|This article is about the unit in Age of Mythology. For the similar unit in other games of the series, see Slinger.|
Attack Bonuses Edit
- Archers: x4
- Throwing Axemen: x3
- Axeman & Hypaspist: +25%
Strengths and Weaknesses Edit
- Strong against
- Weak against
Bonuses and Improvements Edit
- Medium Slingers, Heavy Slingers and Champion Slingers increase HP by 10%, LOS by 1 and attack by 10%.
- Electrum Bullets (Ptah) increases attack by 10%.
- Slings of the Sun (Sekhmet) gives +30% attack against infantry units.
- Levy Barracks and Conscript Barracks decrease training time by 20%.
- Copper Weapons, Bronze Weapons and Iron Weapons increase attack by 10%.
- Copper Mail, Bronze Mail and Iron Mail decrease hack vulnerability by 10%.
- Copper Shields, Bronze Shields and Iron Shields decrease pierce vulnerability by 10%.
- Burning Pitch gives triple damage to buildings and +50% damage to ships.
Slingers are the primary ranged unit for the Egyptians in the Classical Age. They have a large attack bonus against archers and Throwing Axemen, and can dispatch these units with ease. They also have a small bonus against counter-infantry. This means that in sufficient numbers, they can repel a counter-infantry attack. Slingers have a poor standard attack, however, and from the Heroic Age the faster and more versatile Chariot Archers are better in this role.
The sling was simply a long piece of cloth that could be swung rapidly and partially released to cast a stone or metal object with fairly high accuracy. Originally a hunting weapon for bringing down small game and birds, the sling was adapted easily to the battlefield where light troops used it to harass enemy formations. Slings were much cheaper to make than a bow and its complement of arrows, and slingers were easier to train than archers. Many ancient armies kept contingents of slingers to accompany their infantry and archer units. One of the most famous single combats recounted in the Bible was that of the slinger David killing the great Goliath.