“ | Villager that constructs buildings and gathers resources. | ” |
—In-game description |
The Settler is an economic unit in Age of Empires III trained by European and Federal American civilizations at the Town Center. Settlers are the backbone of each civilizations' economy, performing key tasks such as resource gathering and building construction. Unlike their equivalents in previous games, Settlers have a train limit.
In standard random map games, European and Federal American civilizations start with six Settlers, although there are several exceptions (see Civilization differences).
The French train Coureurs des Bois that are more expensive but are superior in combat and gathering. African, Asian, and Native American civilizations have Villagers, which are identical in all but name to Settlers. With update 13.27885 for the Definitive Edition, the Dutch have Merchants and the Ottomans feature Yörük as Settler units that better reflect their unique attributes.
Some Politicians grant Settlers when aging up. The Naturalist gives two Settlers (except for the Germans, who receive a Settler Wagon instead) for aging up into the Commerce Age; The Medici (politician exclusive to the Italians) gives one Settler (two if the Advanced Politicians Home City Card has been sent) for aging up into the Commerce Age; The Viceroy gives 5 Settlers to the British if aging up with him to the Industrial Age.
Tactics[]
Settlers can be garrisoned inside Town Centers, Outposts, and Forts to protect themselves from the enemy. A Settler is required inside a Town Center in order to activate its ranged attack.
However, if Settlers are put into combat, it is best to send them into melee range. Their ranged attack is relatively weak, and they can attack faster with melee compared to ranged.
Tasks[]
Settlers can be assigned with the following tasks:
- Settlers can build most of the buildings given the player has the right amount of resources and is at the right Age, and there are enough spaces for the building.
- Settlers can gather food from Berry Bushes, Cherry Orchards, and huntable animals. Settlers may also be tasked to a Mill, Farm or Rice Paddy which will generate infinite Food, but at a slower rate. Alternatively, food can also be gathered from livestock.
- Settlers can gather wood from trees which usually can be found plenty and rarely runs out. Alternatively, they can gather from Mango Groves.
- Settlers can gather coin from Mines and tasking settlers to work on an Estate or Rice Paddy will generate Coin, similarly to a Mill.
- When resource shipments arrive from the Home City, they do so in the form of Crates of Food, Cords of Wood, Chests of Coin, Collection of Books (experience), and Tokens of influence at the assigned shipment arrival point, which usually is the first Town Center, but can be changed to certain other units and buildings. They must be unpacked by a gatherer (such as the Settler) in order to add them to your resources.
- Similarly to heroes and Explorers, Settler may also collect Treasures.
Civilization differences[]
- The British get one free Settler when a Manor House is built. With the "Estates" Home City Card, Settlers can be trained at Manors, although their train time is doubled in both Manors and Town Centers.
- The French can receive 2 Settlers when choosing The Naturalist to advance to the next Age, since the Definitive Edition.
- The Germans start with 3 Settler Wagons instead of Settlers, but can still train Settlers.
- The Italians receive a free Settler with every technology researched, but start with only 3 Settlers.
- Mexican Settlers have a train limit of 85, but can be automatically spawned by Haciendas from the Fortress Age.
- The Portuguese start with 7 Settlers.
- Russian Settlers are trained in groups of three, which are individually 13% cheaper (costing 260 food total) and 30% faster (taking 52 seconds). However, they start with only 5 Settlers.
- Swedish Settlers have a train limit of 90.
- United States Settlers have a train limit of 90.
Revolution[]
In The WarChiefs and The Asian Dynasties, when a European player revolts, all of their Settlers will turn into Revolutionaries which can be trained in place of Settlers at Town Centers (and Manors for the British if the "Estates" Home City Card has been sent before revolting).
In the Definitive Edition, the Settler's interaction with revolution has been expanded:
- Settlers will turn into Revolutionaries when a European or Mexican player revolts to most revolutionary nations except the following, where they turn into different units:
- When a European player revolts to Canada (as the British) or South Africa, they will retain Settlers but with the following changes:
- Revolting to South Africa increases Settlers' gather rate by 10%.
