|Description||Creates spiders that eat enemy units|
Spider Lair is an Atlantean Classical Age God Power. It is available if Leto is worshiped when advancing ages. When used, four spider eggs are placed in a random pattern. The eggs quickly hatch and burrow into the ground.
- Population: 2
- HP: 20
- Hack Armour: 5%
- Pierce Armour: 5%
- Crush Armour: 99%
- Speed: 0.0
They cannot be seen by enemies unless activated. When an enemy soldier gets too close to the burrow, a cloud of dust shoots in the air, giving the unit 1 second to react (0.5 seconds in the Extended Edition). Then the spider comes out and drags the unfortunate soldier under, killing it instantly. After making a kill, the spider disappears. Cavalry units are less vulnerable as their speed may enable to get out of range before the spider can emerge (War Elephants are not as lucky). Spider Lair is just as deadly against Set players who try to raid with Animals of Set as the latter are also vulnerable to the spiders.
Spider Lair is useful in thinning out enemy forces. However it must be timed right because the eggs are vulnerable to attack and require 10 seconds before they hatch (5 seconds in the Extended Edition). The spiders will not attack Heroes, myth units, or villagers. Spider Lair should be cast in an area where an enemy army is likely to pass through. Potential locations include a narrow pass, around an important building or near a gold mine where raiders may come attack the player's Citizens. Players must also remember where they placed their spiders as constructing buildings on top of them will cause them to disappear automatically. This power can be summoned 3 times, providing a total of 12 spiders, but has a cool down time of 5 minutes (2 minutes and 30 seconds in the Extended Edition).
- Although the icon shows a Black Widow Spider, the Spider Lair spiders are likely inspired on the Ctenizidae (a family of Trapdoor Spiders).
- In build 2.6.1155148 of Extended Edition (latest at time of writing), when the spider lair is triggered on the Sudden Death map, a bug causes the player to inexplicably lose as if they had no Town Centre.