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This article is about the building in Age of Empires II. For the similar building in other games of the series, see Siege Workshop.
Siege Workshop
Siegeworkshopicon
Overview
Type Military
Introduced In KingsIcon The Age of Kings
Civilization All civilizations
Age Castle-age-reseach Castle Age
Required Building Blacksmithicon Blacksmith
Construction Time 40 seconds
Use Trains and upgrades siege units
Cost
Wood 200
Stats
Size 4x4 tiles
Hit Points Castle-age-reseach 1800
Imperial-age-research 2100
Garrison 10
Melee Armor Castle-age-reseach 2
Imperial-age-research 3
Pierce Armor Castle-age-reseach 9
Imperial-age-research 10
Armor Classes Building
Standard Building
Line of Sight 6

"Used to build siege weapons."

Age of Empires II description

The Siege Workshop is a military building in Age of Empires II that becomes available once the Castle Age is reached and a Blacksmith is built. It trains and upgrades siege weapons.

Tactics and Placement Edit

The Siege Workshop is an essential building for all players as land siege engines (with the exception of Trebuchet and Petard) are created here. Siege Workshop units can rarely act on their own and need protection from other units, so it is advisable to train other units first.

The work rate of the Siege Workshop is slow and cannot be improved, so any player who want to create Siege Workshop units in any relevant numbers should have at least four of them. It is advisable to build Siege Workshops near an enemy's settlement if playing offensively as this will cut off distance, especially considering all siege weapons move really slowly.

Trainable Units and Technologies Edit

Darkage Feudalage Castleage Imperialage
Batteringramavailable Cappedramavailable Siegeramavailable
Mangonelavailable Onageravailable Siegeonageravailable
Scorpionavailable Heavyscorpionavailable
Siegetoweravailable Bombardcannonavailable

Availability Grid Edit

The following table shows the availability of the units for every civilization. Units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units are available.

Available = Available
Unavailable = Unavailable
CivilizationSiegeRamIconOnagerIconSiegeOnagerIconHeavyScorpionIconBombardCannonIconAll
ConquerorsIcon Aztecs
AfricanIcon Berbers
KingsIcon Britons
RajaIcon Burmese
KingsIcon Byzantines
KingsIcon Celts
KingsIcon Chinese
AfricanIcon Ethiopians X
KingsIcon Franks
KingsIcon Goths
ConquerorsIcon Huns
ForgottenIcon Incas
ForgottenIcon Indians
ForgottenIcon Italians
KingsIcon Japanese
RajaIcon Khmer
ConquerorsIcon Koreans
ForgottenIcon Magyars
RajaIcon Malay
AfricanIcon Malians
ConquerorsIcon Mayans
KingsIcon Mongols
KingsIcon Persians
AfricanIcon Portuguese
KingsIcon Saracens
ForgottenIcon Slavs
ConquerorsIcon Spanish
KingsIcon Teutons
KingsIcon Turks
RajaIcon Vietnamese
KingsIcon Vikings
Civilization SiegeRamIcon OnagerIcon SiegeOnagerIcon HeavyScorpionIcon BombardCannonIcon All

Further statistics Edit

Building Strengths and Weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction Speed Treadmillcrane Treadmill Crane (+20%)

Civilization bonuses Edit

  • Aztecs: Siege Workshop units are created 15% faster.
  • Burmese: Researching Faith is 50% cheaper.
  • Byzantines: Siege Workshops have +30%/+40% HP in the Castle/Imperial Age. Town Watch is free.
  • Chinese: Technologies that benefit Siege Workshops are 15%/20% cheaper in the Castle/Imperial Age.
  • Khmer: Siege Workshops don't require a Blacksmith.
  • Malians: Siege Workshops are 15% cheaper.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Spanish: Siege Workshops are built 30% faster.

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Siege Workshops always have 2100 HP.

The Conquerors Edit

The Forgotten Edit

  • Siege Workshop HP staggered: 1800/2100 in the Castle/Imperial Age.
  • Siege Tower introduced.

History Edit

"The construction of castles and fortified towns created demand for artillery engines that could knock down walls and open the fortification to assault by troops. Without such artillery weapons, the taking of a castle required a long and costly siege that eventually starved the defenders into surrender. The ability to lay siege was constrained by the length of the campaigning season, the cost of providing supplies to a besieging army, the losses from disease in camp, and weather. Battering rams, trebuchets, and other siege engines were used to break into the fortification quickly and decide the issue. Siege engines were built at a siege workshop."

Gallery Edit

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