Listed below are all technologies available in Age of Empires.
Economy technologies[]
Technology
|
Age
|
Building
|
Cost
|
Effect
|
Time
|
Woodworking
|
|
Market
|
120 food, 75 wood
|
Woodcutters work rate +20% and carry +2 wood. +1 missile weapon range
|
60
|
Artisanship
|
|
170 food, 150 wood
|
80
|
Craftsmanship
|
|
240 food, 200 wood
|
100
|
Stone Mining
|
|
100 food, 50 stone
|
Stone miners work rate +30% and carry +3 stone. Slingers +1 Attack/Range/LOS
|
30
|
Siegecraft
|
|
190 food, 100 stone
|
Stone miners work rate +30% and carry +3 stone. Increase Villagers attack vs. Walls/Towers. Slingers +1 Attack/Range/LOS
|
60
|
Gold Mining
|
|
120 food, 100 wood
|
Gold miners work rate +30% and carry +3 gold
|
50
|
Coinage
|
|
200 food, 100 gold
|
Increases Gold Mine productivity by 25%. Tribute is free. Gold miners work rate +33% and carry +3 gold
|
60
|
Domestication
|
|
150 food, 50 gold
|
Farms +75 food
|
40
|
Plow
|
|
250 food, 75 wood
|
Farms +100 food
|
75
|
Irrigation
|
|
300 food, 100 wood
|
Farms +125 food
|
100
|
Wheel
|
|
175 food, 75 wood
|
Villagers get +60% speed
|
75
|
Religious technologies[]
Military technologies[]
Technology
|
Age
|
Building
|
Cost
|
Effect
|
Time
|
General
|
Conscription
|
|
Government Center
|
450 food, 250 gold
|
Land military units trained 25% faster
|
60
|
Infantry
|
Toolworking
|
|
Storage Pit
|
100 food
|
Melee units +2 attack
|
40
|
Metalworking
|
|
200 food, 120 gold
|
75
|
Metallurgy
|
|
300 food, 180 gold
|
Melee units +3 attack
|
100
|
Leather Armor Infantry
|
|
75 food
|
Infantry +2 melee armor
|
30
|
Scale Armor Infantry
|
|
100 food, 50 gold
|
60
|
Chain Mail Infantry
|
|
125 food, 100 gold
|
75
|
Bronze Shield
|
|
150 food, 180 gold
|
Infantry and Slingers +1 pierce armor
|
50
|
Iron Shield
|
|
200 food, 320 gold
|
75
|
Tower Shield
|
250 food, 400 gold
|
100
|
Logistics
|
|
Government Center
|
180 food, 100 gold
|
Barracks units take 1/2 population space
|
60
|
Aristocracy
|
|
175 food, 150 gold
|
Academy units get +0.225 tiles/second movement speed
|
60
|
Cavalry
|
Toolworking
|
|
Storage Pit
|
100 food
|
Melee units +2 attack
|
40
|
Metalworking
|
|
200 food, 120 gold
|
75
|
Metallurgy
|
|
300 food, 180 gold
|
Melee units +3 attack
|
100
|
Leather Armor Cavalry
|
|
125 food
|
Cavalry +2 melee armor
|
30
|
Scale Armor Cavalry
|
|
150 food, 50 gold
|
60
|
Chain Mail Cavalry
|
175 food, 100 gold
|
75
|
Nobility
|
Government Center
|
175 food, 120 gold
|
Cavalry (except elephants) +15% hit points
|
70
|
Missile / siege
|
Woodworking
|
|
Market
|
120 food, 75 wood
|
Woodcutters work rate +20% and carry +2 wood. +1 missile weapon range
|
60
|
Artisanship
|
|
170 food, 150 wood
|
80
|
Craftsmanship
|
|
240 food, 200 wood
|
100
|
Stone Mining
|
|
100 food, 50 stone
|
Stone miners work rate +30% and carry +3 stone. Slingers +1 Attack/Range/LOS
|
30
|
Siegecraft
|
|
190 food, 100 stone
|
Stone miners work rate +30% and carry +3 stone. Increase Villagers attack vs. Walls/Towers. Slingers +1 Attack/Range/LOS
|
60
|
Leather Armor Archers
|
|
Storage Pit
|
100 food
|
Archers +2 melee armor
|
30
|
Scale Armor Archers
|
|
125 food, 50 gold
|
60
|
Chain Mail Archers
|
|
150 food, 100 gold
|
75
|
Engineering
|
Government Center
|
200 food, 100 wood
|
Siege Units and Siege Ships have +2 range and LOS
|
70
|
Alchemy
|
250 food, 200 gold
|
+1 attack to missile weapons. +6 attack to Fire Galley
|
100
|
Ballistics
|
200 food, 50 gold
|
Missile weapons and siege units hit moving targets
|
60
|
Defense technologies[]
Miscellaneous technologies[]
Removed technologies[]
Upgrades[]
- Main article: Upgrade (Age of Empires)