 250F 250W | Farms +175 Food |
| Conscription | IV | Castle | 150F 150G | Infantry, Cavalry and Unique Units are trained 33% faster |
| Bow Saw | III | Lumber Camp | 150F 100W | Villagers gather wood +20% faster |
| Wheelbarrow | II | Town Center | 175F 50W | Villager speed +10% carrying capacity +25% |
| Heavy Plow | III | Mill | 125F 125W | Farms +125 Food, Villagers +1 food capacity |
| Spies | IV | Castle | Varies | See Enemy LOS |
| Two-Man Saw | IV | Lumber Camp | 300F 200W | Villagers gather wood +10% faster |
| Loom | I | Town Center | 50G | Village HP +15 Armor +1 |
| Horse Collar | II | Mill | 75F 75W | Farms +75 Food |
| Sappers | IV | Castle | 400F 200G | Villagers +15 attack vs buildings |
| Guilds | IV | Market | 300F 200G | Decrease trading fee to 15% |
Monk Technologies
Edit
| Technology | Age | Building | Cost | Statistics |
| Atonement | III | Monastery | 325G | Monks can convert other Monks |
| Herbal Medicine | III | Monastery | 350 | Garrisoned units heal 4x faster |
| Redemption | III | Monastery | 475G | Monks can convert most Buildings and Siege Units |
| Illumination | IV | Monastery | 120G | Monk rejuvenation speed +50% |
| Sanctity | III | Monastery | 120G | Monk HP +50% |
| Faith | IV | Monastery | 750F 1000G | Units are 50% harder for enemy monks to convert |
| Fervor | III | Monastery | 140G | Monk speed +15 |
| Block Printing | IV | Monastery | 200G | Monk conversion range +3 |
| Theocracy | IV | Monastery | 400F 800G | Only one Monk in a group must rest after a conversion |
| Heresy | III | Monastery | 1000G | Monk converted units die upon conversion |
Infantry Technologies
Edit
| Technology | Age | Building | Cost | Statistics |
| Scale Mail Armor | II | Blacksmith | 100F | Infantry pierce/armor +1 |
| Plate Mail Armor | IV | Blacksmith | 300F 150G | Infantry pierce/armor +1 |
| Squires | III | Barracks | 200F | Infantry speed +10% |
| Forging | II | Blacksmith | 150F | Infantry/Cavalry attack +1 |
| Tracking | II | Barracks | 75F | Infantry LOS +2 |
| Iron Casting | III | Blacksmith | 220F 120G | Infantry/Cavalry attack +1 |
| Blast Furnace | IV | Blacksmith | 275F 225G | Infantry/Cavalry attack +2 |
| Chain Mail Armor | III | Blacksmith | 200F 100G | Infantry pierce/armor +1 |
Missile / Siege Technologies
Edit
- Fletching
- Bodkin Arrow
- Bracer
- Padded Archer Armor
- Leather Archer Armor
- Ring Archer Armor
- Ballistics
- Murder Holes
- Heated Shot
- Chemistry
- Siege Engineers
- Thumb Ring
- Parthian Tactics