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This article is about the game mode in Age of Empires II. For the map in Age of Mythology: Tale of the Dragon and Age of Empires III: The Asian Dynasties, see Regicide (Map).

Regicide is a game mode available in Age of Empires II. Each player begins with a Castle, extra Villagers, and a King. The goal is to hunt down and kill the enemy Kings to defeat them. Upon losing their King, players automatically and instantly lose the game.

The King can neither attack nor gather resources, so usually it is best to garrison him in the Castle and guard it carefully. However, Kings move very quickly, and in the early game (where little to no enemies can catch up to his speed) Kings can be used as a secondary scout. Early-game play is otherwise usually similar to random map games, since no side has the firepower to take out the Castle until the Castle Age is reached.

The Treason technology (available for 400 gold at the Castle in the Imperial Age) is a valuable tool in any Regicide game (and only available there), as it unveils the location of all enemy Kings. Before launching an attack on an enemy, it is best to research it beforehand in order to efficiently coordinate the attack.

How to Create a Regicide Scenario Edit

You can create a Regicide Scenario using triggers. Firstly, make sure you set Global Victory as Conquest and have the Allied Victory option off. The following steps need to be done for each individual player. To begin, click on "Triggers" on the edit menu. At the top you will see "Scenario Triggers". Click on "New" and name it "Player (i.e. 3) King". The bottom box has the "Conditions & Effects". Click on "New Cond" and choose "Destroy Object" from the conditions list. Set that object to any unit of your liking, traditionally the King (Player 3 King in this example), you can make sure it is set by clicking on "Go to Object". Follow that by clicking on "New Effect", choose "Kill Object". Click on source player and choose Player 3 (make sure you do that in every effect) from the list. Directly below it is the "Object list type" choose "Units". Finally, set another effect and do exactly the same thing from the previous Effect but this time choose "buildings" instead of "Units" from the "Object List Type". Killing the "Set Object", Player 3 King, destroys all units and building which leads to the player's defeat.

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