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"Revolootin", the track which plays upon revolting

AoE3DE Revolution flags

The revolutionary nation flags in Age of Empires III: Definitive Edition.

Revolution is a feature in Age of Empires III: The WarChiefs that allows European civilizations to revolt from their Home City and form a new political entity with additional unit types and specific bonuses. This can greatly boost the player's military strength at the cost of being unable to advance into the Imperial Age while stalling all resource gathering by units.

Revolting is expanded in the Definitive Edition with new mechanics. For most revolutionary nations, new shipments allow for the training of Settlers, enabling players to restart their economies. Selecting Canada and South Africa retains Settlers immediately, improving their ranged attack and gathering rates respectively.

Overview[]

Revolutionmessage

The message that appears when Revolting from the player's civilization

Revolution Peru Argentina

The revolutionary politicians menu in the original Age of Empires III: The WarChiefs; Peru (Simón Bolívar) and Argentina (José de San Martín) are shown here

In The WarChiefs and The Asian Dynasties, Revolting allows a choice of one of two revolutionary leaders, or one of two to five revolutionary nations in the Definitive Edition, per European civilization with different bonuses (see below), and is a much cheaper and faster option than advancing into the Imperial Age (which costs 4,000 food, 4,000 coin, and takes 90 seconds).

Once Revolution is researched:

  • The player's flag and Home City changes to the relevant revolutionary nation's, and their deck will also be set to a Revolution Deck which contain various cards depending on the nation. In The WarChiefs, the Revolutionary Deck always contain identical cards no matter which revolutionary leader they choose (see below).
  • All Home City shipments on their way are canceled and the shipment(s) used are refunded.
  • All Settlers and their equivalents (Coureurs des Bois, Architect, and Settler Wagons) turn into Revolutionaries or their equivalents for certain revolutionary nations; Settler(s) being trained are canceled with their food costs refunded, and any Settler(s) or their equivalents rescued from treasures turn into Revolutionaries or their equivalents; any buildings being constructed (except by wagons) will thus be left incomplete. This does not occur when the player revolts to Canada or South Africa in the Definitive Edition; the player will retain their Settlers and can continue playing as they were before revolting.
    • Each Settler Wagon turns into two Revolutionaries or their equivalents instead of one, with the additional Revolutionaries appearing as a Home City shipment.
  • Town Center build limit is automatically increased to 10 and, along with Houses/Manor Houses, are no longer needed to support population; the latter does not apply if the player revolts to Canada, Finland, or South Africa in the Definitive Edition.

As Revolution is not counted as an Age, all units that are automatically upgraded in every Age (Explorer, War Dog, Explorer Dog, Sipahi, Spy, Petard, etc.) will not be upgraded when the player revolts.

Even though a revolting player no longer has Settlers to gather resources, most revolutionary nations can restart their economy through certain units or Home City Cards. In The WarChiefs and The Asian Dynasties, a revolting player still can keep a small economy going through the following:

Only one player in each team may revolt in a game; after someone revolts, their teammates won't be able to revolt themselves. In The WarChiefs, only a single player may revolt in a game; after someone revolts, all other players may not revolt themselves. Regardless, the other players can still advance to the Imperial Age.

Mexicans[]

The Mexicans have the unique ability to revolt as early as the Commerce Age, with earlier revolutions being much cheaper than later ones. In addition, they are also capable of revolting twice (from Yucatán to Maya).

The Mexicans can undo their revolt and become Mexico once again, keeping all bonuses from revolutionary cards they have sent as well as retaining certain revolutionary cards if they haven't been sent yet and advances the Mexican player into the next two Ages from when they revolted (e.g. if the player revolts to Rio Grande at the Fortress Age, undoing it advances the player to the Imperial Age). However, revolting to California, Maya, and Texas are irreversible.

Features[]

Choices[]

