|This article is about the unit in Age of Mythology. For similar units in other games of the series, see Scout.|
|Scout Cavalry (Age of Mythology)|
|Line of Sight||8 feet|
|Train Time||12 seconds|
Attack bonus Edit
- Archaic Age ×0.1
- Villagers ×1.3
Like other scouts, the Scout Cavalry is primarily meant for exploring the map. Unlike the Greek Kataskopos, another cavalry scout which is also granted at the start of the game, the Scout Cavalry is trainable and affected by the Medium, Heavy and Champion Cavalry technologies, making them slightly more capable in combat. After advancing to the Classical Age, Scout Cavalry can be used to effectively disrupt the enemy's economy as they move fast, cost little and take up only 1 population. Villagers cannot outrun Scout Cavalry and suffer bonus damage from them. The cavalry however do not stand a chance against anything else and must hastily retreat if enemy soldiers counterattack.
God bonuses and upgrades Edit
Nü Wa reduces Food and Gold cost by 10%
- Medium Stable Soldiers, Heavy Stable Soldiers, and Champion Stable Soldiers all increase LOS by 1 and attack by 10%, and increase hit points by 10%, 15% and 20% respectively.
- Levy Stable Soldiers and Conscript Stable Soldiers decrease training time by 20%.
- Copper Weapons, Bronze Weapons, and Iron Weapons increase attack by 10%.
- Copper Mail, Bronze Mail, and Iron Mail decrease hack vulnerability by 10%.
- Copper Shields, Bronze Shields, and Iron Shields decrease pierce vulnerability by 10%.
- Jade Rabbit (Chang'e): Improves speed of all heroes and human units
- Dragon Scales (Ao Kuang): Human Soldiers +10% hack armor.
- Stirrup (Chongli): Cavalry +25% HP.
"What enables the wise ruler and good general to strike, conquer, and achieve things beyond the reach of ordinary men is foreknowledge." - Sun Tzu, "The Art of War."
The judicious use of scouts and spies constituted its own chapter in Sun Tzu's manual. It was an indispensable part of ancient warfare in any location and time frame. Knowledge of terrain, of the persons leading the enemy army, and the conditions of the armies themselves were key elements which could spell success or ruin for a campaign, and the great general stressed that no amount of care, money, or sagacity was too much to spend in such endeavors.