The icon of the Settler
|First Appearance||Age of Empires III|
|Cost||100 Food |
(100 Coin for Dutch)
(90 Food for Russians but trains 3x at time for 270 Food)
(Ottomans are free)
|Age Available||Discovery Age|
|Base Hit Points||150|
|Training Limit||99 |
(50 for Dutch)
(25 for Ottomans at start)
|Resists||20% vs. Hand|
|Range Multipliers||x4.0 vs. Huntable|
x2.0 vs. Pet
x2.0 vs. Artillery
x0.5 vs. Villager
|R.O.F.||1.5 / 3.0 (Ranged and Siege)|
The Settler is the main resource gatherer for most European civilizations in Age of Empires III.
Settlers are relatively inexpensive units, but fragile. They are not meant for combat, but will fire weak muskets to defend themselves and others. Settlers can be used to collect Treasures. Each Civilization has a limit to the number of Settlers they can have at once. Settlers pay for themselves rather quickly, and the longer an individual Settler is alive, the more he contributes to the overall wealth of a given colony. Some Civilizations may receive Shipments of extra Settlers from the Home City, while others have to rely solely on producing them from the Town Center in the New World. They can also be found as Treasures around the map. With the Estates card, the British can train Settlers from Manors. They can also be garrisoned inside Town Centers, Outposts and Forts to protect themselves from the enemy. A Settler is required inside a Town Center in order to attack hostile ground units.
However, if settlers are put into combat, it is best to send them into melee range. Their ranged attack is relatively weak, and they can attack faster with melee compared to ranged.
Settlers can be assigned with the following tasks:
- Settlers can build most of the buildings given the colony has the right amount of resources, space and is at the right Age.
- Settlers can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Settlers may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
- Settlers can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
- Settlers can gather coin from Mines and tasking settlers to work on a Plantation or Rice Paddy will generate Coin, similarly to a Mill.
- When resource shipments arrive from the Home City, they do so in the form of Crates (food), Cords (wood), and Chests (coin) at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer (such as the Settler) in order to add them to your resources.
- Similarly to heroes and Explorers, Settler may also collect Treasures.
Settlers can build the following buildings:
- House, Market, Mill, Livestock Pen, Dock, Outpost, Trading Post, Wall.
- Church, Barracks, Stable, Artillery Foundry, Saloon (The Warchiefs/The Asian Dynasties)
Civilization Effects Edit
- The British get one Settler from every completed Manor House for free. With the Estates card, Settlers can be trained from them as well, but at a slower rate for every Manor House and Town Center.
- The Dutch Settlers cost coin instead of food and gather 15% faster coin from mines. They also have a limit of 50 settlers.
- The French don't have Settlers but instead have the Coureur des Bois, who gathers faster, performs better in combat, but is more expensive and trains slower.
- The Germans have Settler Wagons, which are similar to the French Coureur de Bois.
- The Ottomans spawn free settlers from Town Center; however, they have a spawn timer and a limit of 25, 45, 70 and 99 respectively, which is researched at the Mosque.
- The Russian Settlers train in a group of three and are cheaper by 10%.
This is a list of techs that benefit Settlers in any way
|Mosque Technologies for Ottoman Settlers|
Shipment Cards Edit
Most Civilizations may ship more Settlers by sending Settler cards from Home City. They are found among cards at the Trading Company.
- The Dutch, Ottomans, British, and Spanish start with a card of 2 Settlers and may further unlock 4 Settlers card. They can be sent in the Discovery and Colonial Ages, respectively.
- With home City at level 10, the British and Spanish can further unlock cards of 3 Settlers to 5 Settlers which may be sent at Discovery and Colonial Ages.
- The Ottomans and Dutch get the 3 Settler card.
- At level 25, The British can unlock and send the 8 Settler card in the Fortress Age, making them have the most Settler Cards.
- Despite employing settlers, Germans, Portuguese, and Russians don't have any Settler cards, though the Germans have Settler Wagon cards instead.
- The French have a more powerful Coureur des Bois, instead of Settlers and therefore do not have Settler cards.
More improvements may be shipped from the Home City. They don't cost anything other than a shipment, having your Home City at a certain level and the right card unlocked. They take immediately effect upon arriving. These cards are found among the Cathedral and Manufacturing Plant sections in the Home City.
|Common Home City Cards that benefit Settlers|
|Unique Home City Cards that benefit their Settlers|
"Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler’s hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet."
- Settlers come in the forms of men and women and the gender is randomly decided upon being trained from the Town Center. This feature is present since Age of Empires II.
- German and Russian settlers wear thick winter clothing while Spanish, Portuguese, and Ottomans dress for sunny weather, men especially, who wear sombreros. British and Dutch men don't wear hats and are dressed lightly. They resemble the settler icon the most.
- Settlers always speak in the same language as the playing civilization and sound modest and willing.
- Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the British and Dutch appearance, but upon being rescued, will immediately turn into the appearance of the Settlers/Villagers of their rescuers.
|Civilian units in Age of Empires III|
|Age of Empires III|
|General||Settler · Factory Wagon · Fort Wagon · Covered Wagon · Hot Air Balloon · Fishing Boat · Priest · Surgeon|
|Dutch||Envoy · Bank Wagon|
|French||Coureur des Bois|
|The WarChiefs expansion|
|General||Cree Coureur des Bois · Native Villager · Fishing Boat · Medicine Man · Travois · Native Scout|
|The Asian Dynasties expansion|
|General||Asian Villager · Fishing Boat · Rickshaw · Mongol Scout|