- Most revolutionary nations have the "Citizenship" Home City Card which allows them to train Settlers as Citizens, but they cost 70 coin. The "Salitrera" card for Chile also have the same effect.
- Barbary States, Brazil, and Indonesia have the "Dhimma", "Minas Gerais", and "Aceh Pepper Exports" Home City Card which allows them to train Settlers as they were before revolting.
Métis Pathfinder[]
Revolting to Canada as the British turns Settlers into Métis Pathfinders with +17 ranged attack but are otherwise identical in all but name and appearance.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Pets |
Weak vs. | Everything, especially Oprichniks |
Improvements | |
Gathering speed | Klamath Work Ethos (+5%) Fasting (+10%) Punjabi New Year (+10% from Mills/Farms/Estates/Rice Paddies/Fields/Haciendas)
|
Hit points | Nootka Bark Clothing (+50%) Berber Kings of the Desert (+35%) Frontiersmen (+35%; United States and Mexicans only) Great Coat (+35%; Europeans only) Apache Cactus Use (+15%) |
Attack | Blunderbuss (+3) |
Range | Frontiersmen (+6; United States and Mexicans only) Blunderbuss (+4) |
Line of Sight | Frontiersmen (+6; United States and Mexicans only) Blunderbuss (+4) Town Watch (+3) |
Speed | Apache Cactus Use (+15%) |
Train time | Christian Schools (-15%) Immigrants (-10%) New Mexico Immigration (-10%; United States only) |
Other | Sequoyah's Cherokee Syllabary (ships 4 Settlers) Sharia (+10% train limit) Yoruba Herbalism (regenerate hit points when close to a tree or Berry Bush) |
Penalties | Encomienda Manor (-5% gather rate from anything but Mills; Portuguese only) Tax Burden (-40% hit points; Knights of St. John only) Fasting (-40% hit points) Pennsylvania Pound (-10% coin gather rate; United States only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Settler
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
4 Settlers | Ships 4 Settlers | 1 | |
5 Settlers | Ships 5 Settlers | 10 | |
8 Settler | Ships 8 Settlers | 25 | |
Pioneers | Villagers get +65% hit points | 1 | |
Sawmills | Villagers gather wood from Trees and Mango Groves 15% faster; Trees and Mango Groves last 15% longer | 10 | |
Exotic Hardwoods | Villagers gather wood from Trees and Mango Groves 20% faster | 25 | |
Establish Ironmonger | Villagers gather coin from Mines 20% faster | 1 | |
Silversmith | Villagers gather coin from Mines 20% faster; Mines last 20% longer | 10 | |
TEAM Food Silos | Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 10% faster; Haciendas auto gather food 10% faster | 1 | |
Sustainable Agriculture | Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather food 15% faster | 10 | |
Refrigeration | Villagers gather food 20% faster; Haciendas auto gather food 20% faster | 25 | |
Furrier | Villagers gather food from Huntable Animals 15% faster and from Berry Bushes and Cherry Orchards 20% faster; Huntable animals last 7.5% longer; Berry Bushes and Cherry Orchards last 10% longer | 1 | |
TEAM Furrier | Villagers gather food from Huntable Animals 10% faster and from Berry Bushes and Cherry Orchards 15% faster; Huntable animals last 5% longer; Berry Bushes and Cherry Orchards last 7.5% longer | 1 | |
Spice Trade | Villagers gather food from Huntable Animals, Berry Bushes and Cherry Orchards 20% faster; Huntable animals, Berry Bushes and Cherry Orchards last 10% longer | 10 | |
TEAM Spice Trade | Villagers gather food from Huntable Animals 10% faster and from Berry Bushes and Cherry Orchards 15% faster; Huntable animals and Cherry Orchards last 5% longer; Berry Bushes last 7.5% longer | 10 | |
Rum Distillery | Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 20% faster; Haciendas auto gather coin 20% faster | 1 | |
Cigar Roller | Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 20% faster; Haciendas auto gather coin 20% faster | 1 | |
Textile Mill | Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 25% faster; Haciendas auto gather coin 25% faster | 10 | |
Medicine | Villagers cost and train time -15% | 25 | |
TEAM Medicine | Villagers train time -15% | 25 | |
Stonemasons | Villagers build buildings 65% faster | 10 |
- "4 Settlers" is available to the British, Mexicans, and Spanish.
