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Template:Infobox God PowerSentinel is an Archaic Age god power available to worshipers of Hades in Age of Mythology. When it is invoked on the player's or an ally's Town Center four Sentinels are created around the it.

Unit

Template:Infobox UnitThe Sentinels are stone archers which fire at any enemies within their considerable range. Although they are immobile and made of stone and have armor stats comparable to buildings, Sentinels benefit from archer upgrades as they are considered archers – just not human ones.

God Bonuses and Upgrades

General

Hades increases attack by 10%.

Strategy

Sentinels have decent attacking and defensive attributes. This power is useful early in the game, as the statues can quickly kill enemy scouts, and can support units when defending a town. They are not as useful from the Heroic Age as they are easily destroyed by siege weapons. Sentinel is also effective against a rush. Placing Sentinels early in the game then building other defensive structures such as towers and walls to protect the Town Center is useful for a turtling strategy. Sentinels are also useful to defend a recently built Town Center other than the initial one. If there is an object blocking the place where the Sentinel would be created, the Sentinel will be created at the closest available space next to the object, if possible, otherwise, no Sentinel will be created, this is why it is important to keep the area around a Town Center clear.

Mythology

Hades jealously guards his subterranean realm. His dark kingdom is surrounded by dangerous rivers and guarded by fearsome creatures. These sentinels, most often seen around settlements favored by the dark god, defend his interests above ground as fiercely as he defends his interests below ground.
—In-game help section

Trivia

  • With the use of cheats, Sentinel can only be invoked twice per Town Center resulting in a maximum of eight Sentinels per Town Center.

Gallery

Template:God Powers

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