|First Appearance||The WarChiefs|
|Age Available||Colonial Age|
|Base Hit Points||150|
|Speed||6.25/3.125 (stealth and cover)|
|Resists||20% vs. Ranged|
|Melee Multipliers||x20.0 vs. Mercenary|
x40.0 vs. Hero
|R.O.F.||1.5 / 3.0 (Siege)|
The Spy moves very quickly, and has the stealth ability, although it can be seen at all time by the enemies explorers, town centers, outposts and forts, and when activating the stealth abilty, spies move considerably slower.
The Spy is very good at scouting the enemy without them knowing, giving advanced notice on what they are building and when they will attack. The Spy has a very low base damage, but huge multipliers against explorers and mercenaries. The Spy can easily change the tide of a battle by coming in stealthed, and unstealthing and taking out enemy mercenaries (including Li'l Bombards).
- The Spy is somewhat a favourite of the Ottoman AI in various Skirmishes.
- Even though the Spy's icon shows a pistol, he always uses a dagger instead.
For as long as there have been presidents and kings, governments have enlisted the aid of individuals for espionage. During the turbulent seventeenth and eighteenth centuries, spies were used by various governments to uncover secrets and identify opportunities for attack. Spies were known to use a variety of tools and technologies, such as invisible ink and secret codes. The fledgling government of the United States of America found itself embroiled in multiple assaults by loyalist spies - including secret messages sent to agents of the crown by William Franklin, Benjamin Franklin's own son.