- "5 Settlers" is available to the British and Mexicans.
- "8 Settlers" is available to the British and Rio Grande.
- "Pioneers" is not available to the Italians.
- "Establish Ironmonger" is not available to the Russians and Spanish.
- "TEAM Food Silos" is available to the Germans and Haudenosaunee.
- "Sustainable Agriculture" is not available to the Swedes and United States.
- "Furriers" is not available to the British and Russians.
- "TEAM Furrier" is available to the Haudenosaunee and Russians.
- "Spice Trade" is not available to the Dutch.
- "TEAM Spice Trade" is available to the Dutch and Lakota.
- "Rum Distillery" is not available to the British.
- "Refrigeration", "Royal Mint", "Rum Distillery", "Cigar Roller" and "Textile Mill" are not available to the Knights of St. John..
- "Refrigeration" and "Textile Mill" are not available to the John Black's Mercenaries.
- "Refrigeration" and "Cigar Roller" are not available to the United States (Act III).
- "TEAM Medicine" is available to the Aztecs, Haudenosaunee, Inca, and Indians.
Aztecs[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Exotic Hardwoods | Villagers gather from Trees and Mango Groves 15% faster | 25 | |
TEAM Silversmith | Villagers gather coin from Mines, Tribal Marketplaces, and Mountain Monasteries 10% faster; Abuns gather coin and influence from Mountain Monasteries 10% faster; Mountain Monasteries auto gather coin and influence 10% faster; Mines last 10% longer | 1 |
British[]
Card | Description | Age | HC level |
---|---|---|---|
Terraced Houses | Manor Houses become Terraced Houses which can train Settlers with +100% train time | 10 | |
Fulling Mills | Villagers gather from Livestock 300% faster | 1 | |
TEAM Rum Distillery | Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather coin 15% faster | 1 |
Canada[]
Card | Description | Age |
---|---|---|
Great Buffalo Hunt | Ships 10 Bison; Villagers gather food from huntable animals 10% faster |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
2 Settlers | Ships 2 Settlers | 1 | |
3 Settlers | Ships 3 Settlers | 10 | |
5 Settlers | Ships 5 Settlers | 10 | |
TEAM Ironmonger | Villagers gather coin from Mines, Tribal Marketplaces, and Mountain Monasteries 10% faster; Abuns gather coin and influence from Mountain Monasteries 10% faster; Mountain Monasteries auto gather coin and influence 10% faster | 1 | |
Royal Mint | Villagers gather coin 25% faster; Haciendas auto gather coin 25% faster | 25 | |
Economic Theory | Villagers and Fishing Boats gather 10% faster | 40 |
- "2 Settlers" and "3 Settlers" are available to the British, Maltese, Spanish, and Swedes.
- "5" Settlers" is available to the British and Spanish.
- "TEAM Ironmongers" is available to the Ottomans and Spanish.
- "Economic Theory" is available to the Germans, Portuguese, and Russians.
