Unit information
Type Cavalry
Introduced in ConquerorsIcon The Conquerors
Civilization ConquerorsIcon Huns
Age Castle-age-reseach Castle Age
Trained at Castle-logo Castle
Training time 14 seconds
Training cost
Food 60
Gold 60
Hit points 100, 150 (Elite)
Attack 8, 11 (Elite) melee
Attack bonuses +12 vs Stone defense
+10 vs Castle
+8, +10 (Elite) vs Building
+8, +10 (Elite) vs Wall and gate
Rate of Fire 2.13
Melee armor 1
Pierce armor 3, 4 (Elite)
Armor classes Cavalry
Unique unit
Speed 1.35
Line of Sight 5, 7 (Elite)
Unit evolution
Upgrades to TarkanIcon Elite Tarkan
Upgrade cost Elite-unique-research 1000 food, 500 gold
Upgrade time 45 seconds

"Hun unique unit. Cavalry with attack bonus vs. buildings."

Age of Empires II description

The Tarkan is the unique unit of the Huns in Age of Empires II: The Conquerors. It is a cavalry unit with high pierce armor and an attack bonus against buildings.

Tarkans can be upgraded to Elite Tarkans in the Imperial Age.

Tactics Edit

In combat, Tarkans are best categorized as medium cavalry, something of a middle-ground between Light Cavalry and Knights, considering their hit points, armor, and attack. But the Tarkan's real specialty is destroying buildings, more of a mobile town destroyer rather than melee combat specialist like the Camel or Paladin. As such Tarkans are effective against most ranged units, Light Cavalry, and buildings due to their high pierce armor and hit points.

Tarkans should be used for quick raids and hit-and-runs on buildings/towns/forward camps. They are able to knock down defensive buildings with relative ease and are capable of dealing with archers in a counter-attack. Tarkans are also useful in home defense scenarios in which the opponent sends siege weapons en masse. Tarkans should therefore be utilized as raiders both offensively and defensively due to their penchant for hit-and-run attacks.

Tarkans come up short against infantry, heavy cavalry, and Camels. Another subtle disadvantage they have is their rather slow Rate of Fire, which makes them one of the slowest attacking melee units in the game.

But because the Huns have Paladins, Tarkans should only be used to fulfill their main role, which is to destroy buildings.

Further statistics Edit

As Tarkans are unique to the Huns, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Archers, siege weapons, Light Cavalry, buildings
Weak vs. Infantry, heavy cavalry, Genoese Crossbowmen, Mamelukes, Camels
Hit points Bloodlines Bloodlines (+20)
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Armor Scalebardingarmor Scale Barding Armor (+1/+1)
Chainbardingarmor Chain Barding Armor (+1/+1)
Platebardingarmor Plate Barding Armor (+1/+2)
Speed Husbandry Husbandry (+10%)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Other CastleAgeUnique Marauders (allows creation at Stables)
Upgrades Tarkans can be upgraded to Elite Tarkans

Team bonuses Edit

Changelog Edit

The Conquerors Edit

  • Non-Elite Tarkans have 90 HP and 7 attack.
  • Tarkans have 2 pierce armor (3 for Elite).

The Forgotten Edit

  • Non-Elite Tarkans now have 100 HP and 8 attack.
  • Marauders introduced. It costs 500F/200G.

The African Kingdoms Edit

  • Marauders now cost 300W/200G.
  • With patch 4.8, Tarkans now have 3 pierce armor (4 for Elite).

Trivia Edit

  • With a Rate of Fire of 2.13, the Tarkan is the slowest attacking melee cavalry in the game.
  • The title comes from Turko-Mongolic dark(h)an "craftsman, smith < tax-exempt person", borrowed from Sogdian tarxant, cf. Ossetian tærxon "argument, trial" < Indo-European tolkʷ- "to speak".

History Edit

"The use of the stirrup by the Huns gave them a technological advantage against other armies when they advanced toward the west in the 3rd century. They could set themselves in their stirrups and charge into a target with a lance. The impact of the lance point transferred the force of the combined moving man and horse, thanks to the stirrup. With rare exceptions (notably Alexander’s Companion cavalry) horsemen prior to this had rarely been effective with a lance or spear. The appearance of thousands of barbarian cavalry using spears so effectively forced dramatic change in warfare at the end of antiquity. The Roman legions were forced to put more emphasis on cavalry in support of their legions and eventually hire barbarian horsemen as mercenaries. Heroes of Hunnic, and later Mongolian, armies were known as Tarkans.

The best of the Hunnic light horsemen were Elite Tarkan warriors. They rode hard, hit with surprise, and could withdraw as quickly if the situation was not advantageous. The mobility of the Elite Tarkan warriors made them devastating raiders, but their light cavalry status put them at a disadvantage against heavily armored horsemen in close combat.

The Conquerors manual

Gallery Edit