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This article is about the building in Age of Empires II. For the similar building in other games of the series, see Stable.
Stable
Stableicon
Overview
Type Military
Introduced In KingsIcon The Age of Kings
Civilization See description
Age Feudal-age-reseach Feudal Age
Required Building Barracks-logo Barracks
Construction Time 50 seconds
Use Trains and improves cavalry
Cost
Wood 175
Stats
Size 3x3 tiles
Hit Points Feudal-age-reseach 1500
Castle-age-reseach 1800
Imperial-age-research 2100
Garrison 10
Melee Armor Feudal-age-reseach 1
Castle-age-reseach 2
Imperial-age-research 3
Pierce Armor Feudal-age-reseach 8
Castle-age-reseach 9
Imperial-age-research 10
Armor Classes Building
Standard Building
Line of Sight 6

"Used to create and improve cavalry."

Age of Empires II description

The Stable is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves cavalry.

Stables are available to all civilizations except for the Aztecs, Incas, and Mayans.

Tactics and Placement Edit

For cavalry-based civilizations, Stables are essential buildings. Having at least two in the Feudal Age already will greatly help to rush an opponent with Scout Cavalry as in a rushing tactic timing is essential and producing units takes its time. Another very popular rushing strategy is the Knight rush, which also required at least two Stables, preferably three or four.

As with other military buildings, having Stables near an enemy's settlement helps to attack more effectively as the trained units will be created close to the enemy, cutting off the distance. In the Stables particular case this is optional though, as cavalry has fast movement speed.

Stables can also aid in fortifications as cavalry can take down siege units with ease. So it is advisable to have several Stables within a fortification just for the emergency.

Trainable Units and Technologies Edit

Clicking on the icon links to the corresponding page.

Blue: Units

Green: Technologies

Purple: Unique Units

Darkage Feudalage Castleage Imperialage
Scoutcavalryavailable Lightcavalryavailable Hussaravailable
Bloodlinesavailable Knightavailable Cavalieravailable Paladinavailable
Camelavailable Heavycamelavailable Imperialcamelavailable
Battleelephantavailable Elitebattleelephantavailable
Husbandryavailable

The Huns can also train Tarkans at the Stable once Marauders is researched.

Availability Grid Edit

The following table shows the availability of the units and technologies for every civilization. Unique units are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.

Available = Available
Unavailable = Unavailable
CivilizationScoutCavalryIconLightCavalryIconHussarIconKnightIconCavalierIconPaladinIconCamelIconHeavyCamelIconBattleelephanticonElitebattleelephanticonBloodlinesHusbandryAll
ConquerorsIcon Aztecs
AfricanIcon Berbers
KingsIcon Britons
RajaIcon Burmese
KingsIcon Byzantines
KingsIcon Celts
KingsIcon Chinese
AfricanIcon Ethiopians
KingsIcon Franks
KingsIcon Goths
ConquerorsIcon Huns
ForgottenIcon Incas
ForgottenIcon Indians
ForgottenIcon Italians
KingsIcon Japanese
RajaIcon Khmer
ConquerorsIcon Koreans
ForgottenIcon Magyars
RajaIcon Malay
AfricanIcon Malians
ConquerorsIcon Mayans
KingsIcon Mongols
KingsIcon Persians
AfricanIcon Portuguese
KingsIcon Saracens
ForgottenIcon Slavs
ConquerorsIcon Spanish
KingsIcon Teutons
KingsIcon Turks
RajaIcon Vietnamese
KingsIcon Vikings
Civilization ScoutCavalryIcon LightCavalryIcon HussarIcon KnightIcon CavalierIcon PaladinIcon CamelIcon HeavyCamelIcon Battleelephanticon Elitebattleelephanticon Bloodlines Husbandry All

Further statistics Edit

Building Strengths and Weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction Speed Treadmillcrane Treadmill Crane (+20%)
Work Rate Conscription Conscription (+33%, only for units)

Civilization bonuses Edit

Team bonuses Edit

Trivia Edit

  • In The Conquerors, the Native American civilizations did not have a Stable model. If given a Stable in the Scenario Editor, it would have the Central European architectural style and be unable to train any units. In The Forgotten, they got an own Stable model and can actually produce cavalry if Full Tech Tree is checked.
  • The African, Indian, and Southeast Asian Stables are the only three architectural styles to have mounts other than horses in the model: The African and Indian ones have a camel, while the Southeast Asian one has an elephant.
  • The Southeast Asian Stable model is also the only one where the mounts inside have animations.

History Edit

As the Middle Ages continued, the rise in importance of mounted warriors created demand for larger numbers of horses, which was bred and maintained at the stable. A variety of horses were bred, including horses for long-distance travel, fast horses for quick movement, and the heavy charger. Scout and light cavalry units needed quick horses with lots of stamina. Heavy chargers of great strength were required to carry fully armored knights into a charge. Mounted warriors trained at the stable as well, learning the skills of fighting from horseback with spear, lance, sword, flail, mace, and hammer. In other parts of the world, camels and elephants were bred and maintained for mounted combat.

Gallery Edit

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