This article is about the unit in Age of Empires II. For the related unit in Age of Empires, see Scout (Age of Empires).
Scout Cavalry
Unit information
Type Cavalry
Introduced in KingsIcon The Age of Kings
Civilization See description
Age Feudal-age-reseach Feudal Age
Trained at Stable-logo Stable
Training time 30 seconds
Training cost
Food 80
Hit points 45
Attack 3 (+2 upon reaching Feudal Age) melee
Attack bonuses +6 vs Monk
Rate of Fire 2.03
Melee armor 0
Pierce armor 2
Armor classes Cavalry
Speed 1.2 (+0.35 upon reaching Feudal Age)
Line of Sight Dark-age-logo-small 4
Feudal-age-reseach 6
Castle-age-reseach 8
Imperial-age-research 10
Unit evolution
Upgrades to LightCavalryIcon Light Cavalry
Upgrade cost Light-cavalry-research 150 food, 50 gold
Upgrade time 45 seconds

"Fast with extensive line of sight."

Age of Empires II description

The Scout Cavalry is a light cavalry unit in Age of Empires II that can be trained at the Stable. In a standard game playing with a non-American civilization, the player starts off with a Scout Cavalry. It has a weak attack, but they are quick and are effective against enemy Villagers and Archers from the Feudal Age on. They have an innate resistance against conversion and a +6 attack bonus against Monks.

Scout Cavalry are available to all civilizations except for the Aztecs, Incas, and Mayans.

Tactics Edit

Scout Cavalry are primarily used as scouting units, as they do not have an attack powerful enough to be an effective battle unit. Scout Cavalry are often used for harassing enemy Villagers during the Dark Age and the Feudal Age. Some cavalry civilizations like the Magyars, Huns, and Mongols can perform a Scout rush with Scout Cavalry. They are automatically upgraded upon researching the Feudal Age, gaining +2 attack, +2 Line of Sight, and +0.35 speed.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Skirmishers, Villagers, siege weapons, Archers, Monks
Weak vs. Infantry, cavalry
Hit points Bloodlines Bloodlines (+20)
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Unique-tech Farimba (+5, Malians only)
Unique-tech Manipur Cavalry (+3 attack against buildings and standard buildings, Burmese only)
Armor Scalebardingarmor Scale Barding Armor (+1/+1)
Chainbardingarmor Chain Barding Armor (+1/+1)
Platebardingarmor Plate Barding Armor (+1/+2)
Speed Husbandry Husbandry (+10%)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
CastleAgeUnique Chivalry (+40%, Franks only)
Upgrades Scout Cavalry can be upgraded to Light Cavalry

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

The African Kingdoms Edit

  • Berbers: Initially, Scout Cavalry were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.
  • Franks: Scout Cavalry now benefit from the civilization bonus and have +20% HP.

Rise of the Rajas Edit

  • Magyars: With patch 5.5, Scout Cavalry are now 15% cheaper.

Trivia Edit

  • Once the Feudal Age is reached, the Scout Cavalry gains +0.35 speed, making it the fastest land unit in the game, even faster than its successors, the Light Cavalry and the Hussar.
  • In the Age of Kings manual, the upgrades list says that the Scout Cavalry is affected by Metallurgy. However, there is no such technology in Age of Empires II. Either it was a cut technology from alpha or beta, or the developers were careless while writing the manual, confusing it with the technology of the same name in Age of Empires.

History Edit

Scout Cav

The importance of fast horse units for scouting had been learned in ancient times and carried forward into the Middle Ages. Even Middle Age armies built around heavy knights maintained a force of lightly armored scout cavalry to act as the eyes of an army on the march. Scout cavalry employed horses bred for stamina and speed. They would range far in advance and to the flanks of an army to gather information about enemy movements. Scout cavalry were less useful in battle because the men wore little armor and light weapons. They were very useful, however, once an enemy was defeated and routing. Then scout cavalry were effective in running down fleeing survivors and capturing equipment, wagons, and prisoners.

Gallery Edit