This article is about the unit in Age of Mythology. For the similar unit in other games of the series, see Slinger.
Slinger (Age of Mythology)
Civilization Egyptians
Age/God Classical Age
Unit Type Archer
Cost 60 Wood
24 Gold
Population 2
Attack Hack Pierce Crush
0 3
Range 16 feet
Hit Points 65
Armour Hack Pierce Crush
15% 25% 99%
Speed 4 feet/second
Line of Sight 20 feet
Train at Barracks
Train Time 14 seconds

In Age of Mythology, the Slinger is the Egyptian counter-archer archer unit.

Attack Bonuses Edit

  • Archers: x4
  • Throwing Axemen: x3
  • Axeman & Hypaspist: +25%

Strengths and Weaknesses Edit

Strong against
Weak against

Bonuses and Improvements Edit

Specific Edit

Set increases hit points by 10%, and decreases training time by 20% and hack vulnerability by 10%.

General Edit

Strategy Edit

Slingers are the primary ranged unit for the Egyptians in the Classical Age. They have a large attack bonus against archers and Throwing Axemen, and can dispatch these units with ease. They also have a small bonus against counter-infantry. This means that in sufficient numbers, they can repel a counter-infantry attack. Slingers have a poor standard attack, however, and from the Heroic Age the faster and more versatile Chariot Archers are better in this role.


The sling was simply a long piece of cloth that could be swung rapidly and partially released to cast a stone or metal object with fairly high accuracy. Originally a hunting weapon for bringing down small game and birds, the sling was adapted easily to the battlefield where light troops used it to harass enemy formations. Slings were much cheaper to make than a bow and its complement of arrows, and slingers were easier to train than archers. Many ancient armies kept contingents of slingers to accompany their infantry and archer units. One of the most famous single combats recounted in the Bible was that of the slinger David killing the great Goliath.

Gallery Edit

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