Nation Home City Bonus Civ.
Argentina flag revolt DE
Argentina
Buenos Aires
Ships 10 Gauchos and 10 Cows. Enables the training of Gauchos which can gather from livestock and slow enemies with bolas. Germans
Italians
Spanish
Baja California flag revolt
Baja California
La Paz
Settlers become Filibusters. Ships 2 Frontier Post Wagons. Mexicans (Age II tech tree aoe3)
Barbary States flag revolt
Barbary States
Algiers
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors instead of Revolutionaries. Italians
Maltese
Ottomans
Portuguese
Brazil flag revolt DE
Brazil
Rio de Janeiro
Voluntários da Pátria rally to your cause! Dutch
Italians
Portuguese
California flag revolt
California
Sonoma
Settlers becomes Californios, Cow build limit and fatten rate greatly increased. Mexicans (Age IV tech tree aoe 3)
Canada flag revolt
Canada
Quebec
Settlers gain a powerful ranged attack instead of becoming Revolutionaries. British
French
Central America flag revolt
Central America
Guatemala City
Artillery and Forts are available. Ships 7 Settlers. Mexicans (Age II tech tree aoe3)
Chile flag revolt DE
Chile
Santiago
Grants 8 Hussars of Death which are Guard Hussars with twice the attack. Spanish
Egypt flag revolt
Egypt
Cairo
Every shipment delivers an extra Mameluke. Ottomans
Finland flag revolt
Finland
Helsinki
Delivers 4 Frontier Blockhouse Wagons. Settlers become Karelian Jaegers, which can gather from crates, trees, and construct Blockhouses. Russians
Swedes
Gran Colombia flag revolt
Gran Colombia
Bogotá
Ships 2 Ironclads. Settlers become Independence Guards, which are powerful but slow-marching Musketeers. Germans
Portuguese
Spanish
Haiti flag revolt DE
Haiti
Port-au-Prince
Settlers become Maroons which have lower HP but higher range. Town Centers, Galleons, Forts and Taverns can train Pirates and have a Population cost of 2. Privateers can be hired at Docks and can train units. British
French
Hungary flag revolt
Hungary
Buda
All Outposts/Blockhouses spawn a Pandour/Magyar Hussar/Hungarian Grenadier and every shipment delivers an extra Outpost/Blockhouse Wagon. Settlers become Grenzers - Revolutionaries with more range but less hit points. Germans
Maltese
Ottomans
Russians
Indonesia flag revolt
Indonesia
Yogyakarta
Ships 4 Cetbang Cannons and allows the player to train them. Wokou Junks can be hired from the Docks. Settlers become Javanese Spearmen. Dutch
Portuguese
Maya flag revolt
Maya
Chan Santa Cruz
Infantry units become Cruzob soldiers, cavalry units become Cuatreros, Stables become War Huts, unlocks Mayan Holcan Javelineers and War Huts. Yucatán
Mexico flag revolt DE updated
Mexico
Mexico City
Settlers become Cuerudos which can gather from livestock and are armed with a revolver. Spanish
Peru flag revolt DE
Peru
Lima
Simón Bolívar leads the cause! He grants +5% hit points to nearby units. Portuguese
Spanish
France flag revolt
Revolutionary France
Paris
Coureurs des Bois turn into Sansculottes, revolutionary gatherers that are better at fighting. French
Rio Grande flag revolt
Rio Grande
Laredo
Settlers become Revolutionaries and Guard upgrades are available for free. Mexicans (Age III tech tree aoe3)
Romania flag revolt
Romania
Bucharest
All Outposts/Blockhouses spawn a Roșior Dragoon and every shipment delivers an extra Outpost Wagon. Settlers become Dorobants, which have less range but more hit points than Revolutionaries. Ottomans
Russians
South Africa flag revolt
South Africa
Pretoria
Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. All houses turn into Trek Wagons British
Dutch
Texas flag revolt
Texas
Austin
Settlers become Volunteers, enables the training of United States units, and Minutemen levies enabled at the Town Center. Mexicans (Age IV tech tree aoe 3)
United States flag revolt DE
United States
New York City
Ships 1 Fort Wagon and a General. All existing and new Forts spawn two Gatling Guns for free. British
Dutch
French
Italians
Swedes
Yucatán flag revolt
Yucatán
Mérida
Insurgentes becomes Yucateco Insurgentes, Hacienda upgrades are available for free. Mexicans (Age III tech tree aoe3)

Nation Leader Bonus Civ.
Argentina flag revolt
Argentina
José de San Martín
José de San Martín
Ships 6 Mortars and upgrades Mortars to Imperial Howitzers Germans
Brazil flag revolt
Brazil
Bonifacio
José Bonifácio de Andrada e Silva
Ships 20 Tupi Blackwood Archers and grants Legendary Native Warriors Dutch
Portuguese
Chile flag revolt
Chile
Bernardo O'Higgins
Bernardo O'Higgins
Ships 10 Hussars and upgrades Hussars to Imperial/Imperial Guard Ottomans
Spanish
Colombia flag revolt
Colombia
Santander
Francisco de Paula Santander
Ships 3 Ironclads French
Ottomans
Russians
Haiti flag revolt
Haiti
L'Ouverture
Toussaint L'Ouverture
Revolutionary gets +10% hit points British
French
6México
Mexico
Miguel Hidalgo
Miguel Hidalgo
Ships 10 Outlaw Pistoleros and 10 Outlaw Riders Portuguese
Spanish
Peru flag revolt
Peru
Simón Bolivar
Simón Bolívar
All units get +5% hit points Germans
Russians
United States flag revolt
United States
Revolution politician washington
George Washington
Gatling Guns get +25% hit points British
Dutch