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Sawmills | Villagers gather from Trees and Mango Groves 10% faster; Trees and Mango Groves last 5% longer | 10 |
Germans[]
Card | Description | Age |
---|---|---|
March Revolution | All German Settlers and Settler Wagons pick up arms turns Revolutionaries and Guard Hussars; costs 1,200 food, 1,200 wood, 1,200 coin |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Infantry, Villagers, Healing units, and Envoys get +5% speed; +1 Chasqui |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Italians[]
Card | Description | Age |
---|---|---|
Florentine Football | Settlers get +40% hit points, +40 hand attack, and +25% speed |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Jujutsu | Villagers get +35% hit points; Surgeons, Priests, Architects, Native Scouts, and Envoys get +20% attack; Disciples and Shaolin Masters get +10% attack; units affected by villager upgrades get +10% hit points | 1 | |
TEAM Chonindo | Villagers, Fishing Boats, and Abuns gather 8% faster (except hunts); Haciendas auto gather 8% faster | 40 |
Maltese[]
Card | Description | Age |
---|---|---|
Wignacourt Constructions | Villagers gather natural resources 10% faster, and an additional 20% faster when nearby a Town Centers, Outposts, or Commanderies | |
Vittoriosa | Town Centers cost -30% and Settlers cost -50% | |
Sicilian Supply | Gives a trickle of 2.75 food; Villagers gather food from Mills 25% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Alhóndiga de Granaditas | Ships 1 Hacienda Wagon and 2 Settlers | |
Mexican Mint | Ships 500 coin; Villagers gather coin 15% faster | |
Jalapeno Peppers | For the next 30 seconds, Villagers gather food and coin from Haciendas 250% faster; Villagers gather food and coin from Haciendas 5% faster | |
Habanero Peppers | For the next 60 seconds, Villagers gather food and coin from Haciendas 100% faster; Villagers gather food and coin from Haciendas 10% faster | |
TEAM Copper Canyon | Ships 1 Prospector Wagon; Villagers gather wood from Trees and coin from Mines 10% faster | |
Baja California Territory | Ships 3 Settlers; Haciendas attract nearby Huntable Animals to improve its work rate | N/A |
Sierra Madre Republic | Ships 1 Settler for every 3 Revolutionaries lost before this card is sent (up to 85) | N/A |
Plan of Monterrey | [Plan] Turns all Settlers into Revolutionaries; Most unit shipments that have already been sent can be sent again | N/A |
Old Three Hundred | Ships 1 Citizen (Settler) for each building you have constructed; Citizens can be trained at the Town Centers for 70 coin | N/A |
Amparo | Villagers get +65% hit points; Settler train time -25% | N/A |
Yucatecan | Inspiring Flags can be placed anywhere and also increases the gather rate of Villagers by 15% | N/A |
Solís Shredders | Villagers can gather wood from Haciendas | N/A |
Plan of Mérida | [Plan] Turns all Settlers into 2 Insurgentes; Settlers train time -5% | N/A |
8 Settlers | Ships 8 Settlers | N/A |
California Gold Rush | Ships 1 Gold Prospector Wagon; Town Centers spawn Settlers automatically every 38 seconds instead of training them | N/A |
Bear Flag Revolt | Settlers become Californios and your General gains access to the Inspiring Bear Flag ability which spawn 6 Pet Grizzly Bears when used; Pet Grizzly Bears get -0.9 multiplier agains artillery; costs 1,000 food, 1,000 wood, 1,000 coin | N/A |
- "Baja California Territory" is available upon revolting to Baja California.
- "Sierra Madre Republic" and "Plan of Monterrey" are available upon revolting to Rio Grande.
- "Old Three Hundred" is available upon revolting to Texas.
- "Amparo", "Yucatecan", "Solís Shredders", and "Plan of Mérida" are available upon revolting to Yucatán.
- "8 Settlers" is available upon revolting to Yucatán and California.
- "California Gold Rush" and "Bear Flag Revolt" are available upon revolting to California; they also available to the United States upon selecting California Federal State.
Mexican Federal States[]
Card | Description | Age |
---|---|---|
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Tlaxcala Textiles | Ships 3 Settlers for every Hacienda built | |
Sonora Valleys | Villagers gather from Livestock and natural resources 25% faster | |
Tabasco Fruits | For the next 60 seconds, Villagers gather food and coin from Haciendas 250% faster | |
Sierra Madre Forests | Gives a trickle of 3 wood; Villagers gather wood from Trees 30% faster; Trees last 30% longer | |
Zacatecas Silver | Ships 3 Silver Prospector Wagons; Villagers gather coin from Mines 40% faster; ships 1 Silver Prospector Wagons thereafter | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Tonalá Ceramics | Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 15% faster |
- "Colegio de San Nicolás" is available upon selecting Michoacán.
