|First appearance||The WarChiefs|
|Base hit points||300|
|Line of Sight||12|
|Resists||20% vs. Hand|
|Melee multipliers||x3.0 vs. Cavalry|
x2.0 vs. Light infantry
|Area of Effect||2|
|Rate of Fire||1.5 / 3.0 (siege)|
Similar to the German Doppelsoldner and the Japanese Samurai, the Skull Knight possesses high hit points, deals AoE damage, and has multipliers against cavalry. Although highly effective in melee combat, its low speed renders it vulnerable to artillery.
Skull Knights work well when used in numbers due to effects of their splash damage, but it is recommended to support them with Arrow Knights, since the latter's high range deals increased damage to counter artillery. Another strong combination is with the Coyote Runner, since they reach and attack artillery much quicker.
This Unit Auto-Upgrades with the Age technologies.
- Elite Upgrade: +25% HP & Damage
- Champion Upgrade: +25% HP & Damage
- Legendary Upgrade: +50% HP & Damage
Home City Shipments Edit
- 3 Skull Knights
- 5 Skull Knights
- 4 Skull Knights
- 7 Skull Knights
- Temple Huitzilopochtli (11 Skull Knights and +1 Skull Knight Area of Effect)
"In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies.
The most-feared and powerful division in the Aztec army was made up of skull knights. Their name, Tzitzimitl, translates as "frightful specters," the skull knight dressed as a kind of undead horror, and the enemy often fled at their advance."
In other languages Edit
- Spanish: Caballero Cráneo
- French: Chevalier Crâne
- German: Totenkopfritter
- Italian: Cavaliere del Teschio
- Japanese: 髑髏の騎士 (Dokuro no Kishi)
- Portuguese: Cavaleiro Caveira
- Russian: Рыцарь черепа (Rytsar' cherepa)