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Civilization Greek
Age/God Archaic Age/Hades
Unit Type -
Cost N/A
Population 1
Attack Hack Pierce Crush
6 - -
Range 0 meters
Hit Points 100
Armour Hack Pierce Crush
20% 20% 99%
Speed 4.0 meters/second
Line of Sight 16 meters
Train at Appears at Temple
Train Time N/A seconds

There are different types of Shade unit in Age of Mythology. The main type, the Hades Shade, is only available to Hades followers. Whenever one of Hades' human soldiers dies, there is a 20% chance that it will rise again as a Shade at the player's starting Temple. A player may have a maximum of 25 Hades Shades.

Like Heroes, Hades Shades gain hit points and attack through the Ages (see below) and are immune to the special attacks of Myth Units. However, they do not gain a bonus against Myth Units and (obviously) cannot pick up relics, so they are clearly not Heroes. Nor are they Myth Units, since Heroes do not gain an attack bonus against them. They are not human units either; it seems they lurk in a shady half-existence outside the game's unit categories.

Age Advance Bonus Edit

As Shades are not human units, they do not benefit from standard upgrades such as Medium Infantry. They do, however, automatically gain a bonus to their hit points and attack at the start of the Classical, Heroic and Mythic Ages:

  • +10% hit points, +20% attack.

This means that, by the Mythic Age, Hades Shades have 130 HP and an attack of 9.6.

Upgrade Edit

Strategy Edit

Hades Shades are not specialists and have neither the strengths nor the weaknesses of other units. They do not have any attack bonuses and only have one upgrade. On the other hand, their immunity to Myth Units' special attacks and the fact that no unit has bonus against them counts in their favor.

Shades may be weak, but, like Militias, they only cost one population slot and are strong in numbers. Of course, to amass such numbers, the player will have to have done a lot of fighting and lost a lot of units: on average a player will gain 20 Shades for every 100 human soldiers they lose. This may happen naturally in a defensive situation, but it is generally unwise to deliberately seek out such a strategy.

Other Shade Units Edit

In the Fall of the Trident campaign, friendly Shades are an important feature of Scenario 10 (Strangers) and also appear in the Underworld section of Scenario 16 (Good Advice.) These Shades have far more hit points than the standard ones and are invisible to enemies. They can kill Myth Units (and most human soldiers) in a single attack, though they disappear after doing so. In addition, Shades of Olympus appear in a The Titans campaign scenario, with similar abilities. These Shades, however, can only attack Myth Units, and are visible to the enemy.

On the Erebus random map, another type of Shade (confusingly also called a Hades Shade) appears as a neutral unit. These shades are the same as the standard Hades Shade except they do not gain Age Advance bonuses and have only 90 HP.

Mythology Edit

The dead of Greek mythology became shades, empty ghost-like shadows of their former selves. Hades' land of the dead was not necessarily a horrible place to be, but it was without honor or glory. If anything, shades were pitied more than they were feared.


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