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Shade

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Shade
Shade
Civilization Greek
Age/God Archaic Age/ Hades
Unit Type Myth Unit
Cost Free
Population 1
Attack Hack Pierce Crush
6 0 0
Range 0 meters
Hit Points 100
Armour Hack Pierce Crush
20% 20% 99%
Speed 4.0 meters/second
Line of Sight 16 meters
Train at Appear at Temple
Train Time N/A seconds


There are different types of Shade unit. Hades Shades are free units in Age of Mythology that are only available to Hades followers. Each time a human soldier dies, there is a 20% chance that it will rise again as a Hades Shade at the player's starting Temple. These Shades gain hit point and attack bonuses in the Classical, Heroic and Mythic Ages. By the Mythic Age, they have 130 HP and an attack of 9.6.

Hades Shades may be weak, but, like Militias, they only cost one population slot and are strong in numbers. Of course, to get numbers means that the player will have to have done a lot of fighting and lost a lot of units. This may happen naturally, but it is generally not worth deliberately seeking out such a strategy.

Other Shade unitsEdit

In the Fall of the Trident campaign, friendly Shades appear in Scenario 10, 'Strangers', which is set in the Underworld. These Shades have more hit points, are invisible to enemies and can kill Myth Units in a single hit, but disappear after attacking. Shades of Olympus appear in a The Titans campaign scenario, with similar abilities.

On the Erebus random map, another type of Shade (confusingly also called a Hades Shade) appears as a neutral unit. These shades do not upgrade and have 90 HP rather than 100.

History Edit

The dead of Greek mythology became shades, empty ghost-like shadows of their former selves. Hades' land of the dead was not necessarily a horrible place to be, but it was without honor or glory. If anything, shades were pitied more than they were feared. 

  

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