Sekhmet
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| |||
| Sekhmet | |||
|---|---|---|---|
| Age | Heroic Age | ||
| Civilization | Egyptian | ||
| God Power | Citadel | ||
| Myth Unit | Scarab | ||
| Technology 1 | Bone Bow | ||
| Technology 2 | Slings of the Sun | ||
| Technology 3 | Ram of the West Wind | ||
| Technology 4 | Stones of Red Linen | ||
Contents |
Strategy
Edit
Her improvements primarily target the destruction of enemy buildings, giving an advantage in attacking enemy settlements. She also improves ranged units which provides an advantage against infantry armies. Sieging capabilities are further improved by her Myth Unit, the Scarab, a living Siege Weapon which damages all adjacent units when killed.
God Power
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- Citadel- transforms any owned or allied Town Center into a powerful fortress.
Technologies
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- Bone Bow- Increases Chariot Archer range by four
- Slings of the Sun- Slingers do 30% extra damage to infantry
- Stones of Red Linen- Catapults and War Barges do 20% more damage
- Ram of the West Wind- Siege Towers gain 20% HP and attack
Myth Unit
Edit
- Scarab- A living Siege Weapon that does area of effect damage upon death
| Gods | ||||
|---|---|---|---|---|
| Civ
| Archaic Age
| Classical Age
| Heroic Age
| Mythic Age
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| Greek
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| Egyptian
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| Norse
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| Atlantean
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