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Shade

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ShadeIcon
Shade
Civilization Greek
Age/God Archaic Age/Hades
Unit Type Military
Cost Free
Population 1
Attack Hack Pierce Crush
6 - -
Hit Points 100
Armour Hack Pierce Crush
20% 20% 99%
Speed 4 meters/second
Line of Sight 16 meters
Train at Temple
Train Time 0 seconds


Shades are undead units in Age of Mythology. There are four types of shades, but only Hades Shade are available to the player if they worship Hades. Whenever one of Hades' human soldiers dies, there is a 20% chance that it will rise again as a Hades Shade at the player's starting Temple. A player may have a maximum of 25 Hades Shades.

Like Heroes, Hades Shades gain hit points and attack through the Ages (see below) and are immune to the special attacks of Myth Units. However, they do not gain a bonus against Myth Units and (obviously) cannot pick up relics, so they are clearly not Heroes. Nor are they Myth Units, since Heroes do not gain an attack bonus against them. They are not human units either; it seems they lurk in a shady half-existence outside the game's unit categories.

Age Advance Bonus Edit

As Hades Shades are not human units, they do not benefit from standard upgrades such as Medium Infantry. They do, however, automatically gain a bonus to their hit points and attack at the start of the Classical, Heroic and Mythic Ages:

  • +10% hit points, +20% attack.

This means that, by the Mythic Age, Hades Shades have 130 HP and an attack of 9.6.

Upgrade Edit

Strategy Edit

Hades Shades are not specialists and have neither the strengths nor the weaknesses of other units. They do not have any attack bonuses and only have one upgrade. On the other hand, their immunity to Myth Units' special attacks and the fact that no unit has bonus against them counts in their favor.

Hades Shades may be weak, but, like Militias, they only cost one population slot and are strong in numbers. Of course, to amass such numbers, the player will have to have done a lot of fighting and lost a lot of units: on average a player will gain 20 Hades Shades for every 100 human soldiers they lose. This may happen naturally in a defensive situation, but it is generally unwise to deliberately seek out such a strategy.

Shade (SPC) Edit

ShadesSPC

Shades offereing their help to Arkantos, Ajax and Chiron.

Shade (SPC)
ShadeIcon
First AppearanceAge of Mythology
Military
Base Hit Points275
Pop. Use0
Speed4.8
LOS15
ResistsHack (50%)
Pierce (60%)
Crush (80%)
Melee DamageHack (100)
Pierce (100)
Crush (100)
Melee MultipliersMyth Units (20)
This box: view  talk  edit


In the Fall of the Trident campaign, friendly Shades are an important feature of the scenario Strangers and also appear in the Underworld section of the scenario Good Advice. These Shades have a different appearance; they don't have a sickle weapon, lack a lower body and are surrounded by a green fog. They have far more hit points than Hades Shades and are invisible to enemies. They can kill Myth Units and most human soldiers in a single attack, though they disappear after doing so.

Shade of Olympus Edit

Shade of Olympus

Shades of Olympus gathered around a Shrine.

Shade of Olympus
ShadeIcon
First AppearanceThe Titans
Military
Base Hit Points275
Pop. Use0
Speed4.8
LOS15
ResistsHack (50%)
Pierce (60%)
Crush (80%)
Melee DamageHack (10)
Pierce (10)
Crush (100)
Melee MultipliersMyth Units (50)
This box: view  talk  edit


Shades of Olympus appear in the Mount Olympus scenario from The New Atlantis campaign. These hostile shades are identical to ones from Fall of the Trident except they can only attack Myth Units and are visible to the enemy.

Shade (RM) Edit

Shade of Erebus

Hades Shades found on the map Erebus next to wild boars, ruins and a relic.

Shade (RM)
ShadeIcon
First AppearanceAge of Mythology
Military
Base Hit Points90
Pop. Use1
Speed4
LOS16
ResistsHack (20%)
Pierce (20%)
Crush (99%)
Melee DamageHack (6)
This box: view  talk  edit


On the Erebus random map, another type of Shade (confusingly also called a Hades Shade) appears as a neutral unit. These shades are the same as the standard Hades Shade except they do not gain Age Advance bonuses and have only 90 HP.

Mythology Edit

The dead of Greek mythology became shades, empty ghost-like shadows of their former selves. Hades' land of the dead was not necessarily a horrible place to be, but it was without honor or glory. If anything, shades were pitied more than they were feared.

GalleryEdit

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