|Sioux War Chief|
|First appearance||The WarChiefs|
|Base hit points||500|
|Line of Sight||18|
|Resists||10% vs. ranged|
|Melee multipliers||x3.0 vs. treasure guardians|
x0.25 vs. villager
|Area of Effect||2|
|Rate of Fire||1.5 / 3.0 (siege)|
The Sioux War Chief has a lot of hit points, very fast speed and no range, but deals Area of Effect damage. The War Chief will faint if his hit points reach 1. He has the Nature Friendship ability, and the ability to increase the speed of all units around him making him useful in raids on the enemy. He regenerates hit points when injured. He is the fastest explorer unit in the game.
Like all the War Chiefs he has a special ability called Nature Friendship, which can transform a Treasure Guardian into ally instead of fighting them, and which can be used in every two minutes. Like all explorer units he also has a large Line of Sight that can detect hidden units. He can also build Trading Posts and Town Centers.
He originally has only the Nature Friendship ability but with the help of shipments, he can gain other abilities like training Coyotes, Swashbuckler Attack and Stealth mode. His aura increases the speed of all allied units near him by 15%, and with an shipment he can also boost units attack with 15%.
"War chiefs, typically young men in their prime, were responsible for leading warriors into battle. Even though they led their tribe's war efforts, they had to answer to a council of tribal leaders who attended to the daily affairs of the tribe.
One of the most renowned war chiefs was Sitting Bull (1831-1890), also known as Tatanka Yotanka. Born in the territory of present-day South Dakota, he was renowned as a Sioux medicine man and prophet. Sitting Bull led Native resistance against U.S. government attempts to take over tribal lands, which included his involvement in the Battle of the Little Bighorn with his lieutenants Crazy Horse and Gall. After spending several years in Canada with his followers, Sitting Bull returned to the U.S. under a government amnesty program."