In the Colonial Age, only outlaw units are available for training. With every Age up until the Industrial Age, one more mercenary unit becomes available. All European nations are able to ship the Dance Hall card in the Discovery Age, which upgrades the Saloon (increasing the health and decreasing population cost of outlaw units), and also enables the hiring of a fifth unit, the Ronin.
While the mercenary units from the Saloon are randomly generated as the map starts, outlaw-type units only depend of the map environment used during gameplay. Saloon units are same for all players except for Ronin, which is available only once the Dance Hall card is sent from a player's Home City.
The majority of mercenary units are based upon other mainstream military units but have much higher attack and hit points and usually take more population space. For example, the Scottish Highlander is an improved Musketeer that takes up double population room.
Outlaws cost little coin but take up considerable population space. Mercenaries cost much more coin, but their population space is more on par with regular units.
The Monastery performs the same role for Asian civilizations.
Trainable mercenaries Edit
- Black Rider
- Scottish Highlander
- Li'l Bombard
- Swiss Pikeman
- Barbary Corsair
- Blind Monk
- Wokou Pirate
- Manchu Horse Archer
- Wokou Horseman
- Wokou Ronin
"Taverns, Inns, and Public Houses (a.k.a. Pubs) have a long and colorful history across Europe and North America. While the term Saloon commonly refers to establishments associated with the American Old West, businesses where local townsfolk gather to consume alcohol and discuss the issues of the day have existed for centuries.
The common denominator, of course, is the ready availability of alcohol, noted for its ability to loosen the tongue and inflame passions. The future course of nations was most often argued and planned within such walls. From Paul Revere to Wild Bill Hickock, the day's movers and shakers typically gathered in a local watering hole."