- "Tlaxcala Textiles" is available upon selecting Tlaxcala.
- "Sonora Valleys" is available upon selecting Sonora.
- "Tabasco Fruits" is available upon selecting Tabasco.
- "Sierra Madre Forests" is available upon selecting Chihuahua.
- "Zacatecas Silver" is available upon selecting Zacatecas. It is also available to the Spanish after revolting into Mexico.
- "National Servant" is available upon selecting Estado de México.
- "Tonalá Ceramics" is available upon selecting Jalisco.
Revolutions[]
Card | Description |
---|---|
Citizenship | Ships 6 Citizens and allows them to be trained at the Town Centers for 70 coin, and allows Fishing Boats to be trained at the Docks (also +1 Mameluke for the Egypt) |
Dhimma | Ships 6 Settlers; Settlers can be trained at the Town Centers |
Minas Gerais | Gives a trickle of 3.3 coin; Settlers can be trained at the Town Centers; Fishing Boats can be trained at the Docks |
12 Métis Pathfinder | Ships 12 Métis Pathfinders |
Salitrera | Trading Posts generate 0.5 coin/sec.; allows Citizens to be trained at the Town Centers for 70 coin and Fishing Boats to be trained at the Dock |
Flood of the Nile | Each Mill and Estate spawns 100 food, 100 coin, respectively; Villagers gather food from Berry Bushes and Mills, and coin from Estates 10% faster; Ships 4 Settlers; Settler train limit +4 |
Sevites | Maroons, native warriors, and Villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points |
Aceh Pepper Exports | Gives a trickle of 4.65 food; allows Citizens to be trained at the Town Centers for 70 coin, and Fishing Boats to be trained at the Docks |
Wanderlust | Land units get +5% hit points; Villagers and Wagons get +5% speed |
- "Citizenship" is available to the Egypt, Gran Colombia, Haiti, Hungary, Romania, and United States.
- "Dhimma" is available to the Barbary States.
- "Minas Gerais" is available to Brazil.
- "12 Métis Pathfinder" is available to the Canadians (British only).
- "Salitrera" is available to Chile.
- "Flood of the Nile" is available to the Egypt.
- "Sevites" is available to the Haiti.
- "Aceh Pepper Exports" is available to Indonesia.
- "Wanderlust" is available to South Africa.
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
Marvelous Year | For the next 365 seconds, Settlers train time -33.3% and gather 20% faster | 10 | |
TEAM Inquisition | All units get +10 Line of Sight; +1 Inquisitor | 10 |
United States[]
Card | Description | Age |
---|---|---|
Washington Lumber Mills | Ships 400 wood; Villagers gather wood from Trees and Mango Groves 10% faster | |
Minneapolis Mills | Ships 800 food; Villagers gather food from Mills 10% faster | |
Irish Immigrants | [Immigrant] Ships 2 Settlers; ships 2 Settlers for every 5 minutes of the game length (up to 30 minutes) | |
British Immigrants | [Immigrant] Houses can train Settlers with +100% train time | |
Dutch Immigrants | [Immigrant] Ships 1 Bank Wagon; Villagers gather coin from Mines and Mountain Monasteries 5% faster; Mines last 10% longer; Bank Wagon available at the State Capitol; costs 350 coin | |
French Immigrants | [Immigrant] Ships 3 Coureur des Bois; villagers get +35% hit points, +100% ranged attack, +0.5 speed, and now resist ranged attacks; units affected by villager upgrades get +10% hit points and speed; costs 225 wood | |
Russian-American Company | [Immigrant] Ships 2 Blockhouse Wagons wich can construct Frontier Blockhouses; Villagers gather food from Huntable Animals 30% faster |
United States Federal States[]
Card | Description | Age |
---|---|---|
Slater Textile Mill | Gives 30 food for every Villager and 20 wood for every Fishing Boat; Villagers cost -30 food; Fishing Boats cost -20 wood | |
Indiana Mobilization | Ships 1 Carbine Cavalry for every shipment that had been sent by the player, including this one; Units' train time, technology research time, and age-up time -10%; costs 500 wood | |
Overmountain Settlers | Ships 4 Settlers; Villagers get +12 ranged attack; Natural resources last 25% longer | |
California Gold Rush | Ships 1 Gold Prospector Wagon; Town Centers automatically spawn 1 Settler every 72 seconds instead of training them | |
Vermont Coppers | Estate technologies are free and researched instantly; Villagers and Fishing Boats gather coin 5% faster; All coin autogather and trickle 5% faster | |
Deere Steel Plow | Villagers gather food from Mills, Farms, Rice Paddies, and Haciendas and coin from Estates, Rice Paddies, and Haciendas 10% faster; Haciendas autogather food and coin 10% faster |
- "Slater Textile Mill" is available upon selecting Rhode Island.
