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Age of Empires resources

Food, wood, and gold are the three main resources of the Age of Empires series, as represented in Age of Mythology.

Resources are basic supplies which are essential for running a powerful civilization. They are the central hinge around the Age of Empires series.

Several resource-gathering methods may overlap with each other. For instance, the Factory in Age of Empires III can produce any of the resources, and Rice Paddies in The Asian Dynasties have the ability to toggle between the production of food or coin.

Legend in the following remarks:

Conventional resources Edit

Food Edit

Food is the basic resource in all of the games. It represents stored food stocks, and can be gathered through a variety of methods:

  • Fishing: ALL - Note: In I and II, there were Shore Fish that Villagers could fish for. This is not possible in III and M.
  • Hunting: ALL - In II, Villagers get a much bigger meat haul than normal.
  • Livestock: II, M, III - Includes standard herdables, as well as the livestock that can be produced in III.
  • Berry Bushes: ALL - Defines food in Age of Empires. The oldest food gathering method, it has been in the tutorials even before hunting was.
  • Farming: ALL - Most basic food gathering after the normal stocks are empty. Also useful because the player could throw the Farms up near drop-off points and not have to worry about resource trips taking up time.
  • Trickle: II, M, III - Certain buildings, Home City Cards, and improvements provide a slow trickle of resources to the player's stockpile, such as the Plenty Vault, the Feitoria, or the Factory.
  • Treasure: III - Guarded by Treasure Guardians; also has wood, coin, or units.
  • Relics: M - A Relic called Ship of Fingernails can provide a steady trickle of food.
  • Trading Posts: III - Trading Posts placed in trade routes can be ordered to provide food.

Wood Edit

Wood is the other abundant resource in Age of Empires. Found on every map, it is needed for almost every building and chopped from every tree. The trees in I have a standard 40 wood, trees in II have 100 wood, and trees in III have 300 wood. Other ways of obtaining wood are:

  • Trickle: II, M, III - Certain buildings, Home City Cards, and improvements provide a slow trickle of resources to the player's stockpile, such as the Plenty Vault, the Feitoria, or the Factory.
  • Treasure: III - Guarded by Treasure Guardians; also has food, coin, or units.
  • Trading Posts: III - Trading Posts placed in trade routes can be ordered to provide wood.

Gold Edit

Gold, called coin in III, is usually the limiting resource. Found on maps just like food and wood, gold comes in several forms:

  • Mines: ALL - Standard mining-out-of-the-earth resource. I has Mines with 400 gold, II has Mines with 800 gold, III has Gold Mines with 5,000 coin, and smaller Silver Mines providing 2,000 coin, and M has Mines with 6,000 gold and two smaller Mines providing3,000 gold and 1,500 gold).
  • Trade: I, II, M - Involves a trade unit running between points. I relies on a Trade Boat that physically trades e.g. 20 wood for x (based on distance) gold between Docks. II relies on either Trade Carts moving between Markets or Trade Cogs moving between Docks, in a similar fashion to I but with no resource cost. M has Caravans running around between any Town Center and the Market. In II and M, trade practically provides infinite gold.
  • Plantation: III - A coin source like the Mill's food source; relies on Villagers working it.
  • Whaling: III - In previous games, Whales were the Elephant of fishing sources. In III, three types of Whales exist that can be gathered by no more than four boats and provide unlimited coin. It represents the sale of valuable whale oil.
  • Treasure: III - Guarded by Treasure Guardians; also has food, wood, or units.
  • Trading Posts: III - Trading Posts placed in trade routes can be ordered to provide coin.

Stone Edit

The resource of stone is available only in I and II, and is gathered from Stone Mines respectively containing 250 stone and 350 stone. It was dropped in M, mainly because it was the most underutilized of the resources, with its main use centered around the construction of towers, walls, Castles, and Wonders.

Favor Edit

The resource of favor is required to produce myth units and technologies in M. Every civilization has a different means to produce favor:

Export Edit

This resource is only available to Asian civilizations in Age of Empires III: The Asian Dynasties. It is generated by Settlers/Villagers as they gather other resources. Export is used to purchase specialized military or economic shipments from European allies at the Consulate. The export gather rate can be adjusted at the Consulate, at the expense of reducing the gather rate of all other resources.

Gather rates Edit

Age of Empires Edit

Age of Empires II Edit

Source Base gather rate (res/sec) Feudal Age upgrades Castle Age upgrades Imperial Age upgrades
Hunting - Wild animals (Mongols) 0.408

(0.610)

- - -
Herdables - Shepherd (Britons) 0.330

(0.408)

- - -

Berry Bush (Franks)

0.310

(0.388)

- - -
Farming 0.319 - - -
Shore Fishing with Fisherman 0.426 - - -
Shore Fishing with Fishing Ship (Japanese) 0.280

(0.294)

0.280

(0.308)

0.350

(0.403)

0.350

(0.420)

Deep Fishing with Fishing Ships (Japanese) 0.487

(0.511)

0.487

(0.536)

0.609

(0.700)

0.609

(0.731)

Fish Trap

(Japanese)

0.206

(0.216)

0.206

(0.227)

0.258

(0.297)

0.258

(0.310)

Trees - Lumberjack

(Celts)

0.388

(0.446)

0.466

(0.536)

0.559

(0.643)

0.615

(0.643)

Gold Mine - Gold Miner

(Turks)

0.379

(0.455)

0.436

(0.523)

0.504

(0.605)

-
Gold - Relic (Aztec) 0.500

(0.667)

- - -
Stone Mine- Stone Miner

(Koreans)

0.359

(0.431)

0.413

(0.496)

0.475

(0.570)

-

Civilization bonuses Edit

  • The Mongols have a 50% bonus to hunting wild animals.
  • The Britons have a 25% bonus to herdables (Sheep, Cows, Goats, Llamas, Water Buffaloes).
  • The Franks have a 25% bonus to foraging (Berry Bushes).
  • The Japanese have a tiered bonus where their Fishing Ships working 5% faster every Age, with a 20% bonus in the Imperial Age.
  • The Celts have a 15% bonus to woodcutting.
  • The Turks have a 20% bonus to gold mining.
  • The Aztecs have a team bonus of 33% more Relic gold for each captured Relic.
  • The Koreans have a 20% bonus to stone mining.

Age of Mythology Edit

Age of Empires III Edit

Further resources Edit

Population Edit

Population determines how many units the player's empire can support. Certain buildings (most notably Houses) increases this number, and certain civilizations get population bonuses (for example, Huns in II do not need to build Houses and start the game with the population set to the maximum value).

Experience Edit

Experience (XP) in III is gained by construction, training, and combat. It can be used to send Home City shipments. Unlike other resources, it is not restricted to a particular game, but upgrades the Home City level, allowing for better shipments in the next game.