Units[]

The following list encompass all the unique units, variants or skins for the revolting nations:

Villagers[]

  • Settler aoe3de Citizen: Settler which cost coin, available through a Home City Card.
  • Coureur aoe3de Huguenot Coureur des Bois: Coureur des Bois variant, with just a unique skin. (South Africa)
  • Metis pathfinder portrait Métis Pathfinder: Settler variant, with more attack. (Canada)
  • Coureur aoe3de Métis Voyageur: Coureur des Bois variant, with more attack. (Canada)
  • Sansculotte portrait Sansculotte: Coureur des Bois variant that is better at fighting than gathering resources. (Revolutionary France)

Infantry[]

Revolutionary variants
  • Dorobant portrait Dorobant: Revolutionary with more hit points but less range. (Romania)
  • Colonial militia aoe3de Grenzer: Revolutionary with more LOS and range but less hit points. (Hungary)
  • Colonial militia aoe3de Khevite Fusilier: Solid general purpose infantry. (Egypt)
  • Levied gunner portrait aoe3de Maroon: Revolutionary with more range but less hit points. (Haiti)
  • Colonial militia aoe3de Peruvian Guard: Upgraded Revolutionary through a Home City Card, which have a secondary ranged attack by throwing grenades. (Peru)
  • Colonial militia aoe3de Revolutionary: Solid general-purpose infantry. Good against cavalry.
  • Colonial militia aoe3de Voluntário da Pátria: Revolutionary with half hit points and attack, but automatically spawned at Town Centers. (Brazil)
Renegado variants
  • Bandido portrait Bandido: Bandido variant which costs food and only one population, fires faster, and has more LOS and range, but with less attack. (Mexico)
Other infantry units

Cavalry[]

Comanchero icon aoe3de Comanchero variants
Hussar variants
Dragoon variants
Other cavalry units

Artillery[]

  • Gatlin de Gatling Gun: Early automatic-fire weapon. Better against infantry than buildings.
  • Cetbang aoe3de Cetbang Cannon: Light mobile cannon that can fire and reposition quickly. Good against infantry and ships. (Indonesia)

Heroes[]

Ships[]

  • Ironclad aoe3de Ironclad: Ironclad. Advanced armored warship.

Others[]

Revolution Deck[]

In the Definitive Edition, each revolutionary nation have their own, specific decks. In The WarChiefs and The Asian Dynasties, all revolutions have the same deck.

All of the listed Home City Cards can be sent an INFINITE number of times.

Card Description
16 Revolutionaries
Ships 16 Revolutionaries
4 Gatling Guns
Ships 4 Gatling Guns
1 Fort Wagon
Ships 1 Fort Wagon and Fort build limit +1
2 Ironclads
Ships 2 Ironclads

Strategy[]

  • It is still possible for a revolting player to win by a Trade Monopoly.
  • The "move all military units to one location" button on the right hand corner of the mini map is very useful at the start of a Revolution and allows players to move all of their Revolutionaries to one point on the map.
  • Have Factories in game before initiating a revolution (if the Home City Cards are available). This will help produce resources as all Settlers will become Revolutionaries. Trading Posts, especially upgraded to Stagecoach or Iron Horse, are also very useful.
  • Ensure that a few shipments are available when revolting. This will help to get a couple of Fort Wagons and a few Gatling Guns just in case. Or if one feels so and are in a hurry, send important shipments from the Home City before revolting, such as Factories and unit upgrades.
  • Ensure that a large stockpile of resources are available to build more units as Skirmishers and artillery can easily kill Revolutionaries.
  • Ironclads are good with their special long distance shell, but also have some support ships to protect them in close quarter fights as they can only be sent by Revolutionary Deck cards.
  • After revolting, search for Cherokee and Cree native settlements, which gives the Sequoyah's Cherokee Syllabary improvement (which ships 4 Settlers) and Cree Coureurs des Bois respectively, allowing the player to have some workers.
  • Ensure that all the important buildings (such as Artillery Foundry, Arsenal and Church) are built, since they can't be built anymore after revolting.

Trivia[]

  • The revolution choices for certain civilizations (e.g. Germans can become Argentina or Peru and Ottomans can become Chile or Colombia) in The WarChiefs are not historically accurate, as the revolution mechanic is confined to the colonies in the Americas.
  • The new revolution choices in the Definitive Edition now reflects the base civilization more accurately. See each revolutionary nation's Trivia section for details.
  • By default, all the revolutionary nations' Home City will use the Black Family Estate's model, with the only difference being the displayed flag, which will change depending on which nation one revolts to.
    • Curiously enough, doing the French Revolution will change the Home City's model to the Black Family Estate but it will still be named "Paris".
  • Several Home City Shipments have the word revolution (or a similar word) in their name and effects typical of revolutions. While sharing some traits, they are not mechanically actual revolutions, and so do not change the flag, demonym, Home City, or the remaining Home City Cards. Some of these are: Flemish Revolution, Belgian Revolution, Tupac Amaru Rebellion, Sepoy Mutiny, March Revolution, and Bear Flag Revolt. The card Napoleonic Era is available to the Revolutionary French, whose effects are closer to a regular revolution rather than the aforementioned cards, as it changes the demonym, card deck, as well as flag.

Gallery[]

Map[]

The following map shows real world locations of the Home Cities of all civilizations, including revolutionary nations.


Revolutionary leaders and nations in Age of Empires III
3WCIcon48px Age of Empires III: The WarChiefs
Bernardo O'Higgins · Francisco de Paula Santander · George Washington · José Bonifácio de Andrada e Silva · José de San Martín · Miguel Hidalgo · Simón Bolívar · Toussaint L'Ouverture
Age3DE Icon Age of Empires III: Definitive Edition
EuropeanArgentina flag revolt DE Argentina · Barbary States flag revolt Barbary States · Brazil flag revolt DE Brazil · Canada flag revolt Canada · Chile flag revolt DE Chile · Egypt flag revolt Egypt · Finland flag revolt Finland · Gran Colombia flag revolt Gran Colombia · Haiti flag revolt DE Haiti · Hungary flag revolt Hungary · Indonesia flag revolt Indonesia · Peru flag revolt DE Peru · France flag revolt Revolutionary France · Mexico flag revolt DE updated Mexico · Romania flag revolt Romania · South Africa flag revolt South Africa · United States flag revolt DE United States
MexicanBaja California flag revolt Baja California · California flag revolt California · Central America flag revolt Central America · Maya flag revolt Maya · Rio Grande flag revolt Rio Grande · Texas flag revolt Texas · Yucatán flag revolt Yucatán
Ages in the Age of Empires series
ReturnRome-AoEIcon Age of Empires
Stone Age Icon (DE) Stone Age · Tool Age Icon (DE) Tool Age · Bronze Age Icon (DE) Bronze Age · Iron Age Icon (DE) Iron Age

Cut: Prehistoric Age · Republic Age
AoE2-DLCicon-0 Age of Empires II
DarkageDE Dark Age · FeudalageDE Feudal Age · CastleageDE Castle Age · ImperialageDE Imperial Age
Aom original icon Age of Mythology
ArchaicAge Archaic Age · ClassicalAge Classical Age · HeroicAge Heroic Age · MythicAge Mythic Age · SecretsOfTheTitans Titan Age
3Icon48px Age of Empires III
Age I tech tree aoe3 Exploration Age · Age II tech tree aoe3 Commerce Age · Age III tech tree aoe3 Fortress Age · Age IV tech tree aoe 3 Industrial Age · Age V tech tree aoe 3 Imperial Age

Revolution Revolution
GameIcon-AoE4 Age of Empires IV
GameIcon-DarkAgeAoE4 Dark Age · GameIcon-FeudalAgeAoE4 Feudal Age · GameIcon-CastleAgeAoE4 Castle Age · GameIcon-ImperialAgeAoE4 Imperial Age
Gameplay elements in the Age of Empires series
Age · Ability (M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege)  · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Renewable resources · Repairing · Resource · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III) · User interface · Victory
Genie Engine
Frame delay · Full Tech Tree · Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins · Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage · Projectile duplication
Bang Engine
Autoqueue · Snare
Aom original icon Age of MythologyGod (Major · Minor) · God power · Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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