- "Indiana Mobilization" is available upon selecting Indiana.
- "Overmountain Settlers" is available upon selecting Tennessee.
- "California Gold Rush" is available upon selecting California.
- "Vermont Coppers" is available upon selecting Vermont.
- "Deere Steel Plow" is available upon selecting Illinois.
Changelog[]
Definitive Edition[]
- Originally, the Canada revolution increases the ranged attack of Settlers by 13. With update 3552, the Canada revolution increases the ranged attack of Settlers by 17.
- Originally, Mexican Settlers had a train limit of 80. With update 61213, Mexican Settlers have a train limit of 85.
- Swedish Settlers have a train limit of 99.
The African Royals[]
- With update 13.690, Swedish Settlers have a train limit of 90.
- With update 50830, Settlers have a ×3.0 siege multiplier against Mountain Monasteries and can now be healed by healers whilst they are gathering resources or constructing buildings.
Knights of the Mediterranean[]
- Although it is not listed in the patch notes, with update 13.9057, Settlers have a ×3.0 siege multiplier against Depots and Athos Monasteries.
- With update 13.27885, Swedish Settlers have a train limit of 85 and Settlers have a ×3.0 siege multiplier against Shrines.
- With update 13.58326, Settlers have a ×3.0 siege multiplier against Resource enclosure.
History[]
“ | Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler's hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet. | ” |
Trivia[]
- Settlers come in the forms of men and women and the gender is randomly decided upon being trained from the Town Center. This feature is present since Age of Empires II.
- Additionally, while the icon shows white Settlers, the racial appearance of Settlers is also randomized, and the Settlers in game can appear as being of European, African, or Native American extraction. In contrast, European military units are always white.
- The Settlers' dress is tied to the architecture set of their civilization:
- Eastern European Settlers (Germans, Russians and Swedes) wear thick winter clothing, with men in flat-top papakhas and women in full headscarves and patterned dresses.
- Southern European Settlers (Mexicans, Portuguese, and Spanish) dress for sunny weather; men sport sombreros and crossbody bags, women wear hooded bonnets and dresses with low necklines.
- British and United States Settlers are dressed lightly, with men in breeches without hats and women in simple coifs.
- Settlers always speak in the same language as the playing civilization and sound modest and willing.
- Settlers seen as Treasures (trapped by wild animals or tightened up by bandits) have the Western European appearance, but upon being rescued, will immediately turn into the appearance of the Settlers/Villagers of their rescuers.
- This is also the only way for the French, Native American and Asian civilizations to acquire Settlers and will sound as Coureur des Bois or Villagers, respectively. In the case of the French, it was also the only way to acquire female units, but certain Politicians in the Definitive Edition are another way. The French Settlers have the same appearance as the Western European Settlers.
- Settlers rescued from Treasures by Native American civilizations can be tasked to the Community Plaza and build everything Villagers can.
- Settlers rescued from Treasures by African civilizations will immediately turn into Villagers of their rescuers.