“ | The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts. | ” |
—In-game description |
The Lakota War Chief (Sioux War Chief before the Definitive Edition) is a melee cavalry hero in Age of Empires III: The WarChiefs. He explores uncharted areas of the map and has some special abilities to help himself and his tribe. In standard random map games, the Lakota starts with a Lakota War Chief.
Overview[]
The Lakota War Chief increases the speed of friendly units in a radius of 24 around him by 10%; the "Blotáhunka" Home City Card will make his aura also increase attack by 10%, and in the Definitive Edition, the "Ogle Tanka Un" card also makes his aura increase siege attack by 10%. As all War Chiefs do, he can convert human Treasure guardians, detect stealth units, claim Treasures, and build Town Centers and Trading Posts.
The Lakota War Chief is the fastest hero unit in random map games.
Immortal[]
Like other explorer-type units, instead of dying, the Lakota War Chief will collapse when his hit points reaches 0 (zero). If this happens, he will be incapacitaded for the rest of that game, or until he can be rescued. A regular rescue can be done by having a friendly unit or building around him once he regenerates at least 100 hit points. Additionally, the player can return him to the Community Plaza with the War Chief Ceremony. This option exempts having to reach with a unit the spot where the chief has fallen, but it takes several villagers dancing for at least 10 seconds at the Plazza.
Special abilities[]
- Recruit Guardian: Recruits a human treasure guardian (with the process taking 4 seconds to complete). 90 seconds cooldown; shared across the Swashbuckler Attack and Berserk Attack special abilities.
- Swashbuckler Attack (requires the "Counting Coup" Home City Card): A sweeping hand attack that damages all units in the area (deals 50 hand damage in a radius of 3 around with ×0.5 multiplier against villagers and ×0.1 multiplier against MercType2). 90 seconds cooldown; shared across the Recruit Guardian and Berserk Attack special abilities.
- Berserk Attack: Kills treasure guardians in one blow (deals 750 hand damage). 55 seconds cooldown; shared across the Recruit Guardian and Swashbuckler Attack special abilities.
- Health Regeneration (passive): Regenerates 0.25% hit points per second after 3.5 seconds idle.
- War Chief Support (passive): The Lakota War Chief increases the speed, attack (with the "Blotáhunka" Home City Card) and siege attack (with the "Ogle Tanka Un" Home City Card) of nearby friendly units by 10%.
Upgrades[]
The Lakota War Chief is automatically upgraded in every Age up.
- +50% hit points and attack, and +20% Ranged resistance
- +100% hit points and +150% attack
- +100% hit points and +200% attack
- +275% hit points and +300% attack
Further statistics[]
As the Lakota War Chief is unique to the Lakota, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Treasure guardians, light infantry, artillery |
Weak vs. | Villagers, heavy infantry, light cavalry, Spies, Ninja |
Improvements | |
Hit points | Sikh Gurus (+50%) Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) Battle Anger (+2.0 multiplier vs. Artillery) Horsemanship (+1.0 multiplier vs. Walls) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) Bonepipe Armor (+10% siege resistance) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Other | Carib Ambush Party (train Carib Ambushers) Loyal Nootka War Chief (train Nootka War Chief) Tupi Animal Lore (train Buttercup the Pet Cougars) |
Home City Cards[]
As the Lakota War Chief is unique to the Lakota, only their cards and other civilizations' TEAM cards are shown in the following tables.
- Click for a list of Home City Cards related to the Lakota War Chief
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Lakota[]
Card | Description | Age |
---|---|---|
Ogle Tanka Un | The Lakota War Chief gets +50% hit points and attack, his aura now also improves your unit's siege attack damage by +10% | |
Counting Coup | The Lakota War Chief can use Swashbuckler Attack | |
Heyoka | The Lakota War Chief can use stealth mode | |
Blotáhunka | The Lakota War Chief aura also increases the attack of nearby friendly units by 10% | |
Morning Star | Temporarily reveals all enemies and treasures; Axe Riders can loot treasures for double the resources or XP; hand cavalry get +2.0 attack multiplier against treasure guardians | |
Cavalry Damage | Cavalry get +15% attack | |
Cavalry Combat | Cavalry get +15% hit points and attack |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Fencing Instructor | Heroes get +20% hit points and attack (except Shaolin Masters' Roundhouse Kick attack and Sohei Archers' Sabotage attack) | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Cavalry Attack | Heavy cavalry and Coyote Runners get +15% attack | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Sioux[]
Card | Description | Age | HC level |
---|---|---|---|
Smoke Signals | The Sioux War Chief gets +50% hit points and attack, and can train Pet Coyotes | 1 | |
Counting Coup | The Sioux War Chief can use Swashbuckler Attack | 10 | |
Center of Power | The Sioux War Chief can use stealth mode | 10 | |
Command Skill | The Sioux War Chief aura also increases the attack of nearby friendly units by 10% | 25 | |
Cavalry Damage | Cavalry get +15% attack | 10 | |
Cavalry Hitpoints | Cavalry get +15% hit points | 10 | |
Cavalry Combat | Cavalry get +15% hit points and attack | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Explorer Combat | Heroes get +20% hit points and attack (except Shaolin Masters' Roundhouse Kick attack and Sohei Archers' Sabotage attack) | 1 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Random names[]
- Two Moons
- Good Thunder
- Finds Buffalo
- Stone-the-Wolf
- Spotted Horse
- Four Bears
- Magic Shield
- Big Bow
- Running Elk
- Steals Horses
- Open Sky
- Diving Hawk
- Wolf Heart
- Many Coups
- Runs-with-Horses
- Sleepy Eagle
- Keeps-the-Pipe
- Coughing Clown
- Plenty Beads
- Invisible Arrow
- Eagle Catchers
- Sun Dancer
- Younger Brother
- Touches-the-Earth
- Slow Walker
- Cloud Walker
Changelog[]
The WarChiefs[]
- The unit is named Sioux War Chief.
- The Sioux War Chief increases the speed of friendly units by 20%.
- Has Nature Friendship which converts all Treasure guardians, human and non-human.
- The "Smoke Signals" Home City Card allows the Sioux War Chief to train Fang the Tame Coyotes.
Definitive Edition[]
- The unit is renamed to Lakota War Chief.
- The Lakota War Chief is now classified as a heavy cavalry.
- The Lakota War Chief increases the speed of friendly units by 15%. With update 20322, the Lakota War Chief increases the speed of friendly units by 10%.
- Nature Friendship replaced by Recruit Guardian, which converts human Treasure guardians only.
- Receives the Berserk Attack ability, which originally had a cooldown of 45 seconds. With update 9476, the Berserk Attack ability has a cooldown of 55 seconds.
- All special abilities now goes on cooldown when one is used, which is as long as the activated one.
- The Lakota War Chief gets +20% resistance upon reaching the Commerce Age.
- The "Smoke Signals" Home City Card renamed to "War Chief". It now makes the Lakota War Chief's aura increase friendly units' siege attack by 10%.
History[]
The WarChiefs[]
“ | War chiefs, typically young men in their prime, were responsible for leading warriors into battle. Even though they led their tribe's war efforts, they had to answer to a council of tribal leaders who attended to the daily affairs of the tribe. One of the most renowned war chiefs was Sitting Bull (1831-1890), also known as Tatanka Yotanka. Born in the territory of present-day South Dakota, he was renowned as a Sioux medicine man and prophet. Sitting Bull led Native resistance against U.S. government attempts to take over tribal lands, which included his involvement in the Battle of the Little Bighorn with his lieutenants Crazy Horse and Gall. After spending several years in Canada with his followers, Sitting Bull returned to the U.S. under a government amnesty program. | ” |
Definitive Edition[]
“ | War chiefs, typically young men in their prime, were responsible for leading warriors into battle. Even though they led their tribe's war efforts, they had to answer to a council of tribal leaders who attended to the daily affairs of the tribe. One of the most renowned war chiefs was Sitting Bull (1831-1890), also known as Tatanka Yotanka. Born in the territory of present-day South Dakota, he was renowned as a Lakota healer and prophet. Sitting Bull led Native resistance against U.S. government attempts to take over tribal lands, which included his involvement in the Battle of the Greasy Grass (also known as the Battle of the Little Bighorn) with his lieutenants Crazy Horse and Gall. After spending several years in Canada with his followers, Sitting Bull returned to the U.S. under a government amnesty